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not_equal(a, b) {\n return a != a ? b == b : a !== b;\n}\nfunction is_empty(obj) {\n return Object.keys(obj).length === 0;\n}\nfunction validate_store(store, name) {\n if (store != null && typeof store.subscribe !== 'function') {\n throw new Error(`'${name}' is not a store with a 'subscribe' method`);\n }\n}\nfunction subscribe(store, ...callbacks) {\n if (store == null) {\n return noop;\n }\n const unsub = store.subscribe(...callbacks);\n return unsub.unsubscribe ? () => unsub.unsubscribe() : unsub;\n}\nfunction get_store_value(store) {\n let value;\n subscribe(store, _ => value = _)();\n return value;\n}\nfunction component_subscribe(component, store, callback) {\n component.$$.on_destroy.push(subscribe(store, callback));\n}\nfunction create_slot(definition, ctx, $$scope, fn) {\n if (definition) {\n const slot_ctx = get_slot_context(definition, ctx, $$scope, fn);\n return definition[0](slot_ctx);\n }\n}\nfunction get_slot_context(definition, ctx, $$scope, fn) {\n return definition[1] && fn\n ? assign($$scope.ctx.slice(), definition[1](fn(ctx)))\n : $$scope.ctx;\n}\nfunction get_slot_changes(definition, $$scope, dirty, fn) {\n if (definition[2] && fn) {\n const lets = definition[2](fn(dirty));\n if ($$scope.dirty === undefined) {\n return lets;\n }\n if (typeof lets === 'object') {\n const merged = [];\n const len = Math.max($$scope.dirty.length, lets.length);\n for (let i = 0; i < len; i += 1) {\n merged[i] = $$scope.dirty[i] | lets[i];\n }\n return merged;\n }\n return $$scope.dirty | lets;\n }\n return $$scope.dirty;\n}\nfunction update_slot_base(slot, slot_definition, ctx, $$scope, slot_changes, get_slot_context_fn) {\n if (slot_changes) {\n const slot_context = get_slot_context(slot_definition, ctx, $$scope, get_slot_context_fn);\n slot.p(slot_context, slot_changes);\n }\n}\nfunction update_slot(slot, slot_definition, ctx, $$scope, dirty, get_slot_changes_fn, get_slot_context_fn) {\n const slot_changes = get_slot_changes(slot_definition, $$scope, dirty, get_slot_changes_fn);\n update_slot_base(slot, slot_definition, ctx, $$scope, slot_changes, get_slot_context_fn);\n}\nfunction get_all_dirty_from_scope($$scope) {\n if ($$scope.ctx.length > 32) {\n const dirty = [];\n const length = $$scope.ctx.length / 32;\n for (let i = 0; i < length; i++) {\n dirty[i] = -1;\n }\n return dirty;\n }\n return -1;\n}\nfunction exclude_internal_props(props) {\n const result = {};\n for (const k in props)\n if (k[0] !== '$')\n result[k] = props[k];\n return result;\n}\nfunction compute_rest_props(props, keys) {\n const rest = {};\n keys = new Set(keys);\n for (const k in props)\n if (!keys.has(k) && k[0] !== '$')\n rest[k] = props[k];\n return rest;\n}\nfunction compute_slots(slots) {\n const result = {};\n for (const key in slots) {\n result[key] = true;\n }\n return result;\n}\nfunction once(fn) {\n let ran = false;\n return function (...args) {\n if (ran)\n return;\n ran = true;\n fn.call(this, ...args);\n };\n}\nfunction null_to_empty(value) {\n return value == null ? '' : value;\n}\nfunction set_store_value(store, ret, value) {\n store.set(value);\n return ret;\n}\nconst has_prop = (obj, prop) => Object.prototype.hasOwnProperty.call(obj, prop);\nfunction action_destroyer(action_result) {\n return action_result && is_function(action_result.destroy) ? action_result.destroy : noop;\n}\n\nconst is_client = typeof window !== 'undefined';\nlet now = is_client\n ? () => window.performance.now()\n : () => Date.now();\nlet raf = is_client ? cb => requestAnimationFrame(cb) : noop;\n// used internally for testing\nfunction set_now(fn) {\n now = fn;\n}\nfunction set_raf(fn) {\n raf = fn;\n}\n\nconst tasks = new Set();\nfunction run_tasks(now) {\n tasks.forEach(task => {\n if (!task.c(now)) {\n tasks.delete(task);\n task.f();\n }\n });\n if (tasks.size !== 0)\n raf(run_tasks);\n}\n/**\n * For testing purposes only!\n */\nfunction clear_loops() {\n tasks.clear();\n}\n/**\n * Creates a new task that runs on each raf frame\n * until it returns a falsy value or is aborted\n */\nfunction loop(callback) {\n let task;\n if (tasks.size === 0)\n raf(run_tasks);\n return {\n promise: new Promise(fulfill => {\n tasks.add(task = { c: callback, f: fulfill });\n }),\n abort() {\n tasks.delete(task);\n }\n };\n}\n\n// Track which nodes are claimed during hydration. Unclaimed nodes can then be removed from the DOM\n// at the end of hydration without touching the remaining nodes.\nlet is_hydrating = false;\nfunction start_hydrating() {\n is_hydrating = true;\n}\nfunction end_hydrating() {\n is_hydrating = false;\n}\nfunction upper_bound(low, high, key, value) {\n // Return first index of value larger than input value in the range [low, high)\n while (low < high) {\n const mid = low + ((high - low) >> 1);\n if (key(mid) <= value) {\n low = mid + 1;\n }\n else {\n high = mid;\n }\n }\n return low;\n}\nfunction init_hydrate(target) {\n if (target.hydrate_init)\n return;\n target.hydrate_init = true;\n // We know that all children have claim_order values since the unclaimed have been detached if target is not
\n let children = target.childNodes;\n // If target is , there may be children without claim_order\n if (target.nodeName === 'HEAD') {\n const myChildren = [];\n for (let i = 0; i < children.length; i++) {\n const node = children[i];\n if (node.claim_order !== undefined) {\n myChildren.push(node);\n }\n }\n children = myChildren;\n }\n /*\n * Reorder claimed children optimally.\n * We can reorder claimed children optimally by finding the longest subsequence of\n * nodes that are already claimed in order and only moving the rest. The longest\n * subsequence subsequence of nodes that are claimed in order can be found by\n * computing the longest increasing subsequence of .claim_order values.\n *\n * This algorithm is optimal in generating the least amount of reorder operations\n * possible.\n *\n * Proof:\n * We know that, given a set of reordering operations, the nodes that do not move\n * always form an increasing subsequence, since they do not move among each other\n * meaning that they must be already ordered among each other. Thus, the maximal\n * set of nodes that do not move form a longest increasing subsequence.\n */\n // Compute longest increasing subsequence\n // m: subsequence length j => index k of smallest value that ends an increasing subsequence of length j\n const m = new Int32Array(children.length + 1);\n // Predecessor indices + 1\n const p = new Int32Array(children.length);\n m[0] = -1;\n let longest = 0;\n for (let i = 0; i < children.length; i++) {\n const current = children[i].claim_order;\n // Find the largest subsequence length such that it ends in a value less than our current value\n // upper_bound returns first greater value, so we subtract one\n // with fast path for when we are on the current longest subsequence\n const seqLen = ((longest > 0 && children[m[longest]].claim_order <= current) ? longest + 1 : upper_bound(1, longest, idx => children[m[idx]].claim_order, current)) - 1;\n p[i] = m[seqLen] + 1;\n const newLen = seqLen + 1;\n // We can guarantee that current is the smallest value. Otherwise, we would have generated a longer sequence.\n m[newLen] = i;\n longest = Math.max(newLen, longest);\n }\n // The longest increasing subsequence of nodes (initially reversed)\n const lis = [];\n // The rest of the nodes, nodes that will be moved\n const toMove = [];\n let last = children.length - 1;\n for (let cur = m[longest] + 1; cur != 0; cur = p[cur - 1]) {\n lis.push(children[cur - 1]);\n for (; last >= cur; last--) {\n toMove.push(children[last]);\n }\n last--;\n }\n for (; last >= 0; last--) {\n toMove.push(children[last]);\n }\n lis.reverse();\n // We sort the nodes being moved to guarantee that their insertion order matches the claim order\n toMove.sort((a, b) => a.claim_order - b.claim_order);\n // Finally, we move the nodes\n for (let i = 0, j = 0; i < toMove.length; i++) {\n while (j < lis.length && toMove[i].claim_order >= lis[j].claim_order) {\n j++;\n }\n const anchor = j < lis.length ? lis[j] : null;\n target.insertBefore(toMove[i], anchor);\n }\n}\nfunction append(target, node) {\n target.appendChild(node);\n}\nfunction append_styles(target, style_sheet_id, styles) {\n const append_styles_to = get_root_for_style(target);\n if (!append_styles_to.getElementById(style_sheet_id)) {\n const style = element('style');\n style.id = style_sheet_id;\n style.textContent = styles;\n append_stylesheet(append_styles_to, style);\n }\n}\nfunction get_root_for_style(node) {\n if (!node)\n return document;\n const root = node.getRootNode ? node.getRootNode() : node.ownerDocument;\n if (root && root.host) {\n return root;\n }\n return node.ownerDocument;\n}\nfunction append_empty_stylesheet(node) {\n const style_element = element('style');\n append_stylesheet(get_root_for_style(node), style_element);\n return style_element;\n}\nfunction append_stylesheet(node, style) {\n append(node.head || node, style);\n}\nfunction append_hydration(target, node) {\n if (is_hydrating) {\n init_hydrate(target);\n if ((target.actual_end_child === undefined) || ((target.actual_end_child !== null) && (target.actual_end_child.parentElement !== target))) {\n target.actual_end_child = target.firstChild;\n }\n // Skip nodes of undefined ordering\n while ((target.actual_end_child !== null) && (target.actual_end_child.claim_order === undefined)) {\n target.actual_end_child = target.actual_end_child.nextSibling;\n }\n if (node !== target.actual_end_child) {\n // We only insert if the ordering of this node should be modified or the parent node is not target\n if (node.claim_order !== undefined || node.parentNode !== target) {\n target.insertBefore(node, target.actual_end_child);\n }\n }\n else {\n target.actual_end_child = node.nextSibling;\n }\n }\n else if (node.parentNode !== target || node.nextSibling !== null) {\n target.appendChild(node);\n }\n}\nfunction insert(target, node, anchor) {\n target.insertBefore(node, anchor || null);\n}\nfunction insert_hydration(target, node, anchor) {\n if (is_hydrating && !anchor) {\n append_hydration(target, node);\n }\n else if (node.parentNode !== target || node.nextSibling != anchor) {\n target.insertBefore(node, anchor || null);\n }\n}\nfunction detach(node) {\n node.parentNode.removeChild(node);\n}\nfunction destroy_each(iterations, detaching) {\n for (let i = 0; i < iterations.length; i += 1) {\n if (iterations[i])\n iterations[i].d(detaching);\n }\n}\nfunction element(name) {\n return document.createElement(name);\n}\nfunction element_is(name, is) {\n return document.createElement(name, { is });\n}\nfunction object_without_properties(obj, exclude) {\n const target = {};\n for (const k in obj) {\n if (has_prop(obj, k)\n // @ts-ignore\n && exclude.indexOf(k) === -1) {\n // @ts-ignore\n target[k] = obj[k];\n }\n }\n return target;\n}\nfunction svg_element(name) {\n return document.createElementNS('http://www.w3.org/2000/svg', name);\n}\nfunction text(data) {\n return document.createTextNode(data);\n}\nfunction space() {\n return text(' ');\n}\nfunction empty() {\n return text('');\n}\nfunction listen(node, event, handler, options) {\n node.addEventListener(event, handler, options);\n return () => node.removeEventListener(event, handler, options);\n}\nfunction prevent_default(fn) {\n return function (event) {\n event.preventDefault();\n // @ts-ignore\n return fn.call(this, event);\n };\n}\nfunction stop_propagation(fn) {\n return function (event) {\n event.stopPropagation();\n // @ts-ignore\n return fn.call(this, event);\n };\n}\nfunction self(fn) {\n return function (event) {\n // @ts-ignore\n if (event.target === this)\n fn.call(this, event);\n };\n}\nfunction trusted(fn) {\n return function (event) {\n // @ts-ignore\n if (event.isTrusted)\n fn.call(this, event);\n };\n}\nfunction attr(node, attribute, value) {\n if (value == null)\n node.removeAttribute(attribute);\n else if (node.getAttribute(attribute) !== value)\n node.setAttribute(attribute, value);\n}\nfunction set_attributes(node, attributes) {\n // @ts-ignore\n const descriptors = Object.getOwnPropertyDescriptors(node.__proto__);\n for (const key in attributes) {\n if (attributes[key] == null) {\n node.removeAttribute(key);\n }\n else if (key === 'style') {\n node.style.cssText = attributes[key];\n }\n else if (key === '__value') {\n node.value = node[key] = attributes[key];\n }\n else if (descriptors[key] && descriptors[key].set) {\n node[key] = attributes[key];\n }\n else {\n attr(node, key, attributes[key]);\n }\n }\n}\nfunction set_svg_attributes(node, attributes) {\n for (const key in attributes) {\n attr(node, key, attributes[key]);\n }\n}\nfunction set_custom_element_data(node, prop, value) {\n if (prop in node) {\n node[prop] = typeof node[prop] === 'boolean' && value === '' ? true : value;\n }\n else {\n attr(node, prop, value);\n }\n}\nfunction xlink_attr(node, attribute, value) {\n node.setAttributeNS('http://www.w3.org/1999/xlink', attribute, value);\n}\nfunction get_binding_group_value(group, __value, checked) {\n const value = new Set();\n for (let i = 0; i < group.length; i += 1) {\n if (group[i].checked)\n value.add(group[i].__value);\n }\n if (!checked) {\n value.delete(__value);\n }\n return Array.from(value);\n}\nfunction to_number(value) {\n return value === '' ? null : +value;\n}\nfunction time_ranges_to_array(ranges) {\n const array = [];\n for (let i = 0; i < ranges.length; i += 1) {\n array.push({ start: ranges.start(i), end: ranges.end(i) });\n }\n return array;\n}\nfunction children(element) {\n return Array.from(element.childNodes);\n}\nfunction init_claim_info(nodes) {\n if (nodes.claim_info === undefined) {\n nodes.claim_info = { last_index: 0, total_claimed: 0 };\n }\n}\nfunction claim_node(nodes, predicate, processNode, createNode, dontUpdateLastIndex = false) {\n // Try to find nodes in an order such that we lengthen the longest increasing subsequence\n init_claim_info(nodes);\n const resultNode = (() => {\n // We first try to find an element after the previous one\n for (let i = nodes.claim_info.last_index; i < nodes.length; i++) {\n const node = nodes[i];\n if (predicate(node)) {\n const replacement = processNode(node);\n if (replacement === undefined) {\n nodes.splice(i, 1);\n }\n else {\n nodes[i] = replacement;\n }\n if (!dontUpdateLastIndex) {\n nodes.claim_info.last_index = i;\n }\n return node;\n }\n }\n // Otherwise, we try to find one before\n // We iterate in reverse so that we don't go too far back\n for (let i = nodes.claim_info.last_index - 1; i >= 0; i--) {\n const node = nodes[i];\n if (predicate(node)) {\n const replacement = processNode(node);\n if (replacement === undefined) {\n nodes.splice(i, 1);\n }\n else {\n nodes[i] = replacement;\n }\n if (!dontUpdateLastIndex) {\n nodes.claim_info.last_index = i;\n }\n else if (replacement === undefined) {\n // Since we spliced before the last_index, we decrease it\n nodes.claim_info.last_index--;\n }\n return node;\n }\n }\n // If we can't find any matching node, we create a new one\n return createNode();\n })();\n resultNode.claim_order = nodes.claim_info.total_claimed;\n nodes.claim_info.total_claimed += 1;\n return resultNode;\n}\nfunction claim_element_base(nodes, name, attributes, create_element) {\n return claim_node(nodes, (node) => node.nodeName === name, (node) => {\n const remove = [];\n for (let j = 0; j < node.attributes.length; j++) {\n const attribute = node.attributes[j];\n if (!attributes[attribute.name]) {\n remove.push(attribute.name);\n }\n }\n remove.forEach(v => node.removeAttribute(v));\n return undefined;\n }, () => create_element(name));\n}\nfunction claim_element(nodes, name, attributes) {\n return claim_element_base(nodes, name, attributes, element);\n}\nfunction claim_svg_element(nodes, name, attributes) {\n return claim_element_base(nodes, name, attributes, svg_element);\n}\nfunction claim_text(nodes, data) {\n return claim_node(nodes, (node) => node.nodeType === 3, (node) => {\n const dataStr = '' + data;\n if (node.data.startsWith(dataStr)) {\n if (node.data.length !== dataStr.length) {\n return node.splitText(dataStr.length);\n }\n }\n else {\n node.data = dataStr;\n }\n }, () => text(data), true // Text nodes should not update last index since it is likely not worth it to eliminate an increasing subsequence of actual elements\n );\n}\nfunction claim_space(nodes) {\n return claim_text(nodes, ' ');\n}\nfunction find_comment(nodes, text, start) {\n for (let i = start; i < nodes.length; i += 1) {\n const node = nodes[i];\n if (node.nodeType === 8 /* comment node */ && node.textContent.trim() === text) {\n return i;\n }\n }\n return nodes.length;\n}\nfunction claim_html_tag(nodes) {\n // find html opening tag\n const start_index = find_comment(nodes, 'HTML_TAG_START', 0);\n const end_index = find_comment(nodes, 'HTML_TAG_END', start_index);\n if (start_index === end_index) {\n return new HtmlTagHydration();\n }\n init_claim_info(nodes);\n const html_tag_nodes = nodes.splice(start_index, end_index + 1);\n detach(html_tag_nodes[0]);\n detach(html_tag_nodes[html_tag_nodes.length - 1]);\n const claimed_nodes = html_tag_nodes.slice(1, html_tag_nodes.length - 1);\n for (const n of claimed_nodes) {\n n.claim_order = nodes.claim_info.total_claimed;\n nodes.claim_info.total_claimed += 1;\n }\n return new HtmlTagHydration(claimed_nodes);\n}\nfunction set_data(text, data) {\n data = '' + data;\n if (text.wholeText !== data)\n text.data = data;\n}\nfunction set_input_value(input, value) {\n input.value = value == null ? '' : value;\n}\nfunction set_input_type(input, type) {\n try {\n input.type = type;\n }\n catch (e) {\n // do nothing\n }\n}\nfunction set_style(node, key, value, important) {\n node.style.setProperty(key, value, important ? 'important' : '');\n}\nfunction select_option(select, value) {\n for (let i = 0; i < select.options.length; i += 1) {\n const option = select.options[i];\n if (option.__value === value) {\n option.selected = true;\n return;\n }\n }\n select.selectedIndex = -1; // no option should be selected\n}\nfunction select_options(select, value) {\n for (let i = 0; i < select.options.length; i += 1) {\n const option = select.options[i];\n option.selected = ~value.indexOf(option.__value);\n }\n}\nfunction select_value(select) {\n const selected_option = select.querySelector(':checked') || select.options[0];\n return selected_option && selected_option.__value;\n}\nfunction select_multiple_value(select) {\n return [].map.call(select.querySelectorAll(':checked'), option => option.__value);\n}\n// unfortunately this can't be a constant as that wouldn't be tree-shakeable\n// so we cache the result instead\nlet crossorigin;\nfunction is_crossorigin() {\n if (crossorigin === undefined) {\n crossorigin = false;\n try {\n if (typeof window !== 'undefined' && window.parent) {\n void window.parent.document;\n }\n }\n catch (error) {\n crossorigin = true;\n }\n }\n return crossorigin;\n}\nfunction add_resize_listener(node, fn) {\n const computed_style = getComputedStyle(node);\n if (computed_style.position === 'static') {\n node.style.position = 'relative';\n }\n const iframe = element('iframe');\n iframe.setAttribute('style', 'display: block; position: absolute; top: 0; left: 0; width: 100%; height: 100%; ' +\n 'overflow: hidden; border: 0; opacity: 0; pointer-events: none; z-index: -1;');\n iframe.setAttribute('aria-hidden', 'true');\n iframe.tabIndex = -1;\n const crossorigin = is_crossorigin();\n let unsubscribe;\n if (crossorigin) {\n iframe.src = \"data:text/html,\";\n unsubscribe = listen(window, 'message', (event) => {\n if (event.source === iframe.contentWindow)\n fn();\n });\n }\n else {\n iframe.src = 'about:blank';\n iframe.onload = () => {\n unsubscribe = listen(iframe.contentWindow, 'resize', fn);\n };\n }\n append(node, iframe);\n return () => {\n if (crossorigin) {\n unsubscribe();\n }\n else if (unsubscribe && iframe.contentWindow) {\n unsubscribe();\n }\n detach(iframe);\n };\n}\nfunction toggle_class(element, name, toggle) {\n element.classList[toggle ? 'add' : 'remove'](name);\n}\nfunction custom_event(type, detail, bubbles = false) {\n const e = document.createEvent('CustomEvent');\n e.initCustomEvent(type, bubbles, false, detail);\n return e;\n}\nfunction query_selector_all(selector, parent = document.body) {\n return Array.from(parent.querySelectorAll(selector));\n}\nclass HtmlTag {\n constructor() {\n this.e = this.n = null;\n }\n c(html) {\n this.h(html);\n }\n m(html, target, anchor = null) {\n if (!this.e) {\n this.e = element(target.nodeName);\n this.t = target;\n this.c(html);\n }\n this.i(anchor);\n }\n h(html) {\n this.e.innerHTML = html;\n this.n = Array.from(this.e.childNodes);\n }\n i(anchor) {\n for (let i = 0; i < this.n.length; i += 1) {\n insert(this.t, this.n[i], anchor);\n }\n }\n p(html) {\n this.d();\n this.h(html);\n this.i(this.a);\n }\n d() {\n this.n.forEach(detach);\n }\n}\nclass HtmlTagHydration extends HtmlTag {\n constructor(claimed_nodes) {\n super();\n this.e = this.n = null;\n this.l = claimed_nodes;\n }\n c(html) {\n if (this.l) {\n this.n = this.l;\n }\n else {\n super.c(html);\n }\n }\n i(anchor) {\n for (let i = 0; i < this.n.length; i += 1) {\n insert_hydration(this.t, this.n[i], anchor);\n }\n }\n}\nfunction attribute_to_object(attributes) {\n const result = {};\n for (const attribute of attributes) {\n result[attribute.name] = attribute.value;\n }\n return result;\n}\nfunction get_custom_elements_slots(element) {\n const result = {};\n element.childNodes.forEach((node) => {\n result[node.slot || 'default'] = true;\n });\n return result;\n}\n\nconst active_docs = new Set();\nlet active = 0;\n// https://github.com/darkskyapp/string-hash/blob/master/index.js\nfunction hash(str) {\n let hash = 5381;\n let i = str.length;\n while (i--)\n hash = ((hash << 5) - hash) ^ str.charCodeAt(i);\n return hash >>> 0;\n}\nfunction create_rule(node, a, b, duration, delay, ease, fn, uid = 0) {\n const step = 16.666 / duration;\n let keyframes = '{\\n';\n for (let p = 0; p <= 1; p += step) {\n const t = a + (b - a) * ease(p);\n keyframes += p * 100 + `%{${fn(t, 1 - t)}}\\n`;\n }\n const rule = keyframes + `100% {${fn(b, 1 - b)}}\\n}`;\n const name = `__svelte_${hash(rule)}_${uid}`;\n const doc = get_root_for_style(node);\n active_docs.add(doc);\n const stylesheet = doc.__svelte_stylesheet || (doc.__svelte_stylesheet = append_empty_stylesheet(node).sheet);\n const current_rules = doc.__svelte_rules || (doc.__svelte_rules = {});\n if (!current_rules[name]) {\n current_rules[name] = true;\n stylesheet.insertRule(`@keyframes ${name} ${rule}`, stylesheet.cssRules.length);\n }\n const animation = node.style.animation || '';\n node.style.animation = `${animation ? `${animation}, ` : ''}${name} ${duration}ms linear ${delay}ms 1 both`;\n active += 1;\n return name;\n}\nfunction delete_rule(node, name) {\n const previous = (node.style.animation || '').split(', ');\n const next = previous.filter(name\n ? anim => anim.indexOf(name) < 0 // remove specific animation\n : anim => anim.indexOf('__svelte') === -1 // remove all Svelte animations\n );\n const deleted = previous.length - next.length;\n if (deleted) {\n node.style.animation = next.join(', ');\n active -= deleted;\n if (!active)\n clear_rules();\n }\n}\nfunction clear_rules() {\n raf(() => {\n if (active)\n return;\n active_docs.forEach(doc => {\n const stylesheet = doc.__svelte_stylesheet;\n let i = stylesheet.cssRules.length;\n while (i--)\n stylesheet.deleteRule(i);\n doc.__svelte_rules = {};\n });\n active_docs.clear();\n });\n}\n\nfunction create_animation(node, from, fn, params) {\n if (!from)\n return noop;\n const to = node.getBoundingClientRect();\n if (from.left === to.left && from.right === to.right && from.top === to.top && from.bottom === to.bottom)\n return noop;\n const { delay = 0, duration = 300, easing = identity, \n // @ts-ignore todo: should this be separated from destructuring? Or start/end added to public api and documentation?\n start: start_time = now() + delay, \n // @ts-ignore todo:\n end = start_time + duration, tick = noop, css } = fn(node, { from, to }, params);\n let running = true;\n let started = false;\n let name;\n function start() {\n if (css) {\n name = create_rule(node, 0, 1, duration, delay, easing, css);\n }\n if (!delay) {\n started = true;\n }\n }\n function stop() {\n if (css)\n delete_rule(node, name);\n running = false;\n }\n loop(now => {\n if (!started && now >= start_time) {\n started = true;\n }\n if (started && now >= end) {\n tick(1, 0);\n stop();\n }\n if (!running) {\n return false;\n }\n if (started) {\n const p = now - start_time;\n const t = 0 + 1 * easing(p / duration);\n tick(t, 1 - t);\n }\n return true;\n });\n start();\n tick(0, 1);\n return stop;\n}\nfunction fix_position(node) {\n const style = getComputedStyle(node);\n if (style.position !== 'absolute' && style.position !== 'fixed') {\n const { width, height } = style;\n const a = node.getBoundingClientRect();\n node.style.position = 'absolute';\n node.style.width = width;\n node.style.height = height;\n add_transform(node, a);\n }\n}\nfunction add_transform(node, a) {\n const b = node.getBoundingClientRect();\n if (a.left !== b.left || a.top !== b.top) {\n const style = getComputedStyle(node);\n const transform = style.transform === 'none' ? '' : style.transform;\n node.style.transform = `${transform} translate(${a.left - b.left}px, ${a.top - b.top}px)`;\n }\n}\n\nlet current_component;\nfunction set_current_component(component) {\n current_component = component;\n}\nfunction get_current_component() {\n if (!current_component)\n throw new Error('Function called outside component initialization');\n return current_component;\n}\nfunction beforeUpdate(fn) {\n get_current_component().$$.before_update.push(fn);\n}\nfunction onMount(fn) {\n get_current_component().$$.on_mount.push(fn);\n}\nfunction afterUpdate(fn) {\n get_current_component().$$.after_update.push(fn);\n}\nfunction onDestroy(fn) {\n get_current_component().$$.on_destroy.push(fn);\n}\nfunction createEventDispatcher() {\n const component = get_current_component();\n return (type, detail) => {\n const callbacks = component.$$.callbacks[type];\n if (callbacks) {\n // TODO are there situations where events could be dispatched\n // in a server (non-DOM) environment?\n const event = custom_event(type, detail);\n callbacks.slice().forEach(fn => {\n fn.call(component, event);\n });\n }\n };\n}\nfunction setContext(key, context) {\n get_current_component().$$.context.set(key, context);\n}\nfunction getContext(key) {\n return get_current_component().$$.context.get(key);\n}\nfunction getAllContexts() {\n return get_current_component().$$.context;\n}\nfunction hasContext(key) {\n return get_current_component().$$.context.has(key);\n}\n// TODO figure out if we still want to support\n// shorthand events, or if we want to implement\n// a real bubbling mechanism\nfunction bubble(component, event) {\n const callbacks = component.$$.callbacks[event.type];\n if (callbacks) {\n // @ts-ignore\n callbacks.slice().forEach(fn => fn.call(this, event));\n }\n}\n\nconst dirty_components = [];\nconst intros = { enabled: false };\nconst binding_callbacks = [];\nconst render_callbacks = [];\nconst flush_callbacks = [];\nconst resolved_promise = Promise.resolve();\nlet update_scheduled = false;\nfunction schedule_update() {\n if (!update_scheduled) {\n update_scheduled = true;\n resolved_promise.then(flush);\n }\n}\nfunction tick() {\n schedule_update();\n return resolved_promise;\n}\nfunction add_render_callback(fn) {\n render_callbacks.push(fn);\n}\nfunction add_flush_callback(fn) {\n flush_callbacks.push(fn);\n}\nlet flushing = false;\nconst seen_callbacks = new Set();\nfunction flush() {\n if (flushing)\n return;\n flushing = true;\n do {\n // first, call beforeUpdate functions\n // and update components\n for (let i = 0; i < dirty_components.length; i += 1) {\n const component = dirty_components[i];\n set_current_component(component);\n update(component.$$);\n }\n set_current_component(null);\n dirty_components.length = 0;\n while (binding_callbacks.length)\n binding_callbacks.pop()();\n // then, once components are updated, call\n // afterUpdate functions. This may cause\n // subsequent updates...\n for (let i = 0; i < render_callbacks.length; i += 1) {\n const callback = render_callbacks[i];\n if (!seen_callbacks.has(callback)) {\n // ...so guard against infinite loops\n seen_callbacks.add(callback);\n callback();\n }\n }\n render_callbacks.length = 0;\n } while (dirty_components.length);\n while (flush_callbacks.length) {\n flush_callbacks.pop()();\n }\n update_scheduled = false;\n flushing = false;\n seen_callbacks.clear();\n}\nfunction update($$) {\n if ($$.fragment !== null) {\n $$.update();\n run_all($$.before_update);\n const dirty = $$.dirty;\n $$.dirty = [-1];\n $$.fragment && $$.fragment.p($$.ctx, dirty);\n $$.after_update.forEach(add_render_callback);\n }\n}\n\nlet promise;\nfunction wait() {\n if (!promise) {\n promise = Promise.resolve();\n promise.then(() => {\n promise = null;\n });\n }\n return promise;\n}\nfunction dispatch(node, direction, kind) {\n node.dispatchEvent(custom_event(`${direction ? 'intro' : 'outro'}${kind}`));\n}\nconst outroing = new Set();\nlet outros;\nfunction group_outros() {\n outros = {\n r: 0,\n c: [],\n p: outros // parent group\n };\n}\nfunction check_outros() {\n if (!outros.r) {\n run_all(outros.c);\n }\n outros = outros.p;\n}\nfunction transition_in(block, local) {\n if (block && block.i) {\n outroing.delete(block);\n block.i(local);\n }\n}\nfunction transition_out(block, local, detach, callback) {\n if (block && block.o) {\n if (outroing.has(block))\n return;\n outroing.add(block);\n outros.c.push(() => {\n outroing.delete(block);\n if (callback) {\n if (detach)\n block.d(1);\n callback();\n }\n });\n block.o(local);\n }\n}\nconst null_transition = { duration: 0 };\nfunction create_in_transition(node, fn, params) {\n let config = fn(node, params);\n let running = false;\n let animation_name;\n let task;\n let uid = 0;\n function cleanup() {\n if (animation_name)\n delete_rule(node, animation_name);\n }\n function go() {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n if (css)\n animation_name = create_rule(node, 0, 1, duration, delay, easing, css, uid++);\n tick(0, 1);\n const start_time = now() + delay;\n const end_time = start_time + duration;\n if (task)\n task.abort();\n running = true;\n add_render_callback(() => dispatch(node, true, 'start'));\n task = loop(now => {\n if (running) {\n if (now >= end_time) {\n tick(1, 0);\n dispatch(node, true, 'end');\n cleanup();\n return running = false;\n }\n if (now >= start_time) {\n const t = easing((now - start_time) / duration);\n tick(t, 1 - t);\n }\n }\n return running;\n });\n }\n let started = false;\n return {\n start() {\n if (started)\n return;\n started = true;\n delete_rule(node);\n if (is_function(config)) {\n config = config();\n wait().then(go);\n }\n else {\n go();\n }\n },\n invalidate() {\n started = false;\n },\n end() {\n if (running) {\n cleanup();\n running = false;\n }\n }\n };\n}\nfunction create_out_transition(node, fn, params) {\n let config = fn(node, params);\n let running = true;\n let animation_name;\n const group = outros;\n group.r += 1;\n function go() {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n if (css)\n animation_name = create_rule(node, 1, 0, duration, delay, easing, css);\n const start_time = now() + delay;\n const end_time = start_time + duration;\n add_render_callback(() => dispatch(node, false, 'start'));\n loop(now => {\n if (running) {\n if (now >= end_time) {\n tick(0, 1);\n dispatch(node, false, 'end');\n if (!--group.r) {\n // this will result in `end()` being called,\n // so we don't need to clean up here\n run_all(group.c);\n }\n return false;\n }\n if (now >= start_time) {\n const t = easing((now - start_time) / duration);\n tick(1 - t, t);\n }\n }\n return running;\n });\n }\n if (is_function(config)) {\n wait().then(() => {\n // @ts-ignore\n config = config();\n go();\n });\n }\n else {\n go();\n }\n return {\n end(reset) {\n if (reset && config.tick) {\n config.tick(1, 0);\n }\n if (running) {\n if (animation_name)\n delete_rule(node, animation_name);\n running = false;\n }\n }\n };\n}\nfunction create_bidirectional_transition(node, fn, params, intro) {\n let config = fn(node, params);\n let t = intro ? 0 : 1;\n let running_program = null;\n let pending_program = null;\n let animation_name = null;\n function clear_animation() {\n if (animation_name)\n delete_rule(node, animation_name);\n }\n function init(program, duration) {\n const d = (program.b - t);\n duration *= Math.abs(d);\n return {\n a: t,\n b: program.b,\n d,\n duration,\n start: program.start,\n end: program.start + duration,\n group: program.group\n };\n }\n function go(b) {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n const program = {\n start: now() + delay,\n b\n };\n if (!b) {\n // @ts-ignore todo: improve typings\n program.group = outros;\n outros.r += 1;\n }\n if (running_program || pending_program) {\n pending_program = program;\n }\n else {\n // if this is an intro, and there's a delay, we need to do\n // an initial tick and/or apply CSS animation immediately\n if (css) {\n clear_animation();\n animation_name = create_rule(node, t, b, duration, delay, easing, css);\n }\n if (b)\n tick(0, 1);\n running_program = init(program, duration);\n add_render_callback(() => dispatch(node, b, 'start'));\n loop(now => {\n if (pending_program && now > pending_program.start) {\n running_program = init(pending_program, duration);\n pending_program = null;\n dispatch(node, running_program.b, 'start');\n if (css) {\n clear_animation();\n animation_name = create_rule(node, t, running_program.b, running_program.duration, 0, easing, config.css);\n }\n }\n if (running_program) {\n if (now >= running_program.end) {\n tick(t = running_program.b, 1 - t);\n dispatch(node, running_program.b, 'end');\n if (!pending_program) {\n // we're done\n if (running_program.b) {\n // intro — we can tidy up immediately\n clear_animation();\n }\n else {\n // outro — needs to be coordinated\n if (!--running_program.group.r)\n run_all(running_program.group.c);\n }\n }\n running_program = null;\n }\n else if (now >= running_program.start) {\n const p = now - running_program.start;\n t = running_program.a + running_program.d * easing(p / running_program.duration);\n tick(t, 1 - t);\n }\n }\n return !!(running_program || pending_program);\n });\n }\n }\n return {\n run(b) {\n if (is_function(config)) {\n wait().then(() => {\n // @ts-ignore\n config = config();\n go(b);\n });\n }\n else {\n go(b);\n }\n },\n end() {\n clear_animation();\n running_program = pending_program = null;\n }\n };\n}\n\nfunction handle_promise(promise, info) {\n const token = info.token = {};\n function update(type, index, key, value) {\n if (info.token !== token)\n return;\n info.resolved = value;\n let child_ctx = info.ctx;\n if (key !== undefined) {\n child_ctx = child_ctx.slice();\n child_ctx[key] = value;\n }\n const block = type && (info.current = type)(child_ctx);\n let needs_flush = false;\n if (info.block) {\n if (info.blocks) {\n info.blocks.forEach((block, i) => {\n if (i !== index && block) {\n group_outros();\n transition_out(block, 1, 1, () => {\n if (info.blocks[i] === block) {\n info.blocks[i] = null;\n }\n });\n check_outros();\n }\n });\n }\n else {\n info.block.d(1);\n }\n block.c();\n transition_in(block, 1);\n block.m(info.mount(), info.anchor);\n needs_flush = true;\n }\n info.block = block;\n if (info.blocks)\n info.blocks[index] = block;\n if (needs_flush) {\n flush();\n }\n }\n if (is_promise(promise)) {\n const current_component = get_current_component();\n promise.then(value => {\n set_current_component(current_component);\n update(info.then, 1, info.value, value);\n set_current_component(null);\n }, error => {\n set_current_component(current_component);\n update(info.catch, 2, info.error, error);\n set_current_component(null);\n if (!info.hasCatch) {\n throw error;\n }\n });\n // if we previously had a then/catch block, destroy it\n if (info.current !== info.pending) {\n update(info.pending, 0);\n return true;\n }\n }\n else {\n if (info.current !== info.then) {\n update(info.then, 1, info.value, promise);\n return true;\n }\n info.resolved = promise;\n }\n}\nfunction update_await_block_branch(info, ctx, dirty) {\n const child_ctx = ctx.slice();\n const { resolved } = info;\n if (info.current === info.then) {\n child_ctx[info.value] = resolved;\n }\n if (info.current === info.catch) {\n child_ctx[info.error] = resolved;\n }\n info.block.p(child_ctx, dirty);\n}\n\nconst globals = (typeof window !== 'undefined'\n ? window\n : typeof globalThis !== 'undefined'\n ? globalThis\n : global);\n\nfunction destroy_block(block, lookup) {\n block.d(1);\n lookup.delete(block.key);\n}\nfunction outro_and_destroy_block(block, lookup) {\n transition_out(block, 1, 1, () => {\n lookup.delete(block.key);\n });\n}\nfunction fix_and_destroy_block(block, lookup) {\n block.f();\n destroy_block(block, lookup);\n}\nfunction fix_and_outro_and_destroy_block(block, lookup) {\n block.f();\n outro_and_destroy_block(block, lookup);\n}\nfunction update_keyed_each(old_blocks, dirty, get_key, dynamic, ctx, list, lookup, node, destroy, create_each_block, next, get_context) {\n let o = old_blocks.length;\n let n = list.length;\n let i = o;\n const old_indexes = {};\n while (i--)\n old_indexes[old_blocks[i].key] = i;\n const new_blocks = [];\n const new_lookup = new Map();\n const deltas = new Map();\n i = n;\n while (i--) {\n const child_ctx = get_context(ctx, list, i);\n const key = get_key(child_ctx);\n let block = lookup.get(key);\n if (!block) {\n block = create_each_block(key, child_ctx);\n block.c();\n }\n else if (dynamic) {\n block.p(child_ctx, dirty);\n }\n new_lookup.set(key, new_blocks[i] = block);\n if (key in old_indexes)\n deltas.set(key, Math.abs(i - old_indexes[key]));\n }\n const will_move = new Set();\n const did_move = new Set();\n function insert(block) {\n transition_in(block, 1);\n block.m(node, next);\n lookup.set(block.key, block);\n next = block.first;\n n--;\n }\n while (o && n) {\n const new_block = new_blocks[n - 1];\n const old_block = old_blocks[o - 1];\n const new_key = new_block.key;\n const old_key = old_block.key;\n if (new_block === old_block) {\n // do nothing\n next = new_block.first;\n o--;\n n--;\n }\n else if (!new_lookup.has(old_key)) {\n // remove old block\n destroy(old_block, lookup);\n o--;\n }\n else if (!lookup.has(new_key) || will_move.has(new_key)) {\n insert(new_block);\n }\n else if (did_move.has(old_key)) {\n o--;\n }\n else if (deltas.get(new_key) > deltas.get(old_key)) {\n did_move.add(new_key);\n insert(new_block);\n }\n else {\n will_move.add(old_key);\n o--;\n }\n }\n while (o--) {\n const old_block = old_blocks[o];\n if (!new_lookup.has(old_block.key))\n destroy(old_block, lookup);\n }\n while (n)\n insert(new_blocks[n - 1]);\n return new_blocks;\n}\nfunction validate_each_keys(ctx, list, get_context, get_key) {\n const keys = new Set();\n for (let i = 0; i < list.length; i++) {\n const key = get_key(get_context(ctx, list, i));\n if (keys.has(key)) {\n throw new Error('Cannot have duplicate keys in a keyed each');\n }\n keys.add(key);\n }\n}\n\nfunction get_spread_update(levels, updates) {\n const update = {};\n const to_null_out = {};\n const accounted_for = { $$scope: 1 };\n let i = levels.length;\n while (i--) {\n const o = levels[i];\n const n = updates[i];\n if (n) {\n for (const key in o) {\n if (!(key in n))\n to_null_out[key] = 1;\n }\n for (const key in n) {\n if (!accounted_for[key]) {\n update[key] = n[key];\n accounted_for[key] = 1;\n }\n }\n levels[i] = n;\n }\n else {\n for (const key in o) {\n accounted_for[key] = 1;\n }\n }\n }\n for (const key in to_null_out) {\n if (!(key in update))\n update[key] = undefined;\n }\n return update;\n}\nfunction get_spread_object(spread_props) {\n return typeof spread_props === 'object' && spread_props !== null ? spread_props : {};\n}\n\n// source: https://html.spec.whatwg.org/multipage/indices.html\nconst boolean_attributes = new Set([\n 'allowfullscreen',\n 'allowpaymentrequest',\n 'async',\n 'autofocus',\n 'autoplay',\n 'checked',\n 'controls',\n 'default',\n 'defer',\n 'disabled',\n 'formnovalidate',\n 'hidden',\n 'ismap',\n 'loop',\n 'multiple',\n 'muted',\n 'nomodule',\n 'novalidate',\n 'open',\n 'playsinline',\n 'readonly',\n 'required',\n 'reversed',\n 'selected'\n]);\n\nconst invalid_attribute_name_character = /[\\s'\">/=\\u{FDD0}-\\u{FDEF}\\u{FFFE}\\u{FFFF}\\u{1FFFE}\\u{1FFFF}\\u{2FFFE}\\u{2FFFF}\\u{3FFFE}\\u{3FFFF}\\u{4FFFE}\\u{4FFFF}\\u{5FFFE}\\u{5FFFF}\\u{6FFFE}\\u{6FFFF}\\u{7FFFE}\\u{7FFFF}\\u{8FFFE}\\u{8FFFF}\\u{9FFFE}\\u{9FFFF}\\u{AFFFE}\\u{AFFFF}\\u{BFFFE}\\u{BFFFF}\\u{CFFFE}\\u{CFFFF}\\u{DFFFE}\\u{DFFFF}\\u{EFFFE}\\u{EFFFF}\\u{FFFFE}\\u{FFFFF}\\u{10FFFE}\\u{10FFFF}]/u;\n// https://html.spec.whatwg.org/multipage/syntax.html#attributes-2\n// https://infra.spec.whatwg.org/#noncharacter\nfunction spread(args, classes_to_add) {\n const attributes = Object.assign({}, ...args);\n if (classes_to_add) {\n if (attributes.class == null) {\n attributes.class = classes_to_add;\n }\n else {\n attributes.class += ' ' + classes_to_add;\n }\n }\n let str = '';\n Object.keys(attributes).forEach(name => {\n if (invalid_attribute_name_character.test(name))\n return;\n const value = attributes[name];\n if (value === true)\n str += ' ' + name;\n else if (boolean_attributes.has(name.toLowerCase())) {\n if (value)\n str += ' ' + name;\n }\n else if (value != null) {\n str += ` ${name}=\"${value}\"`;\n }\n });\n return str;\n}\nconst escaped = {\n '\"': '"',\n \"'\": ''',\n '&': '&',\n '<': '<',\n '>': '>'\n};\nfunction escape(html) {\n return String(html).replace(/[\"'&<>]/g, match => escaped[match]);\n}\nfunction escape_attribute_value(value) {\n return typeof value === 'string' ? escape(value) : value;\n}\nfunction escape_object(obj) {\n const result = {};\n for (const key in obj) {\n result[key] = escape_attribute_value(obj[key]);\n }\n return result;\n}\nfunction each(items, fn) {\n let str = '';\n for (let i = 0; i < items.length; i += 1) {\n str += fn(items[i], i);\n }\n return str;\n}\nconst missing_component = {\n $$render: () => ''\n};\nfunction validate_component(component, name) {\n if (!component || !component.$$render) {\n if (name === 'svelte:component')\n name += ' this={...}';\n throw new Error(`<${name}> is not a valid SSR component. You may need to review your build config to ensure that dependencies are compiled, rather than imported as pre-compiled modules`);\n }\n return component;\n}\nfunction debug(file, line, column, values) {\n console.log(`{@debug} ${file ? file + ' ' : ''}(${line}:${column})`); // eslint-disable-line no-console\n console.log(values); // eslint-disable-line no-console\n return '';\n}\nlet on_destroy;\nfunction create_ssr_component(fn) {\n function $$render(result, props, bindings, slots, context) {\n const parent_component = current_component;\n const $$ = {\n on_destroy,\n context: new Map(context || (parent_component ? parent_component.$$.context : [])),\n // these will be immediately discarded\n on_mount: [],\n before_update: [],\n after_update: [],\n callbacks: blank_object()\n };\n set_current_component({ $$ });\n const html = fn(result, props, bindings, slots);\n set_current_component(parent_component);\n return html;\n }\n return {\n render: (props = {}, { $$slots = {}, context = new Map() } = {}) => {\n on_destroy = [];\n const result = { title: '', head: '', css: new Set() };\n const html = $$render(result, props, {}, $$slots, context);\n run_all(on_destroy);\n return {\n html,\n css: {\n code: Array.from(result.css).map(css => css.code).join('\\n'),\n map: null // TODO\n },\n head: result.title + result.head\n };\n },\n $$render\n };\n}\nfunction add_attribute(name, value, boolean) {\n if (value == null || (boolean && !value))\n return '';\n return ` ${name}${value === true ? '' : `=${typeof value === 'string' ? JSON.stringify(escape(value)) : `\"${value}\"`}`}`;\n}\nfunction add_classes(classes) {\n return classes ? ` class=\"${classes}\"` : '';\n}\n\nfunction bind(component, name, callback) {\n const index = component.$$.props[name];\n if (index !== undefined) {\n component.$$.bound[index] = callback;\n callback(component.$$.ctx[index]);\n }\n}\nfunction create_component(block) {\n block && block.c();\n}\nfunction claim_component(block, parent_nodes) {\n block && block.l(parent_nodes);\n}\nfunction mount_component(component, target, anchor, customElement) {\n const { fragment, on_mount, on_destroy, after_update } = component.$$;\n fragment && fragment.m(target, anchor);\n if (!customElement) {\n // onMount happens before the initial afterUpdate\n add_render_callback(() => {\n const new_on_destroy = on_mount.map(run).filter(is_function);\n if (on_destroy) {\n on_destroy.push(...new_on_destroy);\n }\n else {\n // Edge case - component was destroyed immediately,\n // most likely as a result of a binding initialising\n run_all(new_on_destroy);\n }\n component.$$.on_mount = [];\n });\n }\n after_update.forEach(add_render_callback);\n}\nfunction destroy_component(component, detaching) {\n const $$ = component.$$;\n if ($$.fragment !== null) {\n run_all($$.on_destroy);\n $$.fragment && $$.fragment.d(detaching);\n // TODO null out other refs, including component.$$ (but need to\n // preserve final state?)\n $$.on_destroy = $$.fragment = null;\n $$.ctx = [];\n }\n}\nfunction make_dirty(component, i) {\n if (component.$$.dirty[0] === -1) {\n dirty_components.push(component);\n schedule_update();\n component.$$.dirty.fill(0);\n }\n component.$$.dirty[(i / 31) | 0] |= (1 << (i % 31));\n}\nfunction init(component, options, instance, create_fragment, not_equal, props, append_styles, dirty = [-1]) {\n const parent_component = current_component;\n set_current_component(component);\n const $$ = component.$$ = {\n fragment: null,\n ctx: null,\n // state\n props,\n update: noop,\n not_equal,\n bound: blank_object(),\n // lifecycle\n on_mount: [],\n on_destroy: [],\n on_disconnect: [],\n before_update: [],\n after_update: [],\n context: new Map(options.context || (parent_component ? parent_component.$$.context : [])),\n // everything else\n callbacks: blank_object(),\n dirty,\n skip_bound: false,\n root: options.target || parent_component.$$.root\n };\n append_styles && append_styles($$.root);\n let ready = false;\n $$.ctx = instance\n ? instance(component, options.props || {}, (i, ret, ...rest) => {\n const value = rest.length ? rest[0] : ret;\n if ($$.ctx && not_equal($$.ctx[i], $$.ctx[i] = value)) {\n if (!$$.skip_bound && $$.bound[i])\n $$.bound[i](value);\n if (ready)\n make_dirty(component, i);\n }\n return ret;\n })\n : [];\n $$.update();\n ready = true;\n run_all($$.before_update);\n // `false` as a special case of no DOM component\n $$.fragment = create_fragment ? create_fragment($$.ctx) : false;\n if (options.target) {\n if (options.hydrate) {\n start_hydrating();\n const nodes = children(options.target);\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n $$.fragment && $$.fragment.l(nodes);\n nodes.forEach(detach);\n }\n else {\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n $$.fragment && $$.fragment.c();\n }\n if (options.intro)\n transition_in(component.$$.fragment);\n mount_component(component, options.target, options.anchor, options.customElement);\n end_hydrating();\n flush();\n }\n set_current_component(parent_component);\n}\nlet SvelteElement;\nif (typeof HTMLElement === 'function') {\n SvelteElement = class extends HTMLElement {\n constructor() {\n super();\n this.attachShadow({ mode: 'open' });\n }\n connectedCallback() {\n const { on_mount } = this.$$;\n this.$$.on_disconnect = on_mount.map(run).filter(is_function);\n // @ts-ignore todo: improve typings\n for (const key in this.$$.slotted) {\n // @ts-ignore todo: improve typings\n this.appendChild(this.$$.slotted[key]);\n }\n }\n attributeChangedCallback(attr, _oldValue, newValue) {\n this[attr] = newValue;\n }\n disconnectedCallback() {\n run_all(this.$$.on_disconnect);\n }\n $destroy() {\n destroy_component(this, 1);\n this.$destroy = noop;\n }\n $on(type, callback) {\n // TODO should this delegate to addEventListener?\n const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n callbacks.push(callback);\n return () => {\n const index = callbacks.indexOf(callback);\n if (index !== -1)\n callbacks.splice(index, 1);\n };\n }\n $set($$props) {\n if (this.$$set && !is_empty($$props)) {\n this.$$.skip_bound = true;\n this.$$set($$props);\n this.$$.skip_bound = false;\n }\n }\n };\n}\n/**\n * Base class for Svelte components. Used when dev=false.\n */\nclass SvelteComponent {\n $destroy() {\n destroy_component(this, 1);\n this.$destroy = noop;\n }\n $on(type, callback) {\n const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n callbacks.push(callback);\n return () => {\n const index = callbacks.indexOf(callback);\n if (index !== -1)\n callbacks.splice(index, 1);\n };\n }\n $set($$props) {\n if (this.$$set && !is_empty($$props)) {\n this.$$.skip_bound = true;\n this.$$set($$props);\n this.$$.skip_bound = false;\n }\n }\n}\n\nfunction dispatch_dev(type, detail) {\n document.dispatchEvent(custom_event(type, Object.assign({ version: '3.44.1' }, detail), true));\n}\nfunction append_dev(target, node) {\n dispatch_dev('SvelteDOMInsert', { target, node });\n append(target, node);\n}\nfunction append_hydration_dev(target, node) {\n dispatch_dev('SvelteDOMInsert', { target, node });\n append_hydration(target, node);\n}\nfunction insert_dev(target, node, anchor) {\n dispatch_dev('SvelteDOMInsert', { target, node, anchor });\n insert(target, node, anchor);\n}\nfunction insert_hydration_dev(target, node, anchor) {\n dispatch_dev('SvelteDOMInsert', { target, node, anchor });\n insert_hydration(target, node, anchor);\n}\nfunction detach_dev(node) {\n dispatch_dev('SvelteDOMRemove', { node });\n detach(node);\n}\nfunction detach_between_dev(before, after) {\n while (before.nextSibling && before.nextSibling !== after) {\n detach_dev(before.nextSibling);\n }\n}\nfunction detach_before_dev(after) {\n while (after.previousSibling) {\n detach_dev(after.previousSibling);\n }\n}\nfunction detach_after_dev(before) {\n while (before.nextSibling) {\n detach_dev(before.nextSibling);\n }\n}\nfunction listen_dev(node, event, handler, options, has_prevent_default, has_stop_propagation) {\n const modifiers = options === true ? ['capture'] : options ? Array.from(Object.keys(options)) : [];\n if (has_prevent_default)\n modifiers.push('preventDefault');\n if (has_stop_propagation)\n modifiers.push('stopPropagation');\n dispatch_dev('SvelteDOMAddEventListener', { node, event, handler, modifiers });\n const dispose = listen(node, event, handler, options);\n return () => {\n dispatch_dev('SvelteDOMRemoveEventListener', { node, event, handler, modifiers });\n dispose();\n };\n}\nfunction attr_dev(node, attribute, value) {\n attr(node, attribute, value);\n if (value == null)\n dispatch_dev('SvelteDOMRemoveAttribute', { node, attribute });\n else\n dispatch_dev('SvelteDOMSetAttribute', { node, attribute, value });\n}\nfunction prop_dev(node, property, value) {\n node[property] = value;\n dispatch_dev('SvelteDOMSetProperty', { node, property, value });\n}\nfunction dataset_dev(node, property, value) {\n node.dataset[property] = value;\n dispatch_dev('SvelteDOMSetDataset', { node, property, value });\n}\nfunction set_data_dev(text, data) {\n data = '' + data;\n if (text.wholeText === data)\n return;\n dispatch_dev('SvelteDOMSetData', { node: text, data });\n text.data = data;\n}\nfunction validate_each_argument(arg) {\n if (typeof arg !== 'string' && !(arg && typeof arg === 'object' && 'length' in arg)) {\n let msg = '{#each} only iterates over array-like objects.';\n if (typeof Symbol === 'function' && arg && Symbol.iterator in arg) {\n msg += ' You can use a spread to convert this iterable into an array.';\n }\n throw new Error(msg);\n }\n}\nfunction validate_slots(name, slot, keys) {\n for (const slot_key of Object.keys(slot)) {\n if (!~keys.indexOf(slot_key)) {\n console.warn(`<${name}> received an unexpected slot \"${slot_key}\".`);\n }\n }\n}\n/**\n * Base class for Svelte components with some minor dev-enhancements. Used when dev=true.\n */\nclass SvelteComponentDev extends SvelteComponent {\n constructor(options) {\n if (!options || (!options.target && !options.$$inline)) {\n throw new Error(\"'target' is a required option\");\n }\n super();\n }\n $destroy() {\n super.$destroy();\n this.$destroy = () => {\n console.warn('Component was already destroyed'); // eslint-disable-line no-console\n };\n }\n $capture_state() { }\n $inject_state() { }\n}\n/**\n * Base class to create strongly typed Svelte components.\n * This only exists for typing purposes and should be used in `.d.ts` files.\n *\n * ### Example:\n *\n * You have component library on npm called `component-library`, from which\n * you export a component called `MyComponent`. For Svelte+TypeScript users,\n * you want to provide typings. Therefore you create a `index.d.ts`:\n * ```ts\n * import { SvelteComponentTyped } from \"svelte\";\n * export class MyComponent extends SvelteComponentTyped<{foo: string}> {}\n * ```\n * Typing this makes it possible for IDEs like VS Code with the Svelte extension\n * to provide intellisense and to use the component like this in a Svelte file\n * with TypeScript:\n * ```svelte\n * \n * \n * ```\n *\n * #### Why not make this part of `SvelteComponent(Dev)`?\n * Because\n * ```ts\n * class ASubclassOfSvelteComponent extends SvelteComponent<{foo: string}> {}\n * const component: typeof SvelteComponent = ASubclassOfSvelteComponent;\n * ```\n * will throw a type error, so we need to separate the more strictly typed class.\n */\nclass SvelteComponentTyped extends SvelteComponentDev {\n constructor(options) {\n super(options);\n }\n}\nfunction loop_guard(timeout) {\n const start = Date.now();\n return () => {\n if (Date.now() - start > timeout) {\n throw new Error('Infinite loop detected');\n }\n };\n}\n\nexport { HtmlTag, HtmlTagHydration, SvelteComponent, SvelteComponentDev, SvelteComponentTyped, SvelteElement, action_destroyer, add_attribute, add_classes, add_flush_callback, add_location, add_render_callback, add_resize_listener, add_transform, afterUpdate, append, append_dev, append_empty_stylesheet, append_hydration, append_hydration_dev, append_styles, assign, attr, attr_dev, attribute_to_object, beforeUpdate, bind, binding_callbacks, blank_object, bubble, check_outros, children, claim_component, claim_element, claim_html_tag, claim_space, claim_svg_element, claim_text, clear_loops, component_subscribe, compute_rest_props, compute_slots, createEventDispatcher, create_animation, create_bidirectional_transition, create_component, create_in_transition, create_out_transition, create_slot, create_ssr_component, current_component, custom_event, dataset_dev, debug, destroy_block, destroy_component, destroy_each, detach, detach_after_dev, detach_before_dev, detach_between_dev, detach_dev, dirty_components, dispatch_dev, each, element, element_is, empty, end_hydrating, escape, escape_attribute_value, escape_object, escaped, exclude_internal_props, fix_and_destroy_block, fix_and_outro_and_destroy_block, fix_position, flush, getAllContexts, getContext, get_all_dirty_from_scope, get_binding_group_value, get_current_component, get_custom_elements_slots, get_root_for_style, get_slot_changes, get_spread_object, get_spread_update, get_store_value, globals, group_outros, handle_promise, hasContext, has_prop, identity, init, insert, insert_dev, insert_hydration, insert_hydration_dev, intros, invalid_attribute_name_character, is_client, is_crossorigin, is_empty, is_function, is_promise, listen, listen_dev, loop, loop_guard, missing_component, mount_component, noop, not_equal, now, null_to_empty, object_without_properties, onDestroy, onMount, once, outro_and_destroy_block, prevent_default, prop_dev, query_selector_all, raf, run, run_all, safe_not_equal, schedule_update, select_multiple_value, select_option, select_options, select_value, self, setContext, set_attributes, set_current_component, set_custom_element_data, set_data, set_data_dev, set_input_type, set_input_value, set_now, set_raf, set_store_value, set_style, set_svg_attributes, space, spread, src_url_equal, start_hydrating, stop_propagation, subscribe, svg_element, text, tick, time_ranges_to_array, to_number, toggle_class, transition_in, transition_out, trusted, update_await_block_branch, update_keyed_each, update_slot, update_slot_base, validate_component, validate_each_argument, validate_each_keys, validate_slots, validate_store, xlink_attr };\n","/*\n * Adapted from https://github.com/reach/router/blob/b60e6dd781d5d3a4bdaaf4de665649c0f6a7e78d/src/lib/utils.js\n *\n * https://github.com/reach/router/blob/master/LICENSE\n */\n\nexport const isUndefined = value => typeof value === \"undefined\";\n\nexport const isFunction = value => typeof value === \"function\";\n\nexport const isNumber = value => typeof value === \"number\";\n\n/**\n * Decides whether a given `event` should result in a navigation or not.\n * @param {object} event\n */\nexport function shouldNavigate(event) {\n\treturn (\n\t\t!event.defaultPrevented &&\n\t\tevent.button === 0 &&\n\t\t!(event.metaKey || event.altKey || event.ctrlKey || event.shiftKey)\n\t);\n}\n\nexport function createCounter() {\n\tlet i = 0;\n\t/**\n\t * Returns an id and increments the internal state\n\t * @returns {number}\n\t */\n\treturn () => i++;\n}\n\n/**\n * Create a globally unique id\n *\n * @returns {string} An id\n */\nexport function createGlobalId() {\n\treturn Math.random().toString(36).substring(2);\n}\n\nexport function findClosest(tagName, element) {\n\twhile (element && element.tagName !== tagName) {\n\t\t// eslint-disable-next-line no-param-reassign\n\t\telement = element.parentNode;\n\t}\n\treturn element;\n}\n\nexport const isSSR = typeof window === \"undefined\";\n\nexport function addListener(target, type, handler) {\n\ttarget.addEventListener(type, handler);\n\treturn () => target.removeEventListener(type, handler);\n}\n","import { noop, safe_not_equal, subscribe, run_all, is_function } from '../internal/index.mjs';\nexport { get_store_value as get } from '../internal/index.mjs';\n\nconst subscriber_queue = [];\n/**\n * Creates a `Readable` store that allows reading by subscription.\n * @param value initial value\n * @param {StartStopNotifier}start start and stop notifications for subscriptions\n */\nfunction readable(value, start) {\n return {\n subscribe: writable(value, start).subscribe\n };\n}\n/**\n * Create a `Writable` store that allows both updating and reading by subscription.\n * @param {*=}value initial value\n * @param {StartStopNotifier=}start start and stop notifications for subscriptions\n */\nfunction writable(value, start = noop) {\n let stop;\n const subscribers = new Set();\n function set(new_value) {\n if (safe_not_equal(value, new_value)) {\n value = new_value;\n if (stop) { // store is ready\n const run_queue = !subscriber_queue.length;\n for (const subscriber of subscribers) {\n subscriber[1]();\n subscriber_queue.push(subscriber, value);\n }\n if (run_queue) {\n for (let i = 0; i < subscriber_queue.length; i += 2) {\n subscriber_queue[i][0](subscriber_queue[i + 1]);\n }\n subscriber_queue.length = 0;\n }\n }\n }\n }\n function update(fn) {\n set(fn(value));\n }\n function subscribe(run, invalidate = noop) {\n const subscriber = [run, invalidate];\n subscribers.add(subscriber);\n if (subscribers.size === 1) {\n stop = start(set) || noop;\n }\n run(value);\n return () => {\n subscribers.delete(subscriber);\n if (subscribers.size === 0) {\n stop();\n stop = null;\n }\n };\n }\n return { set, update, subscribe };\n}\nfunction derived(stores, fn, initial_value) {\n const single = !Array.isArray(stores);\n const stores_array = single\n ? [stores]\n : stores;\n const auto = fn.length < 2;\n return readable(initial_value, (set) => {\n let inited = false;\n const values = [];\n let pending = 0;\n let cleanup = noop;\n const sync = () => {\n if (pending) {\n return;\n }\n cleanup();\n const result = fn(single ? values[0] : values, set);\n if (auto) {\n set(result);\n }\n else {\n cleanup = is_function(result) ? result : noop;\n }\n };\n const unsubscribers = stores_array.map((store, i) => subscribe(store, (value) => {\n values[i] = value;\n pending &= ~(1 << i);\n if (inited) {\n sync();\n }\n }, () => {\n pending |= (1 << i);\n }));\n inited = true;\n sync();\n return function stop() {\n run_all(unsubscribers);\n cleanup();\n };\n });\n}\n\nexport { derived, readable, writable };\n","/*\n * Adapted from https://github.com/EmilTholin/svelte-routing\n *\n * https://github.com/EmilTholin/svelte-routing/blob/master/LICENSE\n */\n\nconst createKey = ctxName => `@@svnav-ctx__${ctxName}`;\n\n// Use strings instead of objects, so different versions of\n// svelte-navigator can potentially still work together\nexport const LOCATION = createKey(\"LOCATION\");\nexport const ROUTER = createKey(\"ROUTER\");\nexport const ROUTE = createKey(\"ROUTE\");\nexport const ROUTE_PARAMS = createKey(\"ROUTE_PARAMS\");\nexport const FOCUS_ELEM = createKey(\"FOCUS_ELEM\");\n","export const paramRegex = /^:(.+)/;\n\n/**\n * Check if `string` starts with `search`\n * @param {string} string\n * @param {string} search\n * @return {boolean}\n */\nexport const startsWith = (string, search) =>\n\tstring.substr(0, search.length) === search;\n\n/**\n * Check if `segment` is a root segment\n * @param {string} segment\n * @return {boolean}\n */\nexport const isRootSegment = segment => segment === \"\";\n\n/**\n * Check if `segment` is a dynamic segment\n * @param {string} segment\n * @return {boolean}\n */\nexport const isDynamic = segment => paramRegex.test(segment);\n\n/**\n * Check if `segment` is a splat\n * @param {string} segment\n * @return {boolean}\n */\nexport const isSplat = segment => segment[0] === \"*\";\n\n/**\n * Strip potention splat and splatname of the end of a path\n * @param {string} str\n * @return {string}\n */\nexport const stripSplat = str => str.replace(/\\*.*$/, \"\");\n\n/**\n * Strip `str` of potential start and end `/`\n * @param {string} str\n * @return {string}\n */\nexport const stripSlashes = str => str.replace(/(^\\/+|\\/+$)/g, \"\");\n\n/**\n * Split up the URI into segments delimited by `/`\n * @param {string} uri\n * @return {string[]}\n */\nexport function segmentize(uri, filterFalsy = false) {\n\tconst segments = stripSlashes(uri).split(\"/\");\n\treturn filterFalsy ? segments.filter(Boolean) : segments;\n}\n\n/**\n * Add the query to the pathname if a query is given\n * @param {string} pathname\n * @param {string} [query]\n * @return {string}\n */\nexport const addQuery = (pathname, query) =>\n\tpathname + (query ? `?${query}` : \"\");\n\n/**\n * Combines the `basepath` and the `path` into one path.\n * @param {string} basepath\n * @param {string} path\n */\nexport function combinePaths(basepath, path) {\n\tconst barePath =\n\t\tpath === \"/\" ? basepath : `${stripSlashes(basepath)}/${stripSlashes(path)}`;\n\treturn `${stripSlashes(barePath)}/`;\n}\n\n/**\n * Normalizes a basepath\n *\n * @param {string} path\n * @returns {string}\n *\n * @example\n * normalizePath(\"base/path/\") // -> \"/base/path\"\n */\nexport const normalizePath = path => `/${stripSlashes(path)}`;\n\n/**\n * Joins and normalizes multiple path fragments\n *\n * @param {...string} pathFragments\n * @returns {string}\n */\nexport function join(...pathFragments) {\n\tconst joinFragment = fragment => segmentize(fragment, true).join(\"/\");\n\tconst joinedSegments = pathFragments.map(joinFragment).join(\"/\");\n\treturn normalizePath(joinedSegments);\n}\n","import { isFunction } from \"./utils\";\n\n// We start from 1 here, so we can check if an origin id has been passed\n// by using `originId || `\nexport const LINK_ID = 1;\nexport const ROUTE_ID = 2;\nexport const ROUTER_ID = 3;\nexport const USE_FOCUS_ID = 4;\nexport const USE_LOCATION_ID = 5;\nexport const USE_MATCH_ID = 6;\nexport const USE_NAVIGATE_ID = 7;\nexport const USE_PARAMS_ID = 8;\nexport const USE_RESOLVABLE_ID = 9;\nexport const USE_RESOLVE_ID = 10;\nexport const NAVIGATE_ID = 11;\n\nconst labels = {\n\t[LINK_ID]: \"Link\",\n\t[ROUTE_ID]: \"Route\",\n\t[ROUTER_ID]: \"Router\",\n\t[USE_FOCUS_ID]: \"useFocus\",\n\t[USE_LOCATION_ID]: \"useLocation\",\n\t[USE_MATCH_ID]: \"useMatch\",\n\t[USE_NAVIGATE_ID]: \"useNavigate\",\n\t[USE_PARAMS_ID]: \"useParams\",\n\t[USE_RESOLVABLE_ID]: \"useResolvable\",\n\t[USE_RESOLVE_ID]: \"useResolve\",\n\t[NAVIGATE_ID]: \"navigate\",\n};\n\nexport const createLabel = labelId => labels[labelId];\n\nexport function createIdentifier(labelId, props) {\n\tlet attr;\n\tif (labelId === ROUTE_ID) {\n\t\tattr = props.path ? `path=\"${props.path}\"` : \"default\";\n\t} else if (labelId === LINK_ID) {\n\t\tattr = `to=\"${props.to}\"`;\n\t} else if (labelId === ROUTER_ID) {\n\t\tattr = `basepath=\"${props.basepath || \"\"}\"`;\n\t}\n\treturn `<${createLabel(labelId)} ${attr || \"\"} />`;\n}\n\nexport function createMessage(labelId, message, props, originId) {\n\tconst origin = props && createIdentifier(originId || labelId, props);\n\tconst originMsg = origin ? `\\n\\nOccurred in: ${origin}` : \"\";\n\tconst label = createLabel(labelId);\n\tconst msg = isFunction(message) ? message(label) : message;\n\treturn `<${label}> ${msg}${originMsg}`;\n}\n\nexport const createMessageHandler = handler => (...args) =>\n\thandler(createMessage(...args));\n\nexport const fail = createMessageHandler(message => {\n\tthrow new Error(message);\n});\n\n// eslint-disable-next-line no-console\nexport const warn = createMessageHandler(console.warn);\n","import {\n\tsegmentize,\n\tjoin,\n\taddQuery,\n\tstartsWith,\n\tparamRegex,\n\tisSplat,\n\tisRootSegment,\n\tisDynamic,\n\tstripSplat,\n\tnormalizePath,\n} from \"./paths\";\nimport { ROUTER_ID, fail } from \"./warning\";\nimport { isUndefined } from \"./utils\";\n\nconst SEGMENT_POINTS = 4;\nconst STATIC_POINTS = 3;\nconst DYNAMIC_POINTS = 2;\nconst SPLAT_PENALTY = 1;\nconst ROOT_POINTS = 1;\n\n/**\n * Score a route depending on how its individual segments look\n * @param {object} route\n * @param {number} index\n * @return {object}\n */\nexport function rankRoute(route, index) {\n\tconst score = route.default\n\t\t? 0\n\t\t: segmentize(route.fullPath).reduce((acc, segment) => {\n\t\t\t\tlet nextScore = acc;\n\t\t\t\tnextScore += SEGMENT_POINTS;\n\n\t\t\t\tif (isRootSegment(segment)) {\n\t\t\t\t\tnextScore += ROOT_POINTS;\n\t\t\t\t} else if (isDynamic(segment)) {\n\t\t\t\t\tnextScore += DYNAMIC_POINTS;\n\t\t\t\t} else if (isSplat(segment)) {\n\t\t\t\t\tnextScore -= SEGMENT_POINTS + SPLAT_PENALTY;\n\t\t\t\t} else {\n\t\t\t\t\tnextScore += STATIC_POINTS;\n\t\t\t\t}\n\n\t\t\t\treturn nextScore;\n\t\t }, 0);\n\n\treturn { route, score, index };\n}\n\n/**\n * Give a score to all routes and sort them on that\n * @param {object[]} routes\n * @return {object[]}\n */\nexport function rankRoutes(routes) {\n\treturn (\n\t\troutes\n\t\t\t.map(rankRoute)\n\t\t\t// If two routes have the exact same score, we go by index instead\n\t\t\t.sort((a, b) => {\n\t\t\t\tif (a.score < b.score) {\n\t\t\t\t\treturn 1;\n\t\t\t\t}\n\t\t\t\tif (a.score > b.score) {\n\t\t\t\t\treturn -1;\n\t\t\t\t}\n\t\t\t\treturn a.index - b.index;\n\t\t\t})\n\t);\n}\n\n/**\n * Ranks and picks the best route to match. Each segment gets the highest\n * amount of points, then the type of segment gets an additional amount of\n * points where\n *\n * static > dynamic > splat > root\n *\n * This way we don't have to worry about the order of our routes, let the\n * computers do it.\n *\n * A route looks like this\n *\n * { fullPath, default, value }\n *\n * And a returned match looks like:\n *\n * { route, params, uri }\n *\n * @param {object[]} routes\n * @param {string} uri\n * @return {?object}\n */\nexport function pick(routes, uri) {\n\tlet bestMatch;\n\tlet defaultMatch;\n\n\tconst [uriPathname] = uri.split(\"?\");\n\tconst uriSegments = segmentize(uriPathname);\n\tconst isRootUri = uriSegments[0] === \"\";\n\tconst ranked = rankRoutes(routes);\n\n\tfor (let i = 0, l = ranked.length; i < l; i++) {\n\t\tconst { route } = ranked[i];\n\t\tlet missed = false;\n\t\tconst params = {};\n\n\t\t// eslint-disable-next-line no-shadow\n\t\tconst createMatch = uri => ({ ...route, params, uri });\n\n\t\tif (route.default) {\n\t\t\tdefaultMatch = createMatch(uri);\n\t\t\tcontinue;\n\t\t}\n\n\t\tconst routeSegments = segmentize(route.fullPath);\n\t\tconst max = Math.max(uriSegments.length, routeSegments.length);\n\t\tlet index = 0;\n\n\t\tfor (; index < max; index++) {\n\t\t\tconst routeSegment = routeSegments[index];\n\t\t\tconst uriSegment = uriSegments[index];\n\n\t\t\tif (!isUndefined(routeSegment) && isSplat(routeSegment)) {\n\t\t\t\t// Hit a splat, just grab the rest, and return a match\n\t\t\t\t// uri: /files/documents/work\n\t\t\t\t// route: /files/* or /files/*splatname\n\t\t\t\tconst splatName = routeSegment === \"*\" ? \"*\" : routeSegment.slice(1);\n\n\t\t\t\tparams[splatName] = uriSegments\n\t\t\t\t\t.slice(index)\n\t\t\t\t\t.map(decodeURIComponent)\n\t\t\t\t\t.join(\"/\");\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tif (isUndefined(uriSegment)) {\n\t\t\t\t// URI is shorter than the route, no match\n\t\t\t\t// uri: /users\n\t\t\t\t// route: /users/:userId\n\t\t\t\tmissed = true;\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tconst dynamicMatch = paramRegex.exec(routeSegment);\n\n\t\t\tif (dynamicMatch && !isRootUri) {\n\t\t\t\tconst value = decodeURIComponent(uriSegment);\n\t\t\t\tparams[dynamicMatch[1]] = value;\n\t\t\t} else if (routeSegment !== uriSegment) {\n\t\t\t\t// Current segments don't match, not dynamic, not splat, so no match\n\t\t\t\t// uri: /users/123/settings\n\t\t\t\t// route: /users/:id/profile\n\t\t\t\tmissed = true;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\n\t\tif (!missed) {\n\t\t\tbestMatch = createMatch(join(...uriSegments.slice(0, index)));\n\t\t\tbreak;\n\t\t}\n\t}\n\n\treturn bestMatch || defaultMatch || null;\n}\n\n/**\n * Check if the `route.fullPath` matches the `uri`.\n * @param {Object} route\n * @param {string} uri\n * @return {?object}\n */\nexport function match(route, uri) {\n\treturn pick([route], uri);\n}\n\n/**\n * Resolve URIs as though every path is a directory, no files. Relative URIs\n * in the browser can feel awkward because not only can you be \"in a directory\",\n * you can be \"at a file\", too. For example:\n *\n * browserSpecResolve('foo', '/bar/') => /bar/foo\n * browserSpecResolve('foo', '/bar') => /foo\n *\n * But on the command line of a file system, it's not as complicated. You can't\n * `cd` from a file, only directories. This way, links have to know less about\n * their current path. To go deeper you can do this:\n *\n * \n * // instead of\n * \n *\n * Just like `cd`, if you want to go deeper from the command line, you do this:\n *\n * cd deeper\n * # not\n * cd $(pwd)/deeper\n *\n * By treating every path as a directory, linking to relative paths should\n * require less contextual information and (fingers crossed) be more intuitive.\n * @param {string} to\n * @param {string} base\n * @return {string}\n */\nexport function resolve(to, base) {\n\t// /foo/bar, /baz/qux => /foo/bar\n\tif (startsWith(to, \"/\")) {\n\t\treturn to;\n\t}\n\n\tconst [toPathname, toQuery] = to.split(\"?\");\n\tconst [basePathname] = base.split(\"?\");\n\tconst toSegments = segmentize(toPathname);\n\tconst baseSegments = segmentize(basePathname);\n\n\t// ?a=b, /users?b=c => /users?a=b\n\tif (toSegments[0] === \"\") {\n\t\treturn addQuery(basePathname, toQuery);\n\t}\n\n\t// profile, /users/789 => /users/789/profile\n\tif (!startsWith(toSegments[0], \".\")) {\n\t\tconst pathname = baseSegments.concat(toSegments).join(\"/\");\n\t\treturn addQuery((basePathname === \"/\" ? \"\" : \"/\") + pathname, toQuery);\n\t}\n\n\t// ./ , /users/123 => /users/123\n\t// ../ , /users/123 => /users\n\t// ../.. , /users/123 => /\n\t// ../../one, /a/b/c/d => /a/b/one\n\t// .././one , /a/b/c/d => /a/b/c/one\n\tconst allSegments = baseSegments.concat(toSegments);\n\tconst segments = [];\n\n\tallSegments.forEach(segment => {\n\t\tif (segment === \"..\") {\n\t\t\tsegments.pop();\n\t\t} else if (segment !== \".\") {\n\t\t\tsegments.push(segment);\n\t\t}\n\t});\n\n\treturn addQuery(`/${segments.join(\"/\")}`, toQuery);\n}\n\n/**\n * Normalizes a location for consumption by `Route` children and the `Router`.\n * It removes the apps basepath from the pathname\n * and sets default values for `search` and `hash` properties.\n *\n * @param {Object} location The current global location supplied by the history component\n * @param {string} basepath The applications basepath (i.e. when serving from a subdirectory)\n *\n * @returns The normalized location\n */\nexport function normalizeLocation(location, basepath) {\n\tconst { pathname, hash = \"\", search = \"\", state } = location;\n\tconst baseSegments = segmentize(basepath, true);\n\tconst pathSegments = segmentize(pathname, true);\n\twhile (baseSegments.length) {\n\t\tif (baseSegments[0] !== pathSegments[0]) {\n\t\t\tfail(\n\t\t\t\tROUTER_ID,\n\t\t\t\t`Invalid state: All locations must begin with the basepath \"${basepath}\", found \"${pathname}\"`,\n\t\t\t);\n\t\t}\n\t\tbaseSegments.shift();\n\t\tpathSegments.shift();\n\t}\n\treturn {\n\t\tpathname: join(...pathSegments),\n\t\thash,\n\t\tsearch,\n\t\tstate,\n\t};\n}\n\nconst normalizeUrlFragment = frag => (frag.length === 1 ? \"\" : frag);\n\n/**\n * Creates a location object from an url.\n * It is used to create a location from the url prop used in SSR\n *\n * @param {string} url The url string (e.g. \"/path/to/somewhere\")\n *\n * @returns {{ pathname: string; search: string; hash: string }} The location\n */\nexport function createLocation(url) {\n\tconst searchIndex = url.indexOf(\"?\");\n\tconst hashIndex = url.indexOf(\"#\");\n\tconst hasSearchIndex = searchIndex !== -1;\n\tconst hasHashIndex = hashIndex !== -1;\n\tconst hash = hasHashIndex ? normalizeUrlFragment(url.substr(hashIndex)) : \"\";\n\tconst pathnameAndSearch = hasHashIndex ? url.substr(0, hashIndex) : url;\n\tconst search = hasSearchIndex\n\t\t? normalizeUrlFragment(pathnameAndSearch.substr(searchIndex))\n\t\t: \"\";\n\tconst pathname = hasSearchIndex\n\t\t? pathnameAndSearch.substr(0, searchIndex)\n\t\t: pathnameAndSearch;\n\treturn { pathname, search, hash };\n}\n\n/**\n * Resolves a link relative to the parent Route and the Routers basepath.\n *\n * @param {string} path The given path, that will be resolved\n * @param {string} routeBase The current Routes base path\n * @param {string} appBase The basepath of the app. Used, when serving from a subdirectory\n * @returns {string} The resolved path\n *\n * @example\n * resolveLink(\"relative\", \"/routeBase\", \"/\") // -> \"/routeBase/relative\"\n * resolveLink(\"/absolute\", \"/routeBase\", \"/\") // -> \"/absolute\"\n * resolveLink(\"relative\", \"/routeBase\", \"/base\") // -> \"/base/routeBase/relative\"\n * resolveLink(\"/absolute\", \"/routeBase\", \"/base\") // -> \"/base/absolute\"\n */\nexport function resolveLink(path, routeBase, appBase) {\n\treturn join(appBase, resolve(path, routeBase));\n}\n\n/**\n * Get the uri for a Route, by matching it against the current location.\n *\n * @param {string} routePath The Routes resolved path\n * @param {string} pathname The current locations pathname\n */\nexport function extractBaseUri(routePath, pathname) {\n\tconst fullPath = normalizePath(stripSplat(routePath));\n\tconst baseSegments = segmentize(fullPath, true);\n\tconst pathSegments = segmentize(pathname, true).slice(0, baseSegments.length);\n\tconst routeMatch = match({ fullPath }, join(...pathSegments));\n\treturn routeMatch && routeMatch.uri;\n}\n","/*\n * Adapted from https://github.com/reach/router/blob/b60e6dd781d5d3a4bdaaf4de665649c0f6a7e78d/src/lib/history.js\n *\n * https://github.com/reach/router/blob/master/LICENSE\n */\n\nimport { createLocation } from \"./routes\";\nimport { createGlobalId, isSSR, isNumber, addListener } from \"./utils\";\nimport { warn, NAVIGATE_ID } from \"./warning\";\n\nconst POP = \"POP\";\nconst PUSH = \"PUSH\";\nconst REPLACE = \"REPLACE\";\n\nfunction getLocation(source) {\n\treturn {\n\t\t...source.location,\n\t\tpathname: encodeURI(decodeURI(source.location.pathname)),\n\t\tstate: source.history.state,\n\t\t_key: (source.history.state && source.history.state._key) || \"initial\",\n\t};\n}\n\nfunction createHistory(source) {\n\tlet listeners = [];\n\tlet location = getLocation(source);\n\tlet action = POP;\n\n\tconst notifyListeners = (listenerFns = listeners) =>\n\t\tlistenerFns.forEach(listener => listener({ location, action }));\n\n\treturn {\n\t\tget location() {\n\t\t\treturn location;\n\t\t},\n\t\tlisten(listener) {\n\t\t\tlisteners.push(listener);\n\n\t\t\tconst popstateListener = () => {\n\t\t\t\tlocation = getLocation(source);\n\t\t\t\taction = POP;\n\t\t\t\tnotifyListeners([listener]);\n\t\t\t};\n\n\t\t\t// Call listener when it is registered\n\t\t\tnotifyListeners([listener]);\n\n\t\t\tconst unlisten = addListener(source, \"popstate\", popstateListener);\n\t\t\treturn () => {\n\t\t\t\tunlisten();\n\t\t\t\tlisteners = listeners.filter(fn => fn !== listener);\n\t\t\t};\n\t\t},\n\t\t/**\n\t\t * Navigate to a new absolute route.\n\t\t *\n\t\t * @param {string|number} to The path to navigate to.\n\t\t *\n\t\t * If `to` is a number we will navigate to the stack entry index + `to`\n\t\t * (-> `navigate(-1)`, is equivalent to hitting the back button of the browser)\n\t\t * @param {Object} options\n\t\t * @param {*} [options.state] The state will be accessible through `location.state`\n\t\t * @param {boolean} [options.replace=false] Replace the current entry in the history\n\t\t * stack, instead of pushing on a new one\n\t\t */\n\t\tnavigate(to, options) {\n\t\t\tconst { state = {}, replace = false } = options || {};\n\t\t\taction = replace ? REPLACE : PUSH;\n\t\t\tif (isNumber(to)) {\n\t\t\t\tif (options) {\n\t\t\t\t\twarn(\n\t\t\t\t\t\tNAVIGATE_ID,\n\t\t\t\t\t\t\"Navigation options (state or replace) are not supported, \" +\n\t\t\t\t\t\t\t\"when passing a number as the first argument to navigate. \" +\n\t\t\t\t\t\t\t\"They are ignored.\",\n\t\t\t\t\t);\n\t\t\t\t}\n\t\t\t\taction = POP;\n\t\t\t\tsource.history.go(to);\n\t\t\t} else {\n\t\t\t\tconst keyedState = { ...state, _key: createGlobalId() };\n\t\t\t\t// try...catch iOS Safari limits to 100 pushState calls\n\t\t\t\ttry {\n\t\t\t\t\tsource.history[replace ? \"replaceState\" : \"pushState\"](\n\t\t\t\t\t\tkeyedState,\n\t\t\t\t\t\t\"\",\n\t\t\t\t\t\tto,\n\t\t\t\t\t);\n\t\t\t\t} catch (e) {\n\t\t\t\t\tsource.location[replace ? \"replace\" : \"assign\"](to);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tlocation = getLocation(source);\n\t\t\tnotifyListeners();\n\t\t},\n\t};\n}\n\nfunction createStackFrame(state, uri) {\n\treturn { ...createLocation(uri), state };\n}\n\n// Stores history entries in memory for testing or other platforms like Native\nfunction createMemorySource(initialPathname = \"/\") {\n\tlet index = 0;\n\tlet stack = [createStackFrame(null, initialPathname)];\n\n\treturn {\n\t\t// This is just for testing...\n\t\tget entries() {\n\t\t\treturn stack;\n\t\t},\n\t\tget location() {\n\t\t\treturn stack[index];\n\t\t},\n\t\taddEventListener() {},\n\t\tremoveEventListener() {},\n\t\thistory: {\n\t\t\tget state() {\n\t\t\t\treturn stack[index].state;\n\t\t\t},\n\t\t\tpushState(state, title, uri) {\n\t\t\t\tindex++;\n\t\t\t\t// Throw away anything in the stack with an index greater than the current index.\n\t\t\t\t// This happens, when we go back using `go(-n)`. The index is now less than `stack.length`.\n\t\t\t\t// If we call `go(+n)` the stack entries with an index greater than the current index can\n\t\t\t\t// be reused.\n\t\t\t\t// However, if we navigate to a path, instead of a number, we want to create a new branch\n\t\t\t\t// of navigation.\n\t\t\t\tstack = stack.slice(0, index);\n\t\t\t\tstack.push(createStackFrame(state, uri));\n\t\t\t},\n\t\t\treplaceState(state, title, uri) {\n\t\t\t\tstack[index] = createStackFrame(state, uri);\n\t\t\t},\n\t\t\tgo(to) {\n\t\t\t\tconst newIndex = index + to;\n\t\t\t\tif (newIndex < 0 || newIndex > stack.length - 1) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tindex = newIndex;\n\t\t\t},\n\t\t},\n\t};\n}\n\n// Global history uses window.history as the source if available,\n// otherwise a memory history\nconst canUseDOM = !!(\n\t!isSSR &&\n\twindow.document &&\n\twindow.document.createElement\n);\n// Use memory history in iframes (for example in Svelte REPL)\nconst isEmbeddedPage = !isSSR && window.location.origin === \"null\";\nconst globalHistory = createHistory(\n\tcanUseDOM && !isEmbeddedPage ? window : createMemorySource(),\n);\nconst { navigate } = globalHistory;\n\nexport { globalHistory, navigate, createHistory, createMemorySource };\n","import { get } from \"svelte/store\";\nimport { tick } from \"svelte\";\nimport { warn, ROUTER_ID, ROUTE_ID } from \"./warning\";\nimport { addListener } from \"./utils\";\n\n// We need to keep the focus candidate in a separate file, so svelte does\n// not update, when we mutate it.\n// Also, we need a single global reference, because taking focus needs to\n// work globally, even if we have multiple top level routers\n// eslint-disable-next-line import/no-mutable-exports\nexport let focusCandidate = null;\n\n// eslint-disable-next-line import/no-mutable-exports\nexport let initialNavigation = true;\n\n/**\n * Check if RouterA is above RouterB in the document\n * @param {number} routerIdA The first Routers id\n * @param {number} routerIdB The second Routers id\n */\nfunction isAbove(routerIdA, routerIdB) {\n\tconst routerMarkers = document.querySelectorAll(\"[data-svnav-router]\");\n\tfor (let i = 0; i < routerMarkers.length; i++) {\n\t\tconst node = routerMarkers[i];\n\t\tconst currentId = Number(node.dataset.svnavRouter);\n\t\tif (currentId === routerIdA) return true;\n\t\tif (currentId === routerIdB) return false;\n\t}\n\treturn false;\n}\n\n/**\n * Check if a Route candidate is the best choice to move focus to,\n * and store the best match.\n * @param {{\n level: number;\n routerId: number;\n route: {\n id: number;\n focusElement: import(\"svelte/store\").Readable|null>;\n }\n }} item A Route candidate, that updated and is visible after a navigation\n */\nexport function pushFocusCandidate(item) {\n\tif (\n\t\t// Best candidate if it's the only candidate...\n\t\t!focusCandidate ||\n\t\t// Route is nested deeper, than previous candidate\n\t\t// -> Route change was triggered in the deepest affected\n\t\t// Route, so that's were focus should move to\n\t\titem.level > focusCandidate.level ||\n\t\t// If the level is identical, we want to focus the first Route in the document,\n\t\t// so we pick the first Router lookin from page top to page bottom.\n\t\t(item.level === focusCandidate.level &&\n\t\t\tisAbove(item.routerId, focusCandidate.routerId))\n\t) {\n\t\tfocusCandidate = item;\n\t}\n}\n\n/**\n * Reset the focus candidate.\n */\nexport function clearFocusCandidate() {\n\tfocusCandidate = null;\n}\n\nexport function initialNavigationOccurred() {\n\tinitialNavigation = false;\n}\n\n/*\n * `focus` Adapted from https://github.com/oaf-project/oaf-side-effects/blob/master/src/index.ts\n *\n * https://github.com/oaf-project/oaf-side-effects/blob/master/LICENSE\n */\nexport function focus(elem) {\n\tif (!elem) return false;\n\tconst TABINDEX = \"tabindex\";\n\ttry {\n\t\tif (!elem.hasAttribute(TABINDEX)) {\n\t\t\telem.setAttribute(TABINDEX, \"-1\");\n\t\t\tlet unlisten;\n\t\t\t// We remove tabindex after blur to avoid weird browser behavior\n\t\t\t// where a mouse click can activate elements with tabindex=\"-1\".\n\t\t\tconst blurListener = () => {\n\t\t\t\telem.removeAttribute(TABINDEX);\n\t\t\t\tunlisten();\n\t\t\t};\n\t\t\tunlisten = addListener(elem, \"blur\", blurListener);\n\t\t}\n\t\telem.focus();\n\t\treturn document.activeElement === elem;\n\t} catch (e) {\n\t\t// Apparently trying to focus a disabled element in IE can throw.\n\t\t// See https://stackoverflow.com/a/1600194/2476884\n\t\treturn false;\n\t}\n}\n\nexport function isEndMarker(elem, id) {\n\treturn Number(elem.dataset.svnavRouteEnd) === id;\n}\n\nexport function isHeading(elem) {\n\treturn /^H[1-6]$/i.test(elem.tagName);\n}\n\nfunction query(selector, parent = document) {\n\treturn parent.querySelector(selector);\n}\n\nexport function queryHeading(id) {\n\tconst marker = query(`[data-svnav-route-start=\"${id}\"]`);\n\tlet current = marker.nextElementSibling;\n\twhile (!isEndMarker(current, id)) {\n\t\tif (isHeading(current)) {\n\t\t\treturn current;\n\t\t}\n\t\tconst heading = query(\"h1,h2,h3,h4,h5,h6\", current);\n\t\tif (heading) {\n\t\t\treturn heading;\n\t\t}\n\t\tcurrent = current.nextElementSibling;\n\t}\n\treturn null;\n}\n\nexport function handleFocus(route) {\n\tPromise.resolve(get(route.focusElement)).then(elem => {\n\t\tconst focusElement = elem || queryHeading(route.id);\n\t\tif (!focusElement) {\n\t\t\twarn(\n\t\t\t\tROUTER_ID,\n\t\t\t\t\"Could not find an element to focus. \" +\n\t\t\t\t\t\"You should always render a header for accessibility reasons, \" +\n\t\t\t\t\t'or set a custom focus element via the \"useFocus\" hook. ' +\n\t\t\t\t\t\"If you don't want this Route or Router to manage focus, \" +\n\t\t\t\t\t'pass \"primary={false}\" to it.',\n\t\t\t\troute,\n\t\t\t\tROUTE_ID,\n\t\t\t);\n\t\t}\n\t\tconst headingFocused = focus(focusElement);\n\t\tif (headingFocused) return;\n\t\tfocus(document.documentElement);\n\t});\n}\n\nexport const createTriggerFocus = (a11yConfig, announcementText, location) => (\n\tmanageFocus,\n\tannounceNavigation,\n) =>\n\t// Wait until the dom is updated, so we can look for headings\n\ttick().then(() => {\n\t\tif (!focusCandidate || initialNavigation) {\n\t\t\tinitialNavigationOccurred();\n\t\t\treturn;\n\t\t}\n\t\tif (manageFocus) {\n\t\t\thandleFocus(focusCandidate.route);\n\t\t}\n\t\tif (a11yConfig.announcements && announceNavigation) {\n\t\t\tconst { path, fullPath, meta, params, uri } = focusCandidate.route;\n\t\t\tconst announcementMessage = a11yConfig.createAnnouncement(\n\t\t\t\t{ path, fullPath, meta, params, uri },\n\t\t\t\tget(location),\n\t\t\t);\n\t\t\tPromise.resolve(announcementMessage).then(message => {\n\t\t\t\tannouncementText.set(message);\n\t\t\t});\n\t\t}\n\t\tclearFocusCandidate();\n\t});\n\nexport const visuallyHiddenStyle =\n\t\"position:fixed;\" +\n\t\"top:-1px;\" +\n\t\"left:0;\" +\n\t\"width:1px;\" +\n\t\"height:1px;\" +\n\t\"padding:0;\" +\n\t\"overflow:hidden;\" +\n\t\"clip:rect(0,0,0,0);\" +\n\t\"white-space:nowrap;\" +\n\t\"border:0;\";\n","\n\n\n\n\n\n\n\n{#if isTopLevelRouter && manageFocus && a11yConfig.announcements}\n\t
\n\t\t{$announcementText}\n\t
\n{/if}\n","import { getContext, onDestroy, tick } from \"svelte\";\nimport { derived, get, writable } from \"svelte/store\";\nimport { LOCATION, ROUTER, ROUTE, ROUTE_PARAMS, FOCUS_ELEM } from \"./contexts\";\nimport { resolveLink, match, normalizeLocation } from \"./routes\";\nimport { isNumber } from \"./utils\";\nimport {\n\tfail,\n\tcreateLabel,\n\tUSE_FOCUS_ID,\n\tROUTER_ID,\n\tUSE_LOCATION_ID,\n\tROUTE_ID,\n\tUSE_RESOLVE_ID,\n\tUSE_RESOLVABLE_ID,\n\tUSE_NAVIGATE_ID,\n\tUSE_MATCH_ID,\n\tUSE_PARAMS_ID,\n} from \"./warning\";\n\n/**\n * Check if a component or hook have been created outside of a\n * context providing component\n * @param {number} componentId\n * @param {*} props\n * @param {string?} ctxKey\n * @param {number?} ctxProviderId\n */\nexport function usePreflightCheck(\n\tcomponentId,\n\tprops,\n\tctxKey = ROUTER,\n\tctxProviderId = ROUTER_ID,\n) {\n\tconst ctx = getContext(ctxKey);\n\tif (!ctx) {\n\t\tfail(\n\t\t\tcomponentId,\n\t\t\tlabel =>\n\t\t\t\t`You cannot use ${label} outside of a ${createLabel(ctxProviderId)}.`,\n\t\t\tprops,\n\t\t);\n\t}\n}\n\nconst toReadonly = ctx => {\n\tconst { subscribe } = getContext(ctx);\n\treturn { subscribe };\n};\n\n/**\n * Access the current location via a readable store.\n * @returns {import(\"svelte/store\").Readable<{\n pathname: string;\n search: string;\n hash: string;\n state: {};\n }>}\n *\n * @example\n ```html\n \n ```\n */\nexport function useLocation() {\n\tusePreflightCheck(USE_LOCATION_ID);\n\treturn toReadonly(LOCATION);\n}\n\n/**\n * @typedef {{\n path: string;\n fullPath: string;\n uri: string;\n params: {};\n }} RouteMatch\n */\n\n/**\n * @typedef {import(\"svelte/store\").Readable} RouteMatchStore\n */\n\n/**\n * Access the history of top level Router.\n */\nexport function useHistory() {\n\tconst { history } = getContext(ROUTER);\n\treturn history;\n}\n\n/**\n * Access the base of the parent Route.\n */\nexport function useRouteBase() {\n\tconst route = getContext(ROUTE);\n\treturn route ? derived(route, _route => _route.base) : writable(\"/\");\n}\n\n/**\n * Resolve a given link relative to the current `Route` and the `Router`s `basepath`.\n * It is used under the hood in `Link` and `useNavigate`.\n * You can use it to manually resolve links, when using the `link` or `links` actions.\n *\n * @returns {(path: string) => string}\n *\n * @example\n ```html\n \n\n Relative link\n ```\n */\nexport function useResolve() {\n\tusePreflightCheck(USE_RESOLVE_ID);\n\tconst routeBase = useRouteBase();\n\tconst { basepath: appBase } = getContext(ROUTER);\n\t/**\n\t * Resolves the path relative to the current route and basepath.\n\t *\n\t * @param {string} path The path to resolve\n\t * @returns {string} The resolved path\n\t */\n\tconst resolve = path => resolveLink(path, get(routeBase), appBase);\n\treturn resolve;\n}\n\n/**\n * Resolve a given link relative to the current `Route` and the `Router`s `basepath`.\n * It is used under the hood in `Link` and `useNavigate`.\n * You can use it to manually resolve links, when using the `link` or `links` actions.\n *\n * @returns {import(\"svelte/store\").Readable}\n *\n * @example\n ```html\n \n\n Relative link\n ```\n */\nexport function useResolvable(path) {\n\tusePreflightCheck(USE_RESOLVABLE_ID);\n\tconst routeBase = useRouteBase();\n\tconst { basepath: appBase } = getContext(ROUTER);\n\treturn derived(routeBase, _routeBase =>\n\t\tresolveLink(path, _routeBase, appBase),\n\t);\n}\n\n/**\n * A hook, that returns a context-aware version of `navigate`.\n * It will automatically resolve the given link relative to the current Route.\n * It will also resolve a link against the `basepath` of the Router.\n *\n * @example\n ```html\n \n \n\n \n \n \n \n \n \n\n \n \n\n \n \n ```\n *\n * @example\n ```html\n \n \n\n \n \n \n \n \n \n\n \n \n\n \n \n ```\n */\nexport function useNavigate() {\n\tusePreflightCheck(USE_NAVIGATE_ID);\n\tconst resolve = useResolve();\n\tconst { navigate } = useHistory();\n\t/**\n\t * Navigate to a new route.\n\t * Resolves the link relative to the current route and basepath.\n\t *\n\t * @param {string|number} to The path to navigate to.\n\t *\n\t * If `to` is a number we will navigate to the stack entry index + `to`\n\t * (-> `navigate(-1)`, is equivalent to hitting the back button of the browser)\n\t * @param {Object} options\n\t * @param {*} [options.state]\n\t * @param {boolean} [options.replace=false]\n\t */\n\tconst navigateRelative = (to, options) => {\n\t\t// If to is a number, we navigate to the target stack entry via `history.go`.\n\t\t// Otherwise resolve the link\n\t\tconst target = isNumber(to) ? to : resolve(to);\n\t\treturn navigate(target, options);\n\t};\n\treturn navigateRelative;\n}\n\n/**\n * Use Svelte Navigators matching without needing to use a Route.\n * Returns a readable store with the potential match,\n * that changes, when the location changes.\n *\n * The provided path will be resolved relatively,\n * as you're used to with all paths in Svelte Navigator\n *\n * @param {string} path The path, to match against.\n * It works just like a Route path\n * @returns {RouteMatchStore} The matched route.\n * Returns `null`, when nothing could be matched\n *\n * @example\n ```html\n \n ```\n */\nexport function useMatch(path) {\n\tusePreflightCheck(USE_MATCH_ID);\n\tconst location = useLocation();\n\tconst resolve = useResolve();\n\tconst { basepath: appBase } = getContext(ROUTER);\n\tconst resolvedPath = resolve(path);\n\tconst { pathname: fullPath } = normalizeLocation(\n\t\t{ pathname: resolvedPath },\n\t\tappBase,\n\t);\n\treturn derived(location, loc => match({ fullPath, path }, loc.pathname));\n}\n\n/**\n * Access the parent Routes matched params and wildcards\n * @returns {import(\"svelte/store\").Readable<{\n [param: string]: any;\n }>} A readable store containing the matched parameters and wildcards\n *\n * @example\n ```html\n \n \n\n
Welcome user {$params.id}! bleep bloop...
\n ```\n */\nexport function useParams() {\n\tusePreflightCheck(USE_PARAMS_ID, null, ROUTE, ROUTE_ID);\n\treturn toReadonly(ROUTE_PARAMS);\n}\n\n/**\n * Provide a custom element to focus, when the parent route is visited.\n * It returns the `registerFocus` function you can call manually with an\n * Element or use as a Svelte action via the `use` directive.\n *\n * @example\n ```html\n \n \n \n\n
if you are unable to get referrals, don't worry. You can contact us directly at artistsaroundyou@gmail.com with an attached link to the profile or page of your business that is on any of the social platforms you're on.
\n
\n\n\n\n\n","\n\n\n login: welcome back\n\n\n\n\n
\n
welcome back
\n
\n\n \n\n \n {#if responseModal === \"NOT\"}\n\n
uh-oh
\n ×\n
{responseMessage}
\n\n {:else}\n\n
hold up
\n \n
making sure eveything's alright
\n\n {/if}\n \n\n\n\n\n","\n\n{#if shown}\n\n
\n
\n
confirm to delete the product
\n
\n \n \n
\n
\n
\n\n{/if}\n\n\n","\n\n{#if shown}\n\n
\n
\n
\n \n
{preDetails.name}
\n
{preDetails.description}
\n
starting from: ₹{preDetails.price}/-
\n \n
\n \n
\n
\n\n \n\n{/if}\n\n\n\n","\n\n{#if shown}\n\n
\n
\n \n
\n
\n\n \n {#if serverResponse.success}\n
woohoo!
\n
✓
\n
invite sent successfully
\n {:else if serverResponse.error}\n
oops
\n
×
\n
{serverResponse.error}
\n {:else}\n
\n
running some checks
\n \n
\n {/if}\n \n\n{/if}\n\n\n","\"use strict\";\n\nmodule.exports = function has(object, key) {\n return Object.prototype.hasOwnProperty.call(object, key);\n};","\"use strict\";\n\nvar _apply;\n\nfunction _classPrivateFieldLooseBase(receiver, privateKey) { if (!Object.prototype.hasOwnProperty.call(receiver, privateKey)) { throw new TypeError(\"attempted to use private field on non-instance\"); } return receiver; }\n\nvar id = 0;\n\nfunction _classPrivateFieldLooseKey(name) { return \"__private_\" + id++ + \"_\" + name; }\n\nconst has = require('./hasProperty');\n\nfunction insertReplacement(source, rx, replacement) {\n const newParts = [];\n source.forEach(chunk => {\n // When the source contains multiple placeholders for interpolation,\n // we should ignore chunks that are not strings, because those\n // can be JSX objects and will be otherwise incorrectly turned into strings.\n // Without this condition we’d get this: [object Object] hello [object Object] my