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not_equal(a, b) {\n return a != a ? b == b : a !== b;\n}\nfunction is_empty(obj) {\n return Object.keys(obj).length === 0;\n}\nfunction validate_store(store, name) {\n if (store != null && typeof store.subscribe !== 'function') {\n throw new Error(`'${name}' is not a store with a 'subscribe' method`);\n }\n}\nfunction subscribe(store, ...callbacks) {\n if (store == null) {\n return noop;\n }\n const unsub = store.subscribe(...callbacks);\n return unsub.unsubscribe ? () => unsub.unsubscribe() : unsub;\n}\nfunction get_store_value(store) {\n let value;\n subscribe(store, _ => value = _)();\n return value;\n}\nfunction component_subscribe(component, store, callback) {\n component.$$.on_destroy.push(subscribe(store, callback));\n}\nfunction create_slot(definition, ctx, $$scope, fn) {\n if (definition) {\n const slot_ctx = get_slot_context(definition, ctx, $$scope, fn);\n return definition[0](slot_ctx);\n }\n}\nfunction get_slot_context(definition, ctx, $$scope, fn) {\n return definition[1] && fn\n ? assign($$scope.ctx.slice(), definition[1](fn(ctx)))\n : $$scope.ctx;\n}\nfunction get_slot_changes(definition, $$scope, dirty, fn) {\n if (definition[2] && fn) {\n const lets = definition[2](fn(dirty));\n if ($$scope.dirty === undefined) {\n return lets;\n }\n if (typeof lets === 'object') {\n const merged = [];\n const len = Math.max($$scope.dirty.length, lets.length);\n for (let i = 0; i < len; i += 1) {\n merged[i] = $$scope.dirty[i] | lets[i];\n }\n return merged;\n }\n return $$scope.dirty | lets;\n }\n return $$scope.dirty;\n}\nfunction update_slot_base(slot, slot_definition, ctx, $$scope, slot_changes, get_slot_context_fn) {\n if (slot_changes) {\n const slot_context = get_slot_context(slot_definition, ctx, $$scope, get_slot_context_fn);\n slot.p(slot_context, slot_changes);\n }\n}\nfunction update_slot(slot, slot_definition, ctx, $$scope, dirty, get_slot_changes_fn, get_slot_context_fn) {\n const slot_changes = get_slot_changes(slot_definition, $$scope, dirty, get_slot_changes_fn);\n update_slot_base(slot, slot_definition, ctx, $$scope, slot_changes, get_slot_context_fn);\n}\nfunction get_all_dirty_from_scope($$scope) {\n if ($$scope.ctx.length > 32) {\n const dirty = [];\n const length = $$scope.ctx.length / 32;\n for (let i = 0; i < length; i++) {\n dirty[i] = -1;\n }\n return dirty;\n }\n return -1;\n}\nfunction exclude_internal_props(props) {\n const result = {};\n for (const k in props)\n if (k[0] !== '$')\n result[k] = props[k];\n return result;\n}\nfunction compute_rest_props(props, keys) {\n const rest = {};\n keys = new Set(keys);\n for (const k in props)\n if (!keys.has(k) && k[0] !== '$')\n rest[k] = props[k];\n return rest;\n}\nfunction compute_slots(slots) {\n const result = {};\n for (const key in slots) {\n result[key] = true;\n }\n return result;\n}\nfunction once(fn) {\n let ran = false;\n return function (...args) {\n if (ran)\n return;\n ran = true;\n fn.call(this, ...args);\n };\n}\nfunction null_to_empty(value) {\n return value == null ? '' : value;\n}\nfunction set_store_value(store, ret, value) {\n store.set(value);\n return ret;\n}\nconst has_prop = (obj, prop) => Object.prototype.hasOwnProperty.call(obj, prop);\nfunction action_destroyer(action_result) {\n return action_result && is_function(action_result.destroy) ? action_result.destroy : noop;\n}\n\nconst is_client = typeof window !== 'undefined';\nlet now = is_client\n ? () => window.performance.now()\n : () => Date.now();\nlet raf = is_client ? cb => requestAnimationFrame(cb) : noop;\n// used internally for testing\nfunction set_now(fn) {\n now = fn;\n}\nfunction set_raf(fn) {\n raf = fn;\n}\n\nconst tasks = new Set();\nfunction run_tasks(now) {\n tasks.forEach(task => {\n if (!task.c(now)) {\n tasks.delete(task);\n task.f();\n }\n });\n if (tasks.size !== 0)\n raf(run_tasks);\n}\n/**\n * For testing purposes only!\n */\nfunction clear_loops() {\n tasks.clear();\n}\n/**\n * Creates a new task that runs on each raf frame\n * until it returns a falsy value or is aborted\n */\nfunction loop(callback) {\n let task;\n if (tasks.size === 0)\n raf(run_tasks);\n return {\n promise: new Promise(fulfill => {\n tasks.add(task = { c: callback, f: fulfill });\n }),\n abort() {\n tasks.delete(task);\n }\n };\n}\n\n// Track which nodes are claimed during hydration. Unclaimed nodes can then be removed from the DOM\n// at the end of hydration without touching the remaining nodes.\nlet is_hydrating = false;\nfunction start_hydrating() {\n is_hydrating = true;\n}\nfunction end_hydrating() {\n is_hydrating = false;\n}\nfunction upper_bound(low, high, key, value) {\n // Return first index of value larger than input value in the range [low, high)\n while (low < high) {\n const mid = low + ((high - low) >> 1);\n if (key(mid) <= value) {\n low = mid + 1;\n }\n else {\n high = mid;\n }\n }\n return low;\n}\nfunction init_hydrate(target) {\n if (target.hydrate_init)\n return;\n target.hydrate_init = true;\n // We know that all children have claim_order values since the unclaimed have been detached if target is not \n let children = target.childNodes;\n // If target is , there may be children without claim_order\n if (target.nodeName === 'HEAD') {\n const myChildren = [];\n for (let i = 0; i < children.length; i++) {\n const node = children[i];\n if (node.claim_order !== undefined) {\n myChildren.push(node);\n }\n }\n children = myChildren;\n }\n /*\n * Reorder claimed children optimally.\n * We can reorder claimed children optimally by finding the longest subsequence of\n * nodes that are already claimed in order and only moving the rest. The longest\n * subsequence subsequence of nodes that are claimed in order can be found by\n * computing the longest increasing subsequence of .claim_order values.\n *\n * This algorithm is optimal in generating the least amount of reorder operations\n * possible.\n *\n * Proof:\n * We know that, given a set of reordering operations, the nodes that do not move\n * always form an increasing subsequence, since they do not move among each other\n * meaning that they must be already ordered among each other. Thus, the maximal\n * set of nodes that do not move form a longest increasing subsequence.\n */\n // Compute longest increasing subsequence\n // m: subsequence length j => index k of smallest value that ends an increasing subsequence of length j\n const m = new Int32Array(children.length + 1);\n // Predecessor indices + 1\n const p = new Int32Array(children.length);\n m[0] = -1;\n let longest = 0;\n for (let i = 0; i < children.length; i++) {\n const current = children[i].claim_order;\n // Find the largest subsequence length such that it ends in a value less than our current value\n // upper_bound returns first greater value, so we subtract one\n // with fast path for when we are on the current longest subsequence\n const seqLen = ((longest > 0 && children[m[longest]].claim_order <= current) ? longest + 1 : upper_bound(1, longest, idx => children[m[idx]].claim_order, current)) - 1;\n p[i] = m[seqLen] + 1;\n const newLen = seqLen + 1;\n // We can guarantee that current is the smallest value. Otherwise, we would have generated a longer sequence.\n m[newLen] = i;\n longest = Math.max(newLen, longest);\n }\n // The longest increasing subsequence of nodes (initially reversed)\n const lis = [];\n // The rest of the nodes, nodes that will be moved\n const toMove = [];\n let last = children.length - 1;\n for (let cur = m[longest] + 1; cur != 0; cur = p[cur - 1]) {\n lis.push(children[cur - 1]);\n for (; last >= cur; last--) {\n toMove.push(children[last]);\n }\n last--;\n }\n for (; last >= 0; last--) {\n toMove.push(children[last]);\n }\n lis.reverse();\n // We sort the nodes being moved to guarantee that their insertion order matches the claim order\n toMove.sort((a, b) => a.claim_order - b.claim_order);\n // Finally, we move the nodes\n for (let i = 0, j = 0; i < toMove.length; i++) {\n while (j < lis.length && toMove[i].claim_order >= lis[j].claim_order) {\n j++;\n }\n const anchor = j < lis.length ? lis[j] : null;\n target.insertBefore(toMove[i], anchor);\n }\n}\nfunction append(target, node) {\n target.appendChild(node);\n}\nfunction append_styles(target, style_sheet_id, styles) {\n const append_styles_to = get_root_for_style(target);\n if (!append_styles_to.getElementById(style_sheet_id)) {\n const style = element('style');\n style.id = style_sheet_id;\n style.textContent = styles;\n append_stylesheet(append_styles_to, style);\n }\n}\nfunction get_root_for_style(node) {\n if (!node)\n return document;\n const root = node.getRootNode ? node.getRootNode() : node.ownerDocument;\n if (root && root.host) {\n return root;\n }\n return node.ownerDocument;\n}\nfunction append_empty_stylesheet(node) {\n const style_element = element('style');\n append_stylesheet(get_root_for_style(node), style_element);\n return style_element;\n}\nfunction append_stylesheet(node, style) {\n append(node.head || node, style);\n}\nfunction append_hydration(target, node) {\n if (is_hydrating) {\n init_hydrate(target);\n if ((target.actual_end_child === undefined) || ((target.actual_end_child !== null) && (target.actual_end_child.parentElement !== target))) {\n target.actual_end_child = target.firstChild;\n }\n // Skip nodes of undefined ordering\n while ((target.actual_end_child !== null) && (target.actual_end_child.claim_order === undefined)) {\n target.actual_end_child = target.actual_end_child.nextSibling;\n }\n if (node !== target.actual_end_child) {\n // We only insert if the ordering of this node should be modified or the parent node is not target\n if (node.claim_order !== undefined || node.parentNode !== target) {\n target.insertBefore(node, target.actual_end_child);\n }\n }\n else {\n target.actual_end_child = node.nextSibling;\n }\n }\n else if (node.parentNode !== target || node.nextSibling !== null) {\n target.appendChild(node);\n }\n}\nfunction insert(target, node, anchor) {\n target.insertBefore(node, anchor || null);\n}\nfunction insert_hydration(target, node, anchor) {\n if (is_hydrating && !anchor) {\n append_hydration(target, node);\n }\n else if (node.parentNode !== target || node.nextSibling != anchor) {\n target.insertBefore(node, anchor || null);\n }\n}\nfunction detach(node) {\n node.parentNode.removeChild(node);\n}\nfunction destroy_each(iterations, detaching) {\n for (let i = 0; i < iterations.length; i += 1) {\n if (iterations[i])\n iterations[i].d(detaching);\n }\n}\nfunction element(name) {\n return document.createElement(name);\n}\nfunction element_is(name, is) {\n return document.createElement(name, { is });\n}\nfunction object_without_properties(obj, exclude) {\n const target = {};\n for (const k in obj) {\n if (has_prop(obj, k)\n // @ts-ignore\n && exclude.indexOf(k) === -1) {\n // @ts-ignore\n target[k] = obj[k];\n }\n }\n return target;\n}\nfunction svg_element(name) {\n return document.createElementNS('http://www.w3.org/2000/svg', name);\n}\nfunction text(data) {\n return document.createTextNode(data);\n}\nfunction space() {\n return text(' ');\n}\nfunction empty() {\n return text('');\n}\nfunction listen(node, event, handler, options) {\n node.addEventListener(event, handler, options);\n return () => node.removeEventListener(event, handler, options);\n}\nfunction prevent_default(fn) {\n return function (event) {\n event.preventDefault();\n // @ts-ignore\n return fn.call(this, event);\n };\n}\nfunction stop_propagation(fn) {\n return function (event) {\n event.stopPropagation();\n // @ts-ignore\n return fn.call(this, event);\n };\n}\nfunction self(fn) {\n return function (event) {\n // @ts-ignore\n if (event.target === this)\n fn.call(this, event);\n };\n}\nfunction trusted(fn) {\n return function (event) {\n // @ts-ignore\n if (event.isTrusted)\n fn.call(this, event);\n };\n}\nfunction attr(node, attribute, value) {\n if (value == null)\n node.removeAttribute(attribute);\n else if (node.getAttribute(attribute) !== value)\n node.setAttribute(attribute, value);\n}\nfunction set_attributes(node, attributes) {\n // @ts-ignore\n const descriptors = Object.getOwnPropertyDescriptors(node.__proto__);\n for (const key in attributes) {\n if (attributes[key] == null) {\n node.removeAttribute(key);\n }\n else if (key === 'style') {\n node.style.cssText = attributes[key];\n }\n else if (key === '__value') {\n node.value = node[key] = attributes[key];\n }\n else if (descriptors[key] && descriptors[key].set) {\n node[key] = attributes[key];\n }\n else {\n attr(node, key, attributes[key]);\n }\n }\n}\nfunction set_svg_attributes(node, attributes) {\n for (const key in attributes) {\n attr(node, key, attributes[key]);\n }\n}\nfunction set_custom_element_data(node, prop, value) {\n if (prop in node) {\n node[prop] = typeof node[prop] === 'boolean' && value === '' ? true : value;\n }\n else {\n attr(node, prop, value);\n }\n}\nfunction xlink_attr(node, attribute, value) {\n node.setAttributeNS('http://www.w3.org/1999/xlink', attribute, value);\n}\nfunction get_binding_group_value(group, __value, checked) {\n const value = new Set();\n for (let i = 0; i < group.length; i += 1) {\n if (group[i].checked)\n value.add(group[i].__value);\n }\n if (!checked) {\n value.delete(__value);\n }\n return Array.from(value);\n}\nfunction to_number(value) {\n return value === '' ? null : +value;\n}\nfunction time_ranges_to_array(ranges) {\n const array = [];\n for (let i = 0; i < ranges.length; i += 1) {\n array.push({ start: ranges.start(i), end: ranges.end(i) });\n }\n return array;\n}\nfunction children(element) {\n return Array.from(element.childNodes);\n}\nfunction init_claim_info(nodes) {\n if (nodes.claim_info === undefined) {\n nodes.claim_info = { last_index: 0, total_claimed: 0 };\n }\n}\nfunction claim_node(nodes, predicate, processNode, createNode, dontUpdateLastIndex = false) {\n // Try to find nodes in an order such that we lengthen the longest increasing subsequence\n init_claim_info(nodes);\n const resultNode = (() => {\n // We first try to find an element after the previous one\n for (let i = nodes.claim_info.last_index; i < nodes.length; i++) {\n const node = nodes[i];\n if (predicate(node)) {\n const replacement = processNode(node);\n if (replacement === undefined) {\n nodes.splice(i, 1);\n }\n else {\n nodes[i] = replacement;\n }\n if (!dontUpdateLastIndex) {\n nodes.claim_info.last_index = i;\n }\n return node;\n }\n }\n // Otherwise, we try to find one before\n // We iterate in reverse so that we don't go too far back\n for (let i = nodes.claim_info.last_index - 1; i >= 0; i--) {\n const node = nodes[i];\n if (predicate(node)) {\n const replacement = processNode(node);\n if (replacement === undefined) {\n nodes.splice(i, 1);\n }\n else {\n nodes[i] = replacement;\n }\n if (!dontUpdateLastIndex) {\n nodes.claim_info.last_index = i;\n }\n else if (replacement === undefined) {\n // Since we spliced before the last_index, we decrease it\n nodes.claim_info.last_index--;\n }\n return node;\n }\n }\n // If we can't find any matching node, we create a new one\n return createNode();\n })();\n resultNode.claim_order = nodes.claim_info.total_claimed;\n nodes.claim_info.total_claimed += 1;\n return resultNode;\n}\nfunction claim_element_base(nodes, name, attributes, create_element) {\n return claim_node(nodes, (node) => node.nodeName === name, (node) => {\n const remove = [];\n for (let j = 0; j < node.attributes.length; j++) {\n const attribute = node.attributes[j];\n if (!attributes[attribute.name]) {\n remove.push(attribute.name);\n }\n }\n remove.forEach(v => node.removeAttribute(v));\n return undefined;\n }, () => create_element(name));\n}\nfunction claim_element(nodes, name, attributes) {\n return claim_element_base(nodes, name, attributes, element);\n}\nfunction claim_svg_element(nodes, name, attributes) {\n return claim_element_base(nodes, name, attributes, svg_element);\n}\nfunction claim_text(nodes, data) {\n return claim_node(nodes, (node) => node.nodeType === 3, (node) => {\n const dataStr = '' + data;\n if (node.data.startsWith(dataStr)) {\n if (node.data.length !== dataStr.length) {\n return node.splitText(dataStr.length);\n }\n }\n else {\n node.data = dataStr;\n }\n }, () => text(data), true // Text nodes should not update last index since it is likely not worth it to eliminate an increasing subsequence of actual elements\n );\n}\nfunction claim_space(nodes) {\n return claim_text(nodes, ' ');\n}\nfunction find_comment(nodes, text, start) {\n for (let i = start; i < nodes.length; i += 1) {\n const node = nodes[i];\n if (node.nodeType === 8 /* comment node */ && node.textContent.trim() === text) {\n return i;\n }\n }\n return nodes.length;\n}\nfunction claim_html_tag(nodes) {\n // find html opening tag\n const start_index = find_comment(nodes, 'HTML_TAG_START', 0);\n const end_index = find_comment(nodes, 'HTML_TAG_END', start_index);\n if (start_index === end_index) {\n return new HtmlTagHydration();\n }\n init_claim_info(nodes);\n const html_tag_nodes = nodes.splice(start_index, end_index + 1);\n detach(html_tag_nodes[0]);\n detach(html_tag_nodes[html_tag_nodes.length - 1]);\n const claimed_nodes = html_tag_nodes.slice(1, html_tag_nodes.length - 1);\n for (const n of claimed_nodes) {\n n.claim_order = nodes.claim_info.total_claimed;\n nodes.claim_info.total_claimed += 1;\n }\n return new HtmlTagHydration(claimed_nodes);\n}\nfunction set_data(text, data) {\n data = '' + data;\n if (text.wholeText !== data)\n text.data = data;\n}\nfunction set_input_value(input, value) {\n input.value = value == null ? '' : value;\n}\nfunction set_input_type(input, type) {\n try {\n input.type = type;\n }\n catch (e) {\n // do nothing\n }\n}\nfunction set_style(node, key, value, important) {\n node.style.setProperty(key, value, important ? 'important' : '');\n}\nfunction select_option(select, value) {\n for (let i = 0; i < select.options.length; i += 1) {\n const option = select.options[i];\n if (option.__value === value) {\n option.selected = true;\n return;\n }\n }\n select.selectedIndex = -1; // no option should be selected\n}\nfunction select_options(select, value) {\n for (let i = 0; i < select.options.length; i += 1) {\n const option = select.options[i];\n option.selected = ~value.indexOf(option.__value);\n }\n}\nfunction select_value(select) {\n const selected_option = select.querySelector(':checked') || select.options[0];\n return selected_option && selected_option.__value;\n}\nfunction select_multiple_value(select) {\n return [].map.call(select.querySelectorAll(':checked'), option => option.__value);\n}\n// unfortunately this can't be a constant as that wouldn't be tree-shakeable\n// so we cache the result instead\nlet crossorigin;\nfunction is_crossorigin() {\n if (crossorigin === undefined) {\n crossorigin = false;\n try {\n if (typeof window !== 'undefined' && window.parent) {\n void window.parent.document;\n }\n }\n catch (error) {\n crossorigin = true;\n }\n }\n return crossorigin;\n}\nfunction add_resize_listener(node, fn) {\n const computed_style = getComputedStyle(node);\n if (computed_style.position === 'static') {\n node.style.position = 'relative';\n }\n const iframe = element('iframe');\n iframe.setAttribute('style', 'display: block; position: absolute; top: 0; left: 0; width: 100%; height: 100%; ' +\n 'overflow: hidden; border: 0; opacity: 0; pointer-events: none; z-index: -1;');\n iframe.setAttribute('aria-hidden', 'true');\n iframe.tabIndex = -1;\n const crossorigin = is_crossorigin();\n let unsubscribe;\n if (crossorigin) {\n iframe.src = \"data:text/html,\";\n unsubscribe = listen(window, 'message', (event) => {\n if (event.source === iframe.contentWindow)\n fn();\n });\n }\n else {\n iframe.src = 'about:blank';\n iframe.onload = () => {\n unsubscribe = listen(iframe.contentWindow, 'resize', fn);\n };\n }\n append(node, iframe);\n return () => {\n if (crossorigin) {\n unsubscribe();\n }\n else if (unsubscribe && iframe.contentWindow) {\n unsubscribe();\n }\n detach(iframe);\n };\n}\nfunction toggle_class(element, name, toggle) {\n element.classList[toggle ? 'add' : 'remove'](name);\n}\nfunction custom_event(type, detail, bubbles = false) {\n const e = document.createEvent('CustomEvent');\n e.initCustomEvent(type, bubbles, false, detail);\n return e;\n}\nfunction query_selector_all(selector, parent = document.body) {\n return Array.from(parent.querySelectorAll(selector));\n}\nclass HtmlTag {\n constructor() {\n this.e = this.n = null;\n }\n c(html) {\n this.h(html);\n }\n m(html, target, anchor = null) {\n if (!this.e) {\n this.e = element(target.nodeName);\n this.t = target;\n this.c(html);\n }\n this.i(anchor);\n }\n h(html) {\n this.e.innerHTML = html;\n this.n = Array.from(this.e.childNodes);\n }\n i(anchor) {\n for (let i = 0; i < this.n.length; i += 1) {\n insert(this.t, this.n[i], anchor);\n }\n }\n p(html) {\n this.d();\n this.h(html);\n this.i(this.a);\n }\n d() {\n this.n.forEach(detach);\n }\n}\nclass HtmlTagHydration extends HtmlTag {\n constructor(claimed_nodes) {\n super();\n this.e = this.n = null;\n this.l = claimed_nodes;\n }\n c(html) {\n if (this.l) {\n this.n = this.l;\n }\n else {\n super.c(html);\n }\n }\n i(anchor) {\n for (let i = 0; i < this.n.length; i += 1) {\n insert_hydration(this.t, this.n[i], anchor);\n }\n }\n}\nfunction attribute_to_object(attributes) {\n const result = {};\n for (const attribute of attributes) {\n result[attribute.name] = attribute.value;\n }\n return result;\n}\nfunction get_custom_elements_slots(element) {\n const result = {};\n element.childNodes.forEach((node) => {\n result[node.slot || 'default'] = true;\n });\n return result;\n}\n\nconst active_docs = new Set();\nlet active = 0;\n// https://github.com/darkskyapp/string-hash/blob/master/index.js\nfunction hash(str) {\n let hash = 5381;\n let i = str.length;\n while (i--)\n hash = ((hash << 5) - hash) ^ str.charCodeAt(i);\n return hash >>> 0;\n}\nfunction create_rule(node, a, b, duration, delay, ease, fn, uid = 0) {\n const step = 16.666 / duration;\n let keyframes = '{\\n';\n for (let p = 0; p <= 1; p += step) {\n const t = a + (b - a) * ease(p);\n keyframes += p * 100 + `%{${fn(t, 1 - t)}}\\n`;\n }\n const rule = keyframes + `100% {${fn(b, 1 - b)}}\\n}`;\n const name = `__svelte_${hash(rule)}_${uid}`;\n const doc = get_root_for_style(node);\n active_docs.add(doc);\n const stylesheet = doc.__svelte_stylesheet || (doc.__svelte_stylesheet = append_empty_stylesheet(node).sheet);\n const current_rules = doc.__svelte_rules || (doc.__svelte_rules = {});\n if (!current_rules[name]) {\n current_rules[name] = true;\n stylesheet.insertRule(`@keyframes ${name} ${rule}`, stylesheet.cssRules.length);\n }\n const animation = node.style.animation || '';\n node.style.animation = `${animation ? `${animation}, ` : ''}${name} ${duration}ms linear ${delay}ms 1 both`;\n active += 1;\n return name;\n}\nfunction delete_rule(node, name) {\n const previous = (node.style.animation || '').split(', ');\n const next = previous.filter(name\n ? anim => anim.indexOf(name) < 0 // remove specific animation\n : anim => anim.indexOf('__svelte') === -1 // remove all Svelte animations\n );\n const deleted = previous.length - next.length;\n if (deleted) {\n node.style.animation = next.join(', ');\n active -= deleted;\n if (!active)\n clear_rules();\n }\n}\nfunction clear_rules() {\n raf(() => {\n if (active)\n return;\n active_docs.forEach(doc => {\n const stylesheet = doc.__svelte_stylesheet;\n let i = stylesheet.cssRules.length;\n while (i--)\n stylesheet.deleteRule(i);\n doc.__svelte_rules = {};\n });\n active_docs.clear();\n });\n}\n\nfunction create_animation(node, from, fn, params) {\n if (!from)\n return noop;\n const to = node.getBoundingClientRect();\n if (from.left === to.left && from.right === to.right && from.top === to.top && from.bottom === to.bottom)\n return noop;\n const { delay = 0, duration = 300, easing = identity, \n // @ts-ignore todo: should this be separated from destructuring? Or start/end added to public api and documentation?\n start: start_time = now() + delay, \n // @ts-ignore todo:\n end = start_time + duration, tick = noop, css } = fn(node, { from, to }, params);\n let running = true;\n let started = false;\n let name;\n function start() {\n if (css) {\n name = create_rule(node, 0, 1, duration, delay, easing, css);\n }\n if (!delay) {\n started = true;\n }\n }\n function stop() {\n if (css)\n delete_rule(node, name);\n running = false;\n }\n loop(now => {\n if (!started && now >= start_time) {\n started = true;\n }\n if (started && now >= end) {\n tick(1, 0);\n stop();\n }\n if (!running) {\n return false;\n }\n if (started) {\n const p = now - start_time;\n const t = 0 + 1 * easing(p / duration);\n tick(t, 1 - t);\n }\n return true;\n });\n start();\n tick(0, 1);\n return stop;\n}\nfunction fix_position(node) {\n const style = getComputedStyle(node);\n if (style.position !== 'absolute' && style.position !== 'fixed') {\n const { width, height } = style;\n const a = node.getBoundingClientRect();\n node.style.position = 'absolute';\n node.style.width = width;\n node.style.height = height;\n add_transform(node, a);\n }\n}\nfunction add_transform(node, a) {\n const b = node.getBoundingClientRect();\n if (a.left !== b.left || a.top !== b.top) {\n const style = getComputedStyle(node);\n const transform = style.transform === 'none' ? '' : style.transform;\n node.style.transform = `${transform} translate(${a.left - b.left}px, ${a.top - b.top}px)`;\n }\n}\n\nlet current_component;\nfunction set_current_component(component) {\n current_component = component;\n}\nfunction get_current_component() {\n if (!current_component)\n throw new Error('Function called outside component initialization');\n return current_component;\n}\nfunction beforeUpdate(fn) {\n get_current_component().$$.before_update.push(fn);\n}\nfunction onMount(fn) {\n get_current_component().$$.on_mount.push(fn);\n}\nfunction afterUpdate(fn) {\n get_current_component().$$.after_update.push(fn);\n}\nfunction onDestroy(fn) {\n get_current_component().$$.on_destroy.push(fn);\n}\nfunction createEventDispatcher() {\n const component = get_current_component();\n return (type, detail) => {\n const callbacks = component.$$.callbacks[type];\n if (callbacks) {\n // TODO are there situations where events could be dispatched\n // in a server (non-DOM) environment?\n const event = custom_event(type, detail);\n callbacks.slice().forEach(fn => {\n fn.call(component, event);\n });\n }\n };\n}\nfunction setContext(key, context) {\n get_current_component().$$.context.set(key, context);\n}\nfunction getContext(key) {\n return get_current_component().$$.context.get(key);\n}\nfunction getAllContexts() {\n return get_current_component().$$.context;\n}\nfunction hasContext(key) {\n return get_current_component().$$.context.has(key);\n}\n// TODO figure out if we still want to support\n// shorthand events, or if we want to implement\n// a real bubbling mechanism\nfunction bubble(component, event) {\n const callbacks = component.$$.callbacks[event.type];\n if (callbacks) {\n // @ts-ignore\n callbacks.slice().forEach(fn => fn.call(this, event));\n }\n}\n\nconst dirty_components = [];\nconst intros = { enabled: false };\nconst binding_callbacks = [];\nconst render_callbacks = [];\nconst flush_callbacks = [];\nconst resolved_promise = Promise.resolve();\nlet update_scheduled = false;\nfunction schedule_update() {\n if (!update_scheduled) {\n update_scheduled = true;\n resolved_promise.then(flush);\n }\n}\nfunction tick() {\n schedule_update();\n return resolved_promise;\n}\nfunction add_render_callback(fn) {\n render_callbacks.push(fn);\n}\nfunction add_flush_callback(fn) {\n flush_callbacks.push(fn);\n}\nlet flushing = false;\nconst seen_callbacks = new Set();\nfunction flush() {\n if (flushing)\n return;\n flushing = true;\n do {\n // first, call beforeUpdate functions\n // and update components\n for (let i = 0; i < dirty_components.length; i += 1) {\n const component = dirty_components[i];\n set_current_component(component);\n update(component.$$);\n }\n set_current_component(null);\n dirty_components.length = 0;\n while (binding_callbacks.length)\n binding_callbacks.pop()();\n // then, once components are updated, call\n // afterUpdate functions. This may cause\n // subsequent updates...\n for (let i = 0; i < render_callbacks.length; i += 1) {\n const callback = render_callbacks[i];\n if (!seen_callbacks.has(callback)) {\n // ...so guard against infinite loops\n seen_callbacks.add(callback);\n callback();\n }\n }\n render_callbacks.length = 0;\n } while (dirty_components.length);\n while (flush_callbacks.length) {\n flush_callbacks.pop()();\n }\n update_scheduled = false;\n flushing = false;\n seen_callbacks.clear();\n}\nfunction update($$) {\n if ($$.fragment !== null) {\n $$.update();\n run_all($$.before_update);\n const dirty = $$.dirty;\n $$.dirty = [-1];\n $$.fragment && $$.fragment.p($$.ctx, dirty);\n $$.after_update.forEach(add_render_callback);\n }\n}\n\nlet promise;\nfunction wait() {\n if (!promise) {\n promise = Promise.resolve();\n promise.then(() => {\n promise = null;\n });\n }\n return promise;\n}\nfunction dispatch(node, direction, kind) {\n node.dispatchEvent(custom_event(`${direction ? 'intro' : 'outro'}${kind}`));\n}\nconst outroing = new Set();\nlet outros;\nfunction group_outros() {\n outros = {\n r: 0,\n c: [],\n p: outros // parent group\n };\n}\nfunction check_outros() {\n if (!outros.r) {\n run_all(outros.c);\n }\n outros = outros.p;\n}\nfunction transition_in(block, local) {\n if (block && block.i) {\n outroing.delete(block);\n block.i(local);\n }\n}\nfunction transition_out(block, local, detach, callback) {\n if (block && block.o) {\n if (outroing.has(block))\n return;\n outroing.add(block);\n outros.c.push(() => {\n outroing.delete(block);\n if (callback) {\n if (detach)\n block.d(1);\n callback();\n }\n });\n block.o(local);\n }\n}\nconst null_transition = { duration: 0 };\nfunction create_in_transition(node, fn, params) {\n let config = fn(node, params);\n let running = false;\n let animation_name;\n let task;\n let uid = 0;\n function cleanup() {\n if (animation_name)\n delete_rule(node, animation_name);\n }\n function go() {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n if (css)\n animation_name = create_rule(node, 0, 1, duration, delay, easing, css, uid++);\n tick(0, 1);\n const start_time = now() + delay;\n const end_time = start_time + duration;\n if (task)\n task.abort();\n running = true;\n add_render_callback(() => dispatch(node, true, 'start'));\n task = loop(now => {\n if (running) {\n if (now >= end_time) {\n tick(1, 0);\n dispatch(node, true, 'end');\n cleanup();\n return running = false;\n }\n if (now >= start_time) {\n const t = easing((now - start_time) / duration);\n tick(t, 1 - t);\n }\n }\n return running;\n });\n }\n let started = false;\n return {\n start() {\n if (started)\n return;\n started = true;\n delete_rule(node);\n if (is_function(config)) {\n config = config();\n wait().then(go);\n }\n else {\n go();\n }\n },\n invalidate() {\n started = false;\n },\n end() {\n if (running) {\n cleanup();\n running = false;\n }\n }\n };\n}\nfunction create_out_transition(node, fn, params) {\n let config = fn(node, params);\n let running = true;\n let animation_name;\n const group = outros;\n group.r += 1;\n function go() {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n if (css)\n animation_name = create_rule(node, 1, 0, duration, delay, easing, css);\n const start_time = now() + delay;\n const end_time = start_time + duration;\n add_render_callback(() => dispatch(node, false, 'start'));\n loop(now => {\n if (running) {\n if (now >= end_time) {\n tick(0, 1);\n dispatch(node, false, 'end');\n if (!--group.r) {\n // this will result in `end()` being called,\n // so we don't need to clean up here\n run_all(group.c);\n }\n return false;\n }\n if (now >= start_time) {\n const t = easing((now - start_time) / duration);\n tick(1 - t, t);\n }\n }\n return running;\n });\n }\n if (is_function(config)) {\n wait().then(() => {\n // @ts-ignore\n config = config();\n go();\n });\n }\n else {\n go();\n }\n return {\n end(reset) {\n if (reset && config.tick) {\n config.tick(1, 0);\n }\n if (running) {\n if (animation_name)\n delete_rule(node, animation_name);\n running = false;\n }\n }\n };\n}\nfunction create_bidirectional_transition(node, fn, params, intro) {\n let config = fn(node, params);\n let t = intro ? 0 : 1;\n let running_program = null;\n let pending_program = null;\n let animation_name = null;\n function clear_animation() {\n if (animation_name)\n delete_rule(node, animation_name);\n }\n function init(program, duration) {\n const d = (program.b - t);\n duration *= Math.abs(d);\n return {\n a: t,\n b: program.b,\n d,\n duration,\n start: program.start,\n end: program.start + duration,\n group: program.group\n };\n }\n function go(b) {\n const { delay = 0, duration = 300, easing = identity, tick = noop, css } = config || null_transition;\n const program = {\n start: now() + delay,\n b\n };\n if (!b) {\n // @ts-ignore todo: improve typings\n program.group = outros;\n outros.r += 1;\n }\n if (running_program || pending_program) {\n pending_program = program;\n }\n else {\n // if this is an intro, and there's a delay, we need to do\n // an initial tick and/or apply CSS animation immediately\n if (css) {\n clear_animation();\n animation_name = create_rule(node, t, b, duration, delay, easing, css);\n }\n if (b)\n tick(0, 1);\n running_program = init(program, duration);\n add_render_callback(() => dispatch(node, b, 'start'));\n loop(now => {\n if (pending_program && now > pending_program.start) {\n running_program = init(pending_program, duration);\n pending_program = null;\n dispatch(node, running_program.b, 'start');\n if (css) {\n clear_animation();\n animation_name = create_rule(node, t, running_program.b, running_program.duration, 0, easing, config.css);\n }\n }\n if (running_program) {\n if (now >= running_program.end) {\n tick(t = running_program.b, 1 - t);\n dispatch(node, running_program.b, 'end');\n if (!pending_program) {\n // we're done\n if (running_program.b) {\n // intro — we can tidy up immediately\n clear_animation();\n }\n else {\n // outro — needs to be coordinated\n if (!--running_program.group.r)\n run_all(running_program.group.c);\n }\n }\n running_program = null;\n }\n else if (now >= running_program.start) {\n const p = now - running_program.start;\n t = running_program.a + running_program.d * easing(p / running_program.duration);\n tick(t, 1 - t);\n }\n }\n return !!(running_program || pending_program);\n });\n }\n }\n return {\n run(b) {\n if (is_function(config)) {\n wait().then(() => {\n // @ts-ignore\n config = config();\n go(b);\n });\n }\n else {\n go(b);\n }\n },\n end() {\n clear_animation();\n running_program = pending_program = null;\n }\n };\n}\n\nfunction handle_promise(promise, info) {\n const token = info.token = {};\n function update(type, index, key, value) {\n if (info.token !== token)\n return;\n info.resolved = value;\n let child_ctx = info.ctx;\n if (key !== undefined) {\n child_ctx = child_ctx.slice();\n child_ctx[key] = value;\n }\n const block = type && (info.current = type)(child_ctx);\n let needs_flush = false;\n if (info.block) {\n if (info.blocks) {\n info.blocks.forEach((block, i) => {\n if (i !== index && block) {\n group_outros();\n transition_out(block, 1, 1, () => {\n if (info.blocks[i] === block) {\n info.blocks[i] = null;\n }\n });\n check_outros();\n }\n });\n }\n else {\n info.block.d(1);\n }\n block.c();\n transition_in(block, 1);\n block.m(info.mount(), info.anchor);\n needs_flush = true;\n }\n info.block = block;\n if (info.blocks)\n info.blocks[index] = block;\n if (needs_flush) {\n flush();\n }\n }\n if (is_promise(promise)) {\n const current_component = get_current_component();\n promise.then(value => {\n set_current_component(current_component);\n update(info.then, 1, info.value, value);\n set_current_component(null);\n }, error => {\n set_current_component(current_component);\n update(info.catch, 2, info.error, error);\n set_current_component(null);\n if (!info.hasCatch) {\n throw error;\n }\n });\n // if we previously had a then/catch block, destroy it\n if (info.current !== info.pending) {\n update(info.pending, 0);\n return true;\n }\n }\n else {\n if (info.current !== info.then) {\n update(info.then, 1, info.value, promise);\n return true;\n }\n info.resolved = promise;\n }\n}\nfunction update_await_block_branch(info, ctx, dirty) {\n const child_ctx = ctx.slice();\n const { resolved } = info;\n if (info.current === info.then) {\n child_ctx[info.value] = resolved;\n }\n if (info.current === info.catch) {\n child_ctx[info.error] = resolved;\n }\n info.block.p(child_ctx, dirty);\n}\n\nconst globals = (typeof window !== 'undefined'\n ? window\n : typeof globalThis !== 'undefined'\n ? globalThis\n : global);\n\nfunction destroy_block(block, lookup) {\n block.d(1);\n lookup.delete(block.key);\n}\nfunction outro_and_destroy_block(block, lookup) {\n transition_out(block, 1, 1, () => {\n lookup.delete(block.key);\n });\n}\nfunction fix_and_destroy_block(block, lookup) {\n block.f();\n destroy_block(block, lookup);\n}\nfunction fix_and_outro_and_destroy_block(block, lookup) {\n block.f();\n outro_and_destroy_block(block, lookup);\n}\nfunction update_keyed_each(old_blocks, dirty, get_key, dynamic, ctx, list, lookup, node, destroy, create_each_block, next, get_context) {\n let o = old_blocks.length;\n let n = list.length;\n let i = o;\n const old_indexes = {};\n while (i--)\n old_indexes[old_blocks[i].key] = i;\n const new_blocks = [];\n const new_lookup = new Map();\n const deltas = new Map();\n i = n;\n while (i--) {\n const child_ctx = get_context(ctx, list, i);\n const key = get_key(child_ctx);\n let block = lookup.get(key);\n if (!block) {\n block = create_each_block(key, child_ctx);\n block.c();\n }\n else if (dynamic) {\n block.p(child_ctx, dirty);\n }\n new_lookup.set(key, new_blocks[i] = block);\n if (key in old_indexes)\n deltas.set(key, Math.abs(i - old_indexes[key]));\n }\n const will_move = new Set();\n const did_move = new Set();\n function insert(block) {\n transition_in(block, 1);\n block.m(node, next);\n lookup.set(block.key, block);\n next = block.first;\n n--;\n }\n while (o && n) {\n const new_block = new_blocks[n - 1];\n const old_block = old_blocks[o - 1];\n const new_key = new_block.key;\n const old_key = old_block.key;\n if (new_block === old_block) {\n // do nothing\n next = new_block.first;\n o--;\n n--;\n }\n else if (!new_lookup.has(old_key)) {\n // remove old block\n destroy(old_block, lookup);\n o--;\n }\n else if (!lookup.has(new_key) || will_move.has(new_key)) {\n insert(new_block);\n }\n else if (did_move.has(old_key)) {\n o--;\n }\n else if (deltas.get(new_key) > deltas.get(old_key)) {\n did_move.add(new_key);\n insert(new_block);\n }\n else {\n will_move.add(old_key);\n o--;\n }\n }\n while (o--) {\n const old_block = old_blocks[o];\n if (!new_lookup.has(old_block.key))\n destroy(old_block, lookup);\n }\n while (n)\n insert(new_blocks[n - 1]);\n return new_blocks;\n}\nfunction validate_each_keys(ctx, list, get_context, get_key) {\n const keys = new Set();\n for (let i = 0; i < list.length; i++) {\n const key = get_key(get_context(ctx, list, i));\n if (keys.has(key)) {\n throw new Error('Cannot have duplicate keys in a keyed each');\n }\n keys.add(key);\n }\n}\n\nfunction get_spread_update(levels, updates) {\n const update = {};\n const to_null_out = {};\n const accounted_for = { $$scope: 1 };\n let i = levels.length;\n while (i--) {\n const o = levels[i];\n const n = updates[i];\n if (n) {\n for (const key in o) {\n if (!(key in n))\n to_null_out[key] = 1;\n }\n for (const key in n) {\n if (!accounted_for[key]) {\n update[key] = n[key];\n accounted_for[key] = 1;\n }\n }\n levels[i] = n;\n }\n else {\n for (const key in o) {\n accounted_for[key] = 1;\n }\n }\n }\n for (const key in to_null_out) {\n if (!(key in update))\n update[key] = undefined;\n }\n return update;\n}\nfunction get_spread_object(spread_props) {\n return typeof spread_props === 'object' && spread_props !== null ? spread_props : {};\n}\n\n// source: https://html.spec.whatwg.org/multipage/indices.html\nconst boolean_attributes = new Set([\n 'allowfullscreen',\n 'allowpaymentrequest',\n 'async',\n 'autofocus',\n 'autoplay',\n 'checked',\n 'controls',\n 'default',\n 'defer',\n 'disabled',\n 'formnovalidate',\n 'hidden',\n 'ismap',\n 'loop',\n 'multiple',\n 'muted',\n 'nomodule',\n 'novalidate',\n 'open',\n 'playsinline',\n 'readonly',\n 'required',\n 'reversed',\n 'selected'\n]);\n\nconst invalid_attribute_name_character = /[\\s'\">/=\\u{FDD0}-\\u{FDEF}\\u{FFFE}\\u{FFFF}\\u{1FFFE}\\u{1FFFF}\\u{2FFFE}\\u{2FFFF}\\u{3FFFE}\\u{3FFFF}\\u{4FFFE}\\u{4FFFF}\\u{5FFFE}\\u{5FFFF}\\u{6FFFE}\\u{6FFFF}\\u{7FFFE}\\u{7FFFF}\\u{8FFFE}\\u{8FFFF}\\u{9FFFE}\\u{9FFFF}\\u{AFFFE}\\u{AFFFF}\\u{BFFFE}\\u{BFFFF}\\u{CFFFE}\\u{CFFFF}\\u{DFFFE}\\u{DFFFF}\\u{EFFFE}\\u{EFFFF}\\u{FFFFE}\\u{FFFFF}\\u{10FFFE}\\u{10FFFF}]/u;\n// https://html.spec.whatwg.org/multipage/syntax.html#attributes-2\n// https://infra.spec.whatwg.org/#noncharacter\nfunction spread(args, classes_to_add) {\n const attributes = Object.assign({}, ...args);\n if (classes_to_add) {\n if (attributes.class == null) {\n attributes.class = classes_to_add;\n }\n else {\n attributes.class += ' ' + classes_to_add;\n }\n }\n let str = '';\n Object.keys(attributes).forEach(name => {\n if (invalid_attribute_name_character.test(name))\n return;\n const value = attributes[name];\n if (value === true)\n str += ' ' + name;\n else if (boolean_attributes.has(name.toLowerCase())) {\n if (value)\n str += ' ' + name;\n }\n else if (value != null) {\n str += ` ${name}=\"${value}\"`;\n }\n });\n return str;\n}\nconst escaped = {\n '\"': '"',\n \"'\": ''',\n '&': '&',\n '<': '<',\n '>': '>'\n};\nfunction escape(html) {\n return String(html).replace(/[\"'&<>]/g, match => escaped[match]);\n}\nfunction escape_attribute_value(value) {\n return typeof value === 'string' ? escape(value) : value;\n}\nfunction escape_object(obj) {\n const result = {};\n for (const key in obj) {\n result[key] = escape_attribute_value(obj[key]);\n }\n return result;\n}\nfunction each(items, fn) {\n let str = '';\n for (let i = 0; i < items.length; i += 1) {\n str += fn(items[i], i);\n }\n return str;\n}\nconst missing_component = {\n $$render: () => ''\n};\nfunction validate_component(component, name) {\n if (!component || !component.$$render) {\n if (name === 'svelte:component')\n name += ' this={...}';\n throw new Error(`<${name}> is not a valid SSR component. You may need to review your build config to ensure that dependencies are compiled, rather than imported as pre-compiled modules`);\n }\n return component;\n}\nfunction debug(file, line, column, values) {\n console.log(`{@debug} ${file ? file + ' ' : ''}(${line}:${column})`); // eslint-disable-line no-console\n console.log(values); // eslint-disable-line no-console\n return '';\n}\nlet on_destroy;\nfunction create_ssr_component(fn) {\n function $$render(result, props, bindings, slots, context) {\n const parent_component = current_component;\n const $$ = {\n on_destroy,\n context: new Map(context || (parent_component ? parent_component.$$.context : [])),\n // these will be immediately discarded\n on_mount: [],\n before_update: [],\n after_update: [],\n callbacks: blank_object()\n };\n set_current_component({ $$ });\n const html = fn(result, props, bindings, slots);\n set_current_component(parent_component);\n return html;\n }\n return {\n render: (props = {}, { $$slots = {}, context = new Map() } = {}) => {\n on_destroy = [];\n const result = { title: '', head: '', css: new Set() };\n const html = $$render(result, props, {}, $$slots, context);\n run_all(on_destroy);\n return {\n html,\n css: {\n code: Array.from(result.css).map(css => css.code).join('\\n'),\n map: null // TODO\n },\n head: result.title + result.head\n };\n },\n $$render\n };\n}\nfunction add_attribute(name, value, boolean) {\n if (value == null || (boolean && !value))\n return '';\n return ` ${name}${value === true ? '' : `=${typeof value === 'string' ? JSON.stringify(escape(value)) : `\"${value}\"`}`}`;\n}\nfunction add_classes(classes) {\n return classes ? ` class=\"${classes}\"` : '';\n}\n\nfunction bind(component, name, callback) {\n const index = component.$$.props[name];\n if (index !== undefined) {\n component.$$.bound[index] = callback;\n callback(component.$$.ctx[index]);\n }\n}\nfunction create_component(block) {\n block && block.c();\n}\nfunction claim_component(block, parent_nodes) {\n block && block.l(parent_nodes);\n}\nfunction mount_component(component, target, anchor, customElement) {\n const { fragment, on_mount, on_destroy, after_update } = component.$$;\n fragment && fragment.m(target, anchor);\n if (!customElement) {\n // onMount happens before the initial afterUpdate\n add_render_callback(() => {\n const new_on_destroy = on_mount.map(run).filter(is_function);\n if (on_destroy) {\n on_destroy.push(...new_on_destroy);\n }\n else {\n // Edge case - component was destroyed immediately,\n // most likely as a result of a binding initialising\n run_all(new_on_destroy);\n }\n component.$$.on_mount = [];\n });\n }\n after_update.forEach(add_render_callback);\n}\nfunction destroy_component(component, detaching) {\n const $$ = component.$$;\n if ($$.fragment !== null) {\n run_all($$.on_destroy);\n $$.fragment && $$.fragment.d(detaching);\n // TODO null out other refs, including component.$$ (but need to\n // preserve final state?)\n $$.on_destroy = $$.fragment = null;\n $$.ctx = [];\n }\n}\nfunction make_dirty(component, i) {\n if (component.$$.dirty[0] === -1) {\n dirty_components.push(component);\n schedule_update();\n component.$$.dirty.fill(0);\n }\n component.$$.dirty[(i / 31) | 0] |= (1 << (i % 31));\n}\nfunction init(component, options, instance, create_fragment, not_equal, props, append_styles, dirty = [-1]) {\n const parent_component = current_component;\n set_current_component(component);\n const $$ = component.$$ = {\n fragment: null,\n ctx: null,\n // state\n props,\n update: noop,\n not_equal,\n bound: blank_object(),\n // lifecycle\n on_mount: [],\n on_destroy: [],\n on_disconnect: [],\n before_update: [],\n after_update: [],\n context: new Map(options.context || (parent_component ? parent_component.$$.context : [])),\n // everything else\n callbacks: blank_object(),\n dirty,\n skip_bound: false,\n root: options.target || parent_component.$$.root\n };\n append_styles && append_styles($$.root);\n let ready = false;\n $$.ctx = instance\n ? instance(component, options.props || {}, (i, ret, ...rest) => {\n const value = rest.length ? rest[0] : ret;\n if ($$.ctx && not_equal($$.ctx[i], $$.ctx[i] = value)) {\n if (!$$.skip_bound && $$.bound[i])\n $$.bound[i](value);\n if (ready)\n make_dirty(component, i);\n }\n return ret;\n })\n : [];\n $$.update();\n ready = true;\n run_all($$.before_update);\n // `false` as a special case of no DOM component\n $$.fragment = create_fragment ? create_fragment($$.ctx) : false;\n if (options.target) {\n if (options.hydrate) {\n start_hydrating();\n const nodes = children(options.target);\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n $$.fragment && $$.fragment.l(nodes);\n nodes.forEach(detach);\n }\n else {\n // eslint-disable-next-line @typescript-eslint/no-non-null-assertion\n $$.fragment && $$.fragment.c();\n }\n if (options.intro)\n transition_in(component.$$.fragment);\n mount_component(component, options.target, options.anchor, options.customElement);\n end_hydrating();\n flush();\n }\n set_current_component(parent_component);\n}\nlet SvelteElement;\nif (typeof HTMLElement === 'function') {\n SvelteElement = class extends HTMLElement {\n constructor() {\n super();\n this.attachShadow({ mode: 'open' });\n }\n connectedCallback() {\n const { on_mount } = this.$$;\n this.$$.on_disconnect = on_mount.map(run).filter(is_function);\n // @ts-ignore todo: improve typings\n for (const key in this.$$.slotted) {\n // @ts-ignore todo: improve typings\n this.appendChild(this.$$.slotted[key]);\n }\n }\n attributeChangedCallback(attr, _oldValue, newValue) {\n this[attr] = newValue;\n }\n disconnectedCallback() {\n run_all(this.$$.on_disconnect);\n }\n $destroy() {\n destroy_component(this, 1);\n this.$destroy = noop;\n }\n $on(type, callback) {\n // TODO should this delegate to addEventListener?\n const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n callbacks.push(callback);\n return () => {\n const index = callbacks.indexOf(callback);\n if (index !== -1)\n callbacks.splice(index, 1);\n };\n }\n $set($$props) {\n if (this.$$set && !is_empty($$props)) {\n this.$$.skip_bound = true;\n this.$$set($$props);\n this.$$.skip_bound = false;\n }\n }\n };\n}\n/**\n * Base class for Svelte components. Used when dev=false.\n */\nclass SvelteComponent {\n $destroy() {\n destroy_component(this, 1);\n this.$destroy = noop;\n }\n $on(type, callback) {\n const callbacks = (this.$$.callbacks[type] || (this.$$.callbacks[type] = []));\n callbacks.push(callback);\n return () => {\n const index = callbacks.indexOf(callback);\n if (index !== -1)\n callbacks.splice(index, 1);\n };\n }\n $set($$props) {\n if (this.$$set && !is_empty($$props)) {\n this.$$.skip_bound = true;\n this.$$set($$props);\n this.$$.skip_bound = false;\n }\n }\n}\n\nfunction dispatch_dev(type, detail) {\n document.dispatchEvent(custom_event(type, Object.assign({ version: '3.44.1' }, detail), true));\n}\nfunction append_dev(target, node) {\n dispatch_dev('SvelteDOMInsert', { target, node });\n append(target, node);\n}\nfunction append_hydration_dev(target, node) {\n dispatch_dev('SvelteDOMInsert', { target, node });\n append_hydration(target, node);\n}\nfunction insert_dev(target, node, anchor) {\n dispatch_dev('SvelteDOMInsert', { target, node, anchor });\n insert(target, node, anchor);\n}\nfunction insert_hydration_dev(target, node, anchor) {\n dispatch_dev('SvelteDOMInsert', { target, node, anchor });\n insert_hydration(target, node, anchor);\n}\nfunction detach_dev(node) {\n dispatch_dev('SvelteDOMRemove', { node });\n detach(node);\n}\nfunction detach_between_dev(before, after) {\n while (before.nextSibling && before.nextSibling !== after) {\n detach_dev(before.nextSibling);\n }\n}\nfunction detach_before_dev(after) {\n while (after.previousSibling) {\n detach_dev(after.previousSibling);\n }\n}\nfunction detach_after_dev(before) {\n while (before.nextSibling) {\n detach_dev(before.nextSibling);\n }\n}\nfunction listen_dev(node, event, handler, options, has_prevent_default, has_stop_propagation) {\n const modifiers = options === true ? ['capture'] : options ? Array.from(Object.keys(options)) : [];\n if (has_prevent_default)\n modifiers.push('preventDefault');\n if (has_stop_propagation)\n modifiers.push('stopPropagation');\n dispatch_dev('SvelteDOMAddEventListener', { node, event, handler, modifiers });\n const dispose = listen(node, event, handler, options);\n return () => {\n dispatch_dev('SvelteDOMRemoveEventListener', { node, event, handler, modifiers });\n dispose();\n };\n}\nfunction attr_dev(node, attribute, value) {\n attr(node, attribute, value);\n if (value == null)\n dispatch_dev('SvelteDOMRemoveAttribute', { node, attribute });\n else\n dispatch_dev('SvelteDOMSetAttribute', { node, attribute, value });\n}\nfunction prop_dev(node, property, value) {\n node[property] = value;\n dispatch_dev('SvelteDOMSetProperty', { node, property, value });\n}\nfunction dataset_dev(node, property, value) {\n node.dataset[property] = value;\n dispatch_dev('SvelteDOMSetDataset', { node, property, value });\n}\nfunction set_data_dev(text, data) {\n data = '' + data;\n if (text.wholeText === data)\n return;\n dispatch_dev('SvelteDOMSetData', { node: text, data });\n text.data = data;\n}\nfunction validate_each_argument(arg) {\n if (typeof arg !== 'string' && !(arg && typeof arg === 'object' && 'length' in arg)) {\n let msg = '{#each} only iterates over array-like objects.';\n if (typeof Symbol === 'function' && arg && Symbol.iterator in arg) {\n msg += ' You can use a spread to convert this iterable into an array.';\n }\n throw new Error(msg);\n }\n}\nfunction validate_slots(name, slot, keys) {\n for (const slot_key of Object.keys(slot)) {\n if (!~keys.indexOf(slot_key)) {\n console.warn(`<${name}> received an unexpected slot \"${slot_key}\".`);\n }\n }\n}\n/**\n * Base class for Svelte components with some minor dev-enhancements. Used when dev=true.\n */\nclass SvelteComponentDev extends SvelteComponent {\n constructor(options) {\n if (!options || (!options.target && !options.$$inline)) {\n throw new Error(\"'target' is a required option\");\n }\n super();\n }\n $destroy() {\n super.$destroy();\n this.$destroy = () => {\n console.warn('Component was already destroyed'); // eslint-disable-line no-console\n };\n }\n $capture_state() { }\n $inject_state() { }\n}\n/**\n * Base class to create strongly typed Svelte components.\n * This only exists for typing purposes and should be used in `.d.ts` files.\n *\n * ### Example:\n *\n * You have component library on npm called `component-library`, from which\n * you export a component called `MyComponent`. For Svelte+TypeScript users,\n * you want to provide typings. Therefore you create a `index.d.ts`:\n * ```ts\n * import { SvelteComponentTyped } from \"svelte\";\n * export class MyComponent extends SvelteComponentTyped<{foo: string}> {}\n * ```\n * Typing this makes it possible for IDEs like VS Code with the Svelte extension\n * to provide intellisense and to use the component like this in a Svelte file\n * with TypeScript:\n * ```svelte\n * \n * \n * ```\n *\n * #### Why not make this part of `SvelteComponent(Dev)`?\n * Because\n * ```ts\n * class ASubclassOfSvelteComponent extends SvelteComponent<{foo: string}> {}\n * const component: typeof SvelteComponent = ASubclassOfSvelteComponent;\n * ```\n * will throw a type error, so we need to separate the more strictly typed class.\n */\nclass SvelteComponentTyped extends SvelteComponentDev {\n constructor(options) {\n super(options);\n }\n}\nfunction loop_guard(timeout) {\n const start = Date.now();\n return () => {\n if (Date.now() - start > timeout) {\n throw new Error('Infinite loop detected');\n }\n };\n}\n\nexport { HtmlTag, HtmlTagHydration, SvelteComponent, SvelteComponentDev, SvelteComponentTyped, SvelteElement, action_destroyer, add_attribute, add_classes, add_flush_callback, add_location, add_render_callback, add_resize_listener, add_transform, afterUpdate, append, append_dev, append_empty_stylesheet, append_hydration, append_hydration_dev, append_styles, assign, attr, attr_dev, attribute_to_object, beforeUpdate, bind, binding_callbacks, blank_object, bubble, check_outros, children, claim_component, claim_element, claim_html_tag, claim_space, claim_svg_element, claim_text, clear_loops, component_subscribe, compute_rest_props, compute_slots, createEventDispatcher, create_animation, create_bidirectional_transition, create_component, create_in_transition, create_out_transition, create_slot, create_ssr_component, current_component, custom_event, dataset_dev, debug, destroy_block, destroy_component, destroy_each, detach, detach_after_dev, detach_before_dev, detach_between_dev, detach_dev, dirty_components, dispatch_dev, each, element, element_is, empty, end_hydrating, escape, escape_attribute_value, escape_object, escaped, exclude_internal_props, fix_and_destroy_block, fix_and_outro_and_destroy_block, fix_position, flush, getAllContexts, getContext, get_all_dirty_from_scope, get_binding_group_value, get_current_component, get_custom_elements_slots, get_root_for_style, get_slot_changes, get_spread_object, get_spread_update, get_store_value, globals, group_outros, handle_promise, hasContext, has_prop, identity, init, insert, insert_dev, insert_hydration, insert_hydration_dev, intros, invalid_attribute_name_character, is_client, is_crossorigin, is_empty, is_function, is_promise, listen, listen_dev, loop, loop_guard, missing_component, mount_component, noop, not_equal, now, null_to_empty, object_without_properties, onDestroy, onMount, once, outro_and_destroy_block, prevent_default, prop_dev, query_selector_all, raf, run, run_all, safe_not_equal, schedule_update, select_multiple_value, select_option, select_options, select_value, self, setContext, set_attributes, set_current_component, set_custom_element_data, set_data, set_data_dev, set_input_type, set_input_value, set_now, set_raf, set_store_value, set_style, set_svg_attributes, space, spread, src_url_equal, start_hydrating, stop_propagation, subscribe, svg_element, text, tick, time_ranges_to_array, to_number, toggle_class, transition_in, transition_out, trusted, update_await_block_branch, update_keyed_each, update_slot, update_slot_base, validate_component, validate_each_argument, validate_each_keys, validate_slots, validate_store, xlink_attr };\n","/*\n * Adapted from https://github.com/reach/router/blob/b60e6dd781d5d3a4bdaaf4de665649c0f6a7e78d/src/lib/utils.js\n *\n * https://github.com/reach/router/blob/master/LICENSE\n */\n\nexport const isUndefined = value => typeof value === \"undefined\";\n\nexport const isFunction = value => typeof value === \"function\";\n\nexport const isNumber = value => typeof value === \"number\";\n\n/**\n * Decides whether a given `event` should result in a navigation or not.\n * @param {object} event\n */\nexport function shouldNavigate(event) {\n\treturn (\n\t\t!event.defaultPrevented &&\n\t\tevent.button === 0 &&\n\t\t!(event.metaKey || event.altKey || event.ctrlKey || event.shiftKey)\n\t);\n}\n\nexport function createCounter() {\n\tlet i = 0;\n\t/**\n\t * Returns an id and increments the internal state\n\t * @returns {number}\n\t */\n\treturn () => i++;\n}\n\n/**\n * Create a globally unique id\n *\n * @returns {string} An id\n */\nexport function createGlobalId() {\n\treturn Math.random().toString(36).substring(2);\n}\n\nexport function findClosest(tagName, element) {\n\twhile (element && element.tagName !== tagName) {\n\t\t// eslint-disable-next-line no-param-reassign\n\t\telement = element.parentNode;\n\t}\n\treturn element;\n}\n\nexport const isSSR = typeof window === \"undefined\";\n\nexport function addListener(target, type, handler) {\n\ttarget.addEventListener(type, handler);\n\treturn () => target.removeEventListener(type, handler);\n}\n","import { noop, safe_not_equal, subscribe, run_all, is_function } from '../internal/index.mjs';\nexport { get_store_value as get } from '../internal/index.mjs';\n\nconst subscriber_queue = [];\n/**\n * Creates a `Readable` store that allows reading by subscription.\n * @param value initial value\n * @param {StartStopNotifier}start start and stop notifications for subscriptions\n */\nfunction readable(value, start) {\n return {\n subscribe: writable(value, start).subscribe\n };\n}\n/**\n * Create a `Writable` store that allows both updating and reading by subscription.\n * @param {*=}value initial value\n * @param {StartStopNotifier=}start start and stop notifications for subscriptions\n */\nfunction writable(value, start = noop) {\n let stop;\n const subscribers = new Set();\n function set(new_value) {\n if (safe_not_equal(value, new_value)) {\n value = new_value;\n if (stop) { // store is ready\n const run_queue = !subscriber_queue.length;\n for (const subscriber of subscribers) {\n subscriber[1]();\n subscriber_queue.push(subscriber, value);\n }\n if (run_queue) {\n for (let i = 0; i < subscriber_queue.length; i += 2) {\n subscriber_queue[i][0](subscriber_queue[i + 1]);\n }\n subscriber_queue.length = 0;\n }\n }\n }\n }\n function update(fn) {\n set(fn(value));\n }\n function subscribe(run, invalidate = noop) {\n const subscriber = [run, invalidate];\n subscribers.add(subscriber);\n if (subscribers.size === 1) {\n stop = start(set) || noop;\n }\n run(value);\n return () => {\n subscribers.delete(subscriber);\n if (subscribers.size === 0) {\n stop();\n stop = null;\n }\n };\n }\n return { set, update, subscribe };\n}\nfunction derived(stores, fn, initial_value) {\n const single = !Array.isArray(stores);\n const stores_array = single\n ? [stores]\n : stores;\n const auto = fn.length < 2;\n return readable(initial_value, (set) => {\n let inited = false;\n const values = [];\n let pending = 0;\n let cleanup = noop;\n const sync = () => {\n if (pending) {\n return;\n }\n cleanup();\n const result = fn(single ? values[0] : values, set);\n if (auto) {\n set(result);\n }\n else {\n cleanup = is_function(result) ? result : noop;\n }\n };\n const unsubscribers = stores_array.map((store, i) => subscribe(store, (value) => {\n values[i] = value;\n pending &= ~(1 << i);\n if (inited) {\n sync();\n }\n }, () => {\n pending |= (1 << i);\n }));\n inited = true;\n sync();\n return function stop() {\n run_all(unsubscribers);\n cleanup();\n };\n });\n}\n\nexport { derived, readable, writable };\n","/*\n * Adapted from https://github.com/EmilTholin/svelte-routing\n *\n * https://github.com/EmilTholin/svelte-routing/blob/master/LICENSE\n */\n\nconst createKey = ctxName => `@@svnav-ctx__${ctxName}`;\n\n// Use strings instead of objects, so different versions of\n// svelte-navigator can potentially still work together\nexport const LOCATION = createKey(\"LOCATION\");\nexport const ROUTER = createKey(\"ROUTER\");\nexport const ROUTE = createKey(\"ROUTE\");\nexport const ROUTE_PARAMS = createKey(\"ROUTE_PARAMS\");\nexport const FOCUS_ELEM = createKey(\"FOCUS_ELEM\");\n","export const paramRegex = /^:(.+)/;\n\n/**\n * Check if `string` starts with `search`\n * @param {string} string\n * @param {string} search\n * @return {boolean}\n */\nexport const startsWith = (string, search) =>\n\tstring.substr(0, search.length) === search;\n\n/**\n * Check if `segment` is a root segment\n * @param {string} segment\n * @return {boolean}\n */\nexport const isRootSegment = segment => segment === \"\";\n\n/**\n * Check if `segment` is a dynamic segment\n * @param {string} segment\n * @return {boolean}\n */\nexport const isDynamic = segment => paramRegex.test(segment);\n\n/**\n * Check if `segment` is a splat\n * @param {string} segment\n * @return {boolean}\n */\nexport const isSplat = segment => segment[0] === \"*\";\n\n/**\n * Strip potention splat and splatname of the end of a path\n * @param {string} str\n * @return {string}\n */\nexport const stripSplat = str => str.replace(/\\*.*$/, \"\");\n\n/**\n * Strip `str` of potential start and end `/`\n * @param {string} str\n * @return {string}\n */\nexport const stripSlashes = str => str.replace(/(^\\/+|\\/+$)/g, \"\");\n\n/**\n * Split up the URI into segments delimited by `/`\n * @param {string} uri\n * @return {string[]}\n */\nexport function segmentize(uri, filterFalsy = false) {\n\tconst segments = stripSlashes(uri).split(\"/\");\n\treturn filterFalsy ? segments.filter(Boolean) : segments;\n}\n\n/**\n * Add the query to the pathname if a query is given\n * @param {string} pathname\n * @param {string} [query]\n * @return {string}\n */\nexport const addQuery = (pathname, query) =>\n\tpathname + (query ? `?${query}` : \"\");\n\n/**\n * Combines the `basepath` and the `path` into one path.\n * @param {string} basepath\n * @param {string} path\n */\nexport function combinePaths(basepath, path) {\n\tconst barePath =\n\t\tpath === \"/\" ? basepath : `${stripSlashes(basepath)}/${stripSlashes(path)}`;\n\treturn `${stripSlashes(barePath)}/`;\n}\n\n/**\n * Normalizes a basepath\n *\n * @param {string} path\n * @returns {string}\n *\n * @example\n * normalizePath(\"base/path/\") // -> \"/base/path\"\n */\nexport const normalizePath = path => `/${stripSlashes(path)}`;\n\n/**\n * Joins and normalizes multiple path fragments\n *\n * @param {...string} pathFragments\n * @returns {string}\n */\nexport function join(...pathFragments) {\n\tconst joinFragment = fragment => segmentize(fragment, true).join(\"/\");\n\tconst joinedSegments = pathFragments.map(joinFragment).join(\"/\");\n\treturn normalizePath(joinedSegments);\n}\n","import { isFunction } from \"./utils\";\n\n// We start from 1 here, so we can check if an origin id has been passed\n// by using `originId || `\nexport const LINK_ID = 1;\nexport const ROUTE_ID = 2;\nexport const ROUTER_ID = 3;\nexport const USE_FOCUS_ID = 4;\nexport const USE_LOCATION_ID = 5;\nexport const USE_MATCH_ID = 6;\nexport const USE_NAVIGATE_ID = 7;\nexport const USE_PARAMS_ID = 8;\nexport const USE_RESOLVABLE_ID = 9;\nexport const USE_RESOLVE_ID = 10;\nexport const NAVIGATE_ID = 11;\n\nconst labels = {\n\t[LINK_ID]: \"Link\",\n\t[ROUTE_ID]: \"Route\",\n\t[ROUTER_ID]: \"Router\",\n\t[USE_FOCUS_ID]: \"useFocus\",\n\t[USE_LOCATION_ID]: \"useLocation\",\n\t[USE_MATCH_ID]: \"useMatch\",\n\t[USE_NAVIGATE_ID]: \"useNavigate\",\n\t[USE_PARAMS_ID]: \"useParams\",\n\t[USE_RESOLVABLE_ID]: \"useResolvable\",\n\t[USE_RESOLVE_ID]: \"useResolve\",\n\t[NAVIGATE_ID]: \"navigate\",\n};\n\nexport const createLabel = labelId => labels[labelId];\n\nexport function createIdentifier(labelId, props) {\n\tlet attr;\n\tif (labelId === ROUTE_ID) {\n\t\tattr = props.path ? `path=\"${props.path}\"` : \"default\";\n\t} else if (labelId === LINK_ID) {\n\t\tattr = `to=\"${props.to}\"`;\n\t} else if (labelId === ROUTER_ID) {\n\t\tattr = `basepath=\"${props.basepath || \"\"}\"`;\n\t}\n\treturn `<${createLabel(labelId)} ${attr || \"\"} />`;\n}\n\nexport function createMessage(labelId, message, props, originId) {\n\tconst origin = props && createIdentifier(originId || labelId, props);\n\tconst originMsg = origin ? `\\n\\nOccurred in: ${origin}` : \"\";\n\tconst label = createLabel(labelId);\n\tconst msg = isFunction(message) ? message(label) : message;\n\treturn `<${label}> ${msg}${originMsg}`;\n}\n\nexport const createMessageHandler = handler => (...args) =>\n\thandler(createMessage(...args));\n\nexport const fail = createMessageHandler(message => {\n\tthrow new Error(message);\n});\n\n// eslint-disable-next-line no-console\nexport const warn = createMessageHandler(console.warn);\n","import {\n\tsegmentize,\n\tjoin,\n\taddQuery,\n\tstartsWith,\n\tparamRegex,\n\tisSplat,\n\tisRootSegment,\n\tisDynamic,\n\tstripSplat,\n\tnormalizePath,\n} from \"./paths\";\nimport { ROUTER_ID, fail } from \"./warning\";\nimport { isUndefined } from \"./utils\";\n\nconst SEGMENT_POINTS = 4;\nconst STATIC_POINTS = 3;\nconst DYNAMIC_POINTS = 2;\nconst SPLAT_PENALTY = 1;\nconst ROOT_POINTS = 1;\n\n/**\n * Score a route depending on how its individual segments look\n * @param {object} route\n * @param {number} index\n * @return {object}\n */\nexport function rankRoute(route, index) {\n\tconst score = route.default\n\t\t? 0\n\t\t: segmentize(route.fullPath).reduce((acc, segment) => {\n\t\t\t\tlet nextScore = acc;\n\t\t\t\tnextScore += SEGMENT_POINTS;\n\n\t\t\t\tif (isRootSegment(segment)) {\n\t\t\t\t\tnextScore += ROOT_POINTS;\n\t\t\t\t} else if (isDynamic(segment)) {\n\t\t\t\t\tnextScore += DYNAMIC_POINTS;\n\t\t\t\t} else if (isSplat(segment)) {\n\t\t\t\t\tnextScore -= SEGMENT_POINTS + SPLAT_PENALTY;\n\t\t\t\t} else {\n\t\t\t\t\tnextScore += STATIC_POINTS;\n\t\t\t\t}\n\n\t\t\t\treturn nextScore;\n\t\t }, 0);\n\n\treturn { route, score, index };\n}\n\n/**\n * Give a score to all routes and sort them on that\n * @param {object[]} routes\n * @return {object[]}\n */\nexport function rankRoutes(routes) {\n\treturn (\n\t\troutes\n\t\t\t.map(rankRoute)\n\t\t\t// If two routes have the exact same score, we go by index instead\n\t\t\t.sort((a, b) => {\n\t\t\t\tif (a.score < b.score) {\n\t\t\t\t\treturn 1;\n\t\t\t\t}\n\t\t\t\tif (a.score > b.score) {\n\t\t\t\t\treturn -1;\n\t\t\t\t}\n\t\t\t\treturn a.index - b.index;\n\t\t\t})\n\t);\n}\n\n/**\n * Ranks and picks the best route to match. Each segment gets the highest\n * amount of points, then the type of segment gets an additional amount of\n * points where\n *\n * static > dynamic > splat > root\n *\n * This way we don't have to worry about the order of our routes, let the\n * computers do it.\n *\n * A route looks like this\n *\n * { fullPath, default, value }\n *\n * And a returned match looks like:\n *\n * { route, params, uri }\n *\n * @param {object[]} routes\n * @param {string} uri\n * @return {?object}\n */\nexport function pick(routes, uri) {\n\tlet bestMatch;\n\tlet defaultMatch;\n\n\tconst [uriPathname] = uri.split(\"?\");\n\tconst uriSegments = segmentize(uriPathname);\n\tconst isRootUri = uriSegments[0] === \"\";\n\tconst ranked = rankRoutes(routes);\n\n\tfor (let i = 0, l = ranked.length; i < l; i++) {\n\t\tconst { route } = ranked[i];\n\t\tlet missed = false;\n\t\tconst params = {};\n\n\t\t// eslint-disable-next-line no-shadow\n\t\tconst createMatch = uri => ({ ...route, params, uri });\n\n\t\tif (route.default) {\n\t\t\tdefaultMatch = createMatch(uri);\n\t\t\tcontinue;\n\t\t}\n\n\t\tconst routeSegments = segmentize(route.fullPath);\n\t\tconst max = Math.max(uriSegments.length, routeSegments.length);\n\t\tlet index = 0;\n\n\t\tfor (; index < max; index++) {\n\t\t\tconst routeSegment = routeSegments[index];\n\t\t\tconst uriSegment = uriSegments[index];\n\n\t\t\tif (!isUndefined(routeSegment) && isSplat(routeSegment)) {\n\t\t\t\t// Hit a splat, just grab the rest, and return a match\n\t\t\t\t// uri: /files/documents/work\n\t\t\t\t// route: /files/* or /files/*splatname\n\t\t\t\tconst splatName = routeSegment === \"*\" ? \"*\" : routeSegment.slice(1);\n\n\t\t\t\tparams[splatName] = uriSegments\n\t\t\t\t\t.slice(index)\n\t\t\t\t\t.map(decodeURIComponent)\n\t\t\t\t\t.join(\"/\");\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tif (isUndefined(uriSegment)) {\n\t\t\t\t// URI is shorter than the route, no match\n\t\t\t\t// uri: /users\n\t\t\t\t// route: /users/:userId\n\t\t\t\tmissed = true;\n\t\t\t\tbreak;\n\t\t\t}\n\n\t\t\tconst dynamicMatch = paramRegex.exec(routeSegment);\n\n\t\t\tif (dynamicMatch && !isRootUri) {\n\t\t\t\tconst value = decodeURIComponent(uriSegment);\n\t\t\t\tparams[dynamicMatch[1]] = value;\n\t\t\t} else if (routeSegment !== uriSegment) {\n\t\t\t\t// Current segments don't match, not dynamic, not splat, so no match\n\t\t\t\t// uri: /users/123/settings\n\t\t\t\t// route: /users/:id/profile\n\t\t\t\tmissed = true;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\n\t\tif (!missed) {\n\t\t\tbestMatch = createMatch(join(...uriSegments.slice(0, index)));\n\t\t\tbreak;\n\t\t}\n\t}\n\n\treturn bestMatch || defaultMatch || null;\n}\n\n/**\n * Check if the `route.fullPath` matches the `uri`.\n * @param {Object} route\n * @param {string} uri\n * @return {?object}\n */\nexport function match(route, uri) {\n\treturn pick([route], uri);\n}\n\n/**\n * Resolve URIs as though every path is a directory, no files. Relative URIs\n * in the browser can feel awkward because not only can you be \"in a directory\",\n * you can be \"at a file\", too. For example:\n *\n * browserSpecResolve('foo', '/bar/') => /bar/foo\n * browserSpecResolve('foo', '/bar') => /foo\n *\n * But on the command line of a file system, it's not as complicated. You can't\n * `cd` from a file, only directories. This way, links have to know less about\n * their current path. To go deeper you can do this:\n *\n * \n * // instead of\n * \n *\n * Just like `cd`, if you want to go deeper from the command line, you do this:\n *\n * cd deeper\n * # not\n * cd $(pwd)/deeper\n *\n * By treating every path as a directory, linking to relative paths should\n * require less contextual information and (fingers crossed) be more intuitive.\n * @param {string} to\n * @param {string} base\n * @return {string}\n */\nexport function resolve(to, base) {\n\t// /foo/bar, /baz/qux => /foo/bar\n\tif (startsWith(to, \"/\")) {\n\t\treturn to;\n\t}\n\n\tconst [toPathname, toQuery] = to.split(\"?\");\n\tconst [basePathname] = base.split(\"?\");\n\tconst toSegments = segmentize(toPathname);\n\tconst baseSegments = segmentize(basePathname);\n\n\t// ?a=b, /users?b=c => /users?a=b\n\tif (toSegments[0] === \"\") {\n\t\treturn addQuery(basePathname, toQuery);\n\t}\n\n\t// profile, /users/789 => /users/789/profile\n\tif (!startsWith(toSegments[0], \".\")) {\n\t\tconst pathname = baseSegments.concat(toSegments).join(\"/\");\n\t\treturn addQuery((basePathname === \"/\" ? \"\" : \"/\") + pathname, toQuery);\n\t}\n\n\t// ./ , /users/123 => /users/123\n\t// ../ , /users/123 => /users\n\t// ../.. , /users/123 => /\n\t// ../../one, /a/b/c/d => /a/b/one\n\t// .././one , /a/b/c/d => /a/b/c/one\n\tconst allSegments = baseSegments.concat(toSegments);\n\tconst segments = [];\n\n\tallSegments.forEach(segment => {\n\t\tif (segment === \"..\") {\n\t\t\tsegments.pop();\n\t\t} else if (segment !== \".\") {\n\t\t\tsegments.push(segment);\n\t\t}\n\t});\n\n\treturn addQuery(`/${segments.join(\"/\")}`, toQuery);\n}\n\n/**\n * Normalizes a location for consumption by `Route` children and the `Router`.\n * It removes the apps basepath from the pathname\n * and sets default values for `search` and `hash` properties.\n *\n * @param {Object} location The current global location supplied by the history component\n * @param {string} basepath The applications basepath (i.e. when serving from a subdirectory)\n *\n * @returns The normalized location\n */\nexport function normalizeLocation(location, basepath) {\n\tconst { pathname, hash = \"\", search = \"\", state } = location;\n\tconst baseSegments = segmentize(basepath, true);\n\tconst pathSegments = segmentize(pathname, true);\n\twhile (baseSegments.length) {\n\t\tif (baseSegments[0] !== pathSegments[0]) {\n\t\t\tfail(\n\t\t\t\tROUTER_ID,\n\t\t\t\t`Invalid state: All locations must begin with the basepath \"${basepath}\", found \"${pathname}\"`,\n\t\t\t);\n\t\t}\n\t\tbaseSegments.shift();\n\t\tpathSegments.shift();\n\t}\n\treturn {\n\t\tpathname: join(...pathSegments),\n\t\thash,\n\t\tsearch,\n\t\tstate,\n\t};\n}\n\nconst normalizeUrlFragment = frag => (frag.length === 1 ? \"\" : frag);\n\n/**\n * Creates a location object from an url.\n * It is used to create a location from the url prop used in SSR\n *\n * @param {string} url The url string (e.g. \"/path/to/somewhere\")\n *\n * @returns {{ pathname: string; search: string; hash: string }} The location\n */\nexport function createLocation(url) {\n\tconst searchIndex = url.indexOf(\"?\");\n\tconst hashIndex = url.indexOf(\"#\");\n\tconst hasSearchIndex = searchIndex !== -1;\n\tconst hasHashIndex = hashIndex !== -1;\n\tconst hash = hasHashIndex ? normalizeUrlFragment(url.substr(hashIndex)) : \"\";\n\tconst pathnameAndSearch = hasHashIndex ? url.substr(0, hashIndex) : url;\n\tconst search = hasSearchIndex\n\t\t? normalizeUrlFragment(pathnameAndSearch.substr(searchIndex))\n\t\t: \"\";\n\tconst pathname = hasSearchIndex\n\t\t? pathnameAndSearch.substr(0, searchIndex)\n\t\t: pathnameAndSearch;\n\treturn { pathname, search, hash };\n}\n\n/**\n * Resolves a link relative to the parent Route and the Routers basepath.\n *\n * @param {string} path The given path, that will be resolved\n * @param {string} routeBase The current Routes base path\n * @param {string} appBase The basepath of the app. Used, when serving from a subdirectory\n * @returns {string} The resolved path\n *\n * @example\n * resolveLink(\"relative\", \"/routeBase\", \"/\") // -> \"/routeBase/relative\"\n * resolveLink(\"/absolute\", \"/routeBase\", \"/\") // -> \"/absolute\"\n * resolveLink(\"relative\", \"/routeBase\", \"/base\") // -> \"/base/routeBase/relative\"\n * resolveLink(\"/absolute\", \"/routeBase\", \"/base\") // -> \"/base/absolute\"\n */\nexport function resolveLink(path, routeBase, appBase) {\n\treturn join(appBase, resolve(path, routeBase));\n}\n\n/**\n * Get the uri for a Route, by matching it against the current location.\n *\n * @param {string} routePath The Routes resolved path\n * @param {string} pathname The current locations pathname\n */\nexport function extractBaseUri(routePath, pathname) {\n\tconst fullPath = normalizePath(stripSplat(routePath));\n\tconst baseSegments = segmentize(fullPath, true);\n\tconst pathSegments = segmentize(pathname, true).slice(0, baseSegments.length);\n\tconst routeMatch = match({ fullPath }, join(...pathSegments));\n\treturn routeMatch && routeMatch.uri;\n}\n","/*\n * Adapted from https://github.com/reach/router/blob/b60e6dd781d5d3a4bdaaf4de665649c0f6a7e78d/src/lib/history.js\n *\n * https://github.com/reach/router/blob/master/LICENSE\n */\n\nimport { createLocation } from \"./routes\";\nimport { createGlobalId, isSSR, isNumber, addListener } from \"./utils\";\nimport { warn, NAVIGATE_ID } from \"./warning\";\n\nconst POP = \"POP\";\nconst PUSH = \"PUSH\";\nconst REPLACE = \"REPLACE\";\n\nfunction getLocation(source) {\n\treturn {\n\t\t...source.location,\n\t\tpathname: encodeURI(decodeURI(source.location.pathname)),\n\t\tstate: source.history.state,\n\t\t_key: (source.history.state && source.history.state._key) || \"initial\",\n\t};\n}\n\nfunction createHistory(source) {\n\tlet listeners = [];\n\tlet location = getLocation(source);\n\tlet action = POP;\n\n\tconst notifyListeners = (listenerFns = listeners) =>\n\t\tlistenerFns.forEach(listener => listener({ location, action }));\n\n\treturn {\n\t\tget location() {\n\t\t\treturn location;\n\t\t},\n\t\tlisten(listener) {\n\t\t\tlisteners.push(listener);\n\n\t\t\tconst popstateListener = () => {\n\t\t\t\tlocation = getLocation(source);\n\t\t\t\taction = POP;\n\t\t\t\tnotifyListeners([listener]);\n\t\t\t};\n\n\t\t\t// Call listener when it is registered\n\t\t\tnotifyListeners([listener]);\n\n\t\t\tconst unlisten = addListener(source, \"popstate\", popstateListener);\n\t\t\treturn () => {\n\t\t\t\tunlisten();\n\t\t\t\tlisteners = listeners.filter(fn => fn !== listener);\n\t\t\t};\n\t\t},\n\t\t/**\n\t\t * Navigate to a new absolute route.\n\t\t *\n\t\t * @param {string|number} to The path to navigate to.\n\t\t *\n\t\t * If `to` is a number we will navigate to the stack entry index + `to`\n\t\t * (-> `navigate(-1)`, is equivalent to hitting the back button of the browser)\n\t\t * @param {Object} options\n\t\t * @param {*} [options.state] The state will be accessible through `location.state`\n\t\t * @param {boolean} [options.replace=false] Replace the current entry in the history\n\t\t * stack, instead of pushing on a new one\n\t\t */\n\t\tnavigate(to, options) {\n\t\t\tconst { state = {}, replace = false } = options || {};\n\t\t\taction = replace ? REPLACE : PUSH;\n\t\t\tif (isNumber(to)) {\n\t\t\t\tif (options) {\n\t\t\t\t\twarn(\n\t\t\t\t\t\tNAVIGATE_ID,\n\t\t\t\t\t\t\"Navigation options (state or replace) are not supported, \" +\n\t\t\t\t\t\t\t\"when passing a number as the first argument to navigate. \" +\n\t\t\t\t\t\t\t\"They are ignored.\",\n\t\t\t\t\t);\n\t\t\t\t}\n\t\t\t\taction = POP;\n\t\t\t\tsource.history.go(to);\n\t\t\t} else {\n\t\t\t\tconst keyedState = { ...state, _key: createGlobalId() };\n\t\t\t\t// try...catch iOS Safari limits to 100 pushState calls\n\t\t\t\ttry {\n\t\t\t\t\tsource.history[replace ? \"replaceState\" : \"pushState\"](\n\t\t\t\t\t\tkeyedState,\n\t\t\t\t\t\t\"\",\n\t\t\t\t\t\tto,\n\t\t\t\t\t);\n\t\t\t\t} catch (e) {\n\t\t\t\t\tsource.location[replace ? \"replace\" : \"assign\"](to);\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tlocation = getLocation(source);\n\t\t\tnotifyListeners();\n\t\t},\n\t};\n}\n\nfunction createStackFrame(state, uri) {\n\treturn { ...createLocation(uri), state };\n}\n\n// Stores history entries in memory for testing or other platforms like Native\nfunction createMemorySource(initialPathname = \"/\") {\n\tlet index = 0;\n\tlet stack = [createStackFrame(null, initialPathname)];\n\n\treturn {\n\t\t// This is just for testing...\n\t\tget entries() {\n\t\t\treturn stack;\n\t\t},\n\t\tget location() {\n\t\t\treturn stack[index];\n\t\t},\n\t\taddEventListener() {},\n\t\tremoveEventListener() {},\n\t\thistory: {\n\t\t\tget state() {\n\t\t\t\treturn stack[index].state;\n\t\t\t},\n\t\t\tpushState(state, title, uri) {\n\t\t\t\tindex++;\n\t\t\t\t// Throw away anything in the stack with an index greater than the current index.\n\t\t\t\t// This happens, when we go back using `go(-n)`. The index is now less than `stack.length`.\n\t\t\t\t// If we call `go(+n)` the stack entries with an index greater than the current index can\n\t\t\t\t// be reused.\n\t\t\t\t// However, if we navigate to a path, instead of a number, we want to create a new branch\n\t\t\t\t// of navigation.\n\t\t\t\tstack = stack.slice(0, index);\n\t\t\t\tstack.push(createStackFrame(state, uri));\n\t\t\t},\n\t\t\treplaceState(state, title, uri) {\n\t\t\t\tstack[index] = createStackFrame(state, uri);\n\t\t\t},\n\t\t\tgo(to) {\n\t\t\t\tconst newIndex = index + to;\n\t\t\t\tif (newIndex < 0 || newIndex > stack.length - 1) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tindex = newIndex;\n\t\t\t},\n\t\t},\n\t};\n}\n\n// Global history uses window.history as the source if available,\n// otherwise a memory history\nconst canUseDOM = !!(\n\t!isSSR &&\n\twindow.document &&\n\twindow.document.createElement\n);\n// Use memory history in iframes (for example in Svelte REPL)\nconst isEmbeddedPage = !isSSR && window.location.origin === \"null\";\nconst globalHistory = createHistory(\n\tcanUseDOM && !isEmbeddedPage ? window : createMemorySource(),\n);\nconst { navigate } = globalHistory;\n\nexport { globalHistory, navigate, createHistory, createMemorySource };\n","import { get } from \"svelte/store\";\nimport { tick } from \"svelte\";\nimport { warn, ROUTER_ID, ROUTE_ID } from \"./warning\";\nimport { addListener } from \"./utils\";\n\n// We need to keep the focus candidate in a separate file, so svelte does\n// not update, when we mutate it.\n// Also, we need a single global reference, because taking focus needs to\n// work globally, even if we have multiple top level routers\n// eslint-disable-next-line import/no-mutable-exports\nexport let focusCandidate = null;\n\n// eslint-disable-next-line import/no-mutable-exports\nexport let initialNavigation = true;\n\n/**\n * Check if RouterA is above RouterB in the document\n * @param {number} routerIdA The first Routers id\n * @param {number} routerIdB The second Routers id\n */\nfunction isAbove(routerIdA, routerIdB) {\n\tconst routerMarkers = document.querySelectorAll(\"[data-svnav-router]\");\n\tfor (let i = 0; i < routerMarkers.length; i++) {\n\t\tconst node = routerMarkers[i];\n\t\tconst currentId = Number(node.dataset.svnavRouter);\n\t\tif (currentId === routerIdA) return true;\n\t\tif (currentId === routerIdB) return false;\n\t}\n\treturn false;\n}\n\n/**\n * Check if a Route candidate is the best choice to move focus to,\n * and store the best match.\n * @param {{\n level: number;\n routerId: number;\n route: {\n id: number;\n focusElement: import(\"svelte/store\").Readable|null>;\n }\n }} item A Route candidate, that updated and is visible after a navigation\n */\nexport function pushFocusCandidate(item) {\n\tif (\n\t\t// Best candidate if it's the only candidate...\n\t\t!focusCandidate ||\n\t\t// Route is nested deeper, than previous candidate\n\t\t// -> Route change was triggered in the deepest affected\n\t\t// Route, so that's were focus should move to\n\t\titem.level > focusCandidate.level ||\n\t\t// If the level is identical, we want to focus the first Route in the document,\n\t\t// so we pick the first Router lookin from page top to page bottom.\n\t\t(item.level === focusCandidate.level &&\n\t\t\tisAbove(item.routerId, focusCandidate.routerId))\n\t) {\n\t\tfocusCandidate = item;\n\t}\n}\n\n/**\n * Reset the focus candidate.\n */\nexport function clearFocusCandidate() {\n\tfocusCandidate = null;\n}\n\nexport function initialNavigationOccurred() {\n\tinitialNavigation = false;\n}\n\n/*\n * `focus` Adapted from https://github.com/oaf-project/oaf-side-effects/blob/master/src/index.ts\n *\n * https://github.com/oaf-project/oaf-side-effects/blob/master/LICENSE\n */\nexport function focus(elem) {\n\tif (!elem) return false;\n\tconst TABINDEX = \"tabindex\";\n\ttry {\n\t\tif (!elem.hasAttribute(TABINDEX)) {\n\t\t\telem.setAttribute(TABINDEX, \"-1\");\n\t\t\tlet unlisten;\n\t\t\t// We remove tabindex after blur to avoid weird browser behavior\n\t\t\t// where a mouse click can activate elements with tabindex=\"-1\".\n\t\t\tconst blurListener = () => {\n\t\t\t\telem.removeAttribute(TABINDEX);\n\t\t\t\tunlisten();\n\t\t\t};\n\t\t\tunlisten = addListener(elem, \"blur\", blurListener);\n\t\t}\n\t\telem.focus();\n\t\treturn document.activeElement === elem;\n\t} catch (e) {\n\t\t// Apparently trying to focus a disabled element in IE can throw.\n\t\t// See https://stackoverflow.com/a/1600194/2476884\n\t\treturn false;\n\t}\n}\n\nexport function isEndMarker(elem, id) {\n\treturn Number(elem.dataset.svnavRouteEnd) === id;\n}\n\nexport function isHeading(elem) {\n\treturn /^H[1-6]$/i.test(elem.tagName);\n}\n\nfunction query(selector, parent = document) {\n\treturn parent.querySelector(selector);\n}\n\nexport function queryHeading(id) {\n\tconst marker = query(`[data-svnav-route-start=\"${id}\"]`);\n\tlet current = marker.nextElementSibling;\n\twhile (!isEndMarker(current, id)) {\n\t\tif (isHeading(current)) {\n\t\t\treturn current;\n\t\t}\n\t\tconst heading = query(\"h1,h2,h3,h4,h5,h6\", current);\n\t\tif (heading) {\n\t\t\treturn heading;\n\t\t}\n\t\tcurrent = current.nextElementSibling;\n\t}\n\treturn null;\n}\n\nexport function handleFocus(route) {\n\tPromise.resolve(get(route.focusElement)).then(elem => {\n\t\tconst focusElement = elem || queryHeading(route.id);\n\t\tif (!focusElement) {\n\t\t\twarn(\n\t\t\t\tROUTER_ID,\n\t\t\t\t\"Could not find an element to focus. \" +\n\t\t\t\t\t\"You should always render a header for accessibility reasons, \" +\n\t\t\t\t\t'or set a custom focus element via the \"useFocus\" hook. ' +\n\t\t\t\t\t\"If you don't want this Route or Router to manage focus, \" +\n\t\t\t\t\t'pass \"primary={false}\" to it.',\n\t\t\t\troute,\n\t\t\t\tROUTE_ID,\n\t\t\t);\n\t\t}\n\t\tconst headingFocused = focus(focusElement);\n\t\tif (headingFocused) return;\n\t\tfocus(document.documentElement);\n\t});\n}\n\nexport const createTriggerFocus = (a11yConfig, announcementText, location) => (\n\tmanageFocus,\n\tannounceNavigation,\n) =>\n\t// Wait until the dom is updated, so we can look for headings\n\ttick().then(() => {\n\t\tif (!focusCandidate || initialNavigation) {\n\t\t\tinitialNavigationOccurred();\n\t\t\treturn;\n\t\t}\n\t\tif (manageFocus) {\n\t\t\thandleFocus(focusCandidate.route);\n\t\t}\n\t\tif (a11yConfig.announcements && announceNavigation) {\n\t\t\tconst { path, fullPath, meta, params, uri } = focusCandidate.route;\n\t\t\tconst announcementMessage = a11yConfig.createAnnouncement(\n\t\t\t\t{ path, fullPath, meta, params, uri },\n\t\t\t\tget(location),\n\t\t\t);\n\t\t\tPromise.resolve(announcementMessage).then(message => {\n\t\t\t\tannouncementText.set(message);\n\t\t\t});\n\t\t}\n\t\tclearFocusCandidate();\n\t});\n\nexport const visuallyHiddenStyle =\n\t\"position:fixed;\" +\n\t\"top:-1px;\" +\n\t\"left:0;\" +\n\t\"width:1px;\" +\n\t\"height:1px;\" +\n\t\"padding:0;\" +\n\t\"overflow:hidden;\" +\n\t\"clip:rect(0,0,0,0);\" +\n\t\"white-space:nowrap;\" +\n\t\"border:0;\";\n","\n\n\n\n
\n\n\n\n{#if isTopLevelRouter && manageFocus && a11yConfig.announcements}\n\t\n\t\t{$announcementText}\n\t
\n{/if}\n","import { getContext, onDestroy, tick } from \"svelte\";\nimport { derived, get, writable } from \"svelte/store\";\nimport { LOCATION, ROUTER, ROUTE, ROUTE_PARAMS, FOCUS_ELEM } from \"./contexts\";\nimport { resolveLink, match, normalizeLocation } from \"./routes\";\nimport { isNumber } from \"./utils\";\nimport {\n\tfail,\n\tcreateLabel,\n\tUSE_FOCUS_ID,\n\tROUTER_ID,\n\tUSE_LOCATION_ID,\n\tROUTE_ID,\n\tUSE_RESOLVE_ID,\n\tUSE_RESOLVABLE_ID,\n\tUSE_NAVIGATE_ID,\n\tUSE_MATCH_ID,\n\tUSE_PARAMS_ID,\n} from \"./warning\";\n\n/**\n * Check if a component or hook have been created outside of a\n * context providing component\n * @param {number} componentId\n * @param {*} props\n * @param {string?} ctxKey\n * @param {number?} ctxProviderId\n */\nexport function usePreflightCheck(\n\tcomponentId,\n\tprops,\n\tctxKey = ROUTER,\n\tctxProviderId = ROUTER_ID,\n) {\n\tconst ctx = getContext(ctxKey);\n\tif (!ctx) {\n\t\tfail(\n\t\t\tcomponentId,\n\t\t\tlabel =>\n\t\t\t\t`You cannot use ${label} outside of a ${createLabel(ctxProviderId)}.`,\n\t\t\tprops,\n\t\t);\n\t}\n}\n\nconst toReadonly = ctx => {\n\tconst { subscribe } = getContext(ctx);\n\treturn { subscribe };\n};\n\n/**\n * Access the current location via a readable store.\n * @returns {import(\"svelte/store\").Readable<{\n pathname: string;\n search: string;\n hash: string;\n state: {};\n }>}\n *\n * @example\n ```html\n \n ```\n */\nexport function useLocation() {\n\tusePreflightCheck(USE_LOCATION_ID);\n\treturn toReadonly(LOCATION);\n}\n\n/**\n * @typedef {{\n path: string;\n fullPath: string;\n uri: string;\n params: {};\n }} RouteMatch\n */\n\n/**\n * @typedef {import(\"svelte/store\").Readable} RouteMatchStore\n */\n\n/**\n * Access the history of top level Router.\n */\nexport function useHistory() {\n\tconst { history } = getContext(ROUTER);\n\treturn history;\n}\n\n/**\n * Access the base of the parent Route.\n */\nexport function useRouteBase() {\n\tconst route = getContext(ROUTE);\n\treturn route ? derived(route, _route => _route.base) : writable(\"/\");\n}\n\n/**\n * Resolve a given link relative to the current `Route` and the `Router`s `basepath`.\n * It is used under the hood in `Link` and `useNavigate`.\n * You can use it to manually resolve links, when using the `link` or `links` actions.\n *\n * @returns {(path: string) => string}\n *\n * @example\n ```html\n \n\n Relative link\n ```\n */\nexport function useResolve() {\n\tusePreflightCheck(USE_RESOLVE_ID);\n\tconst routeBase = useRouteBase();\n\tconst { basepath: appBase } = getContext(ROUTER);\n\t/**\n\t * Resolves the path relative to the current route and basepath.\n\t *\n\t * @param {string} path The path to resolve\n\t * @returns {string} The resolved path\n\t */\n\tconst resolve = path => resolveLink(path, get(routeBase), appBase);\n\treturn resolve;\n}\n\n/**\n * Resolve a given link relative to the current `Route` and the `Router`s `basepath`.\n * It is used under the hood in `Link` and `useNavigate`.\n * You can use it to manually resolve links, when using the `link` or `links` actions.\n *\n * @returns {import(\"svelte/store\").Readable}\n *\n * @example\n ```html\n \n\n Relative link\n ```\n */\nexport function useResolvable(path) {\n\tusePreflightCheck(USE_RESOLVABLE_ID);\n\tconst routeBase = useRouteBase();\n\tconst { basepath: appBase } = getContext(ROUTER);\n\treturn derived(routeBase, _routeBase =>\n\t\tresolveLink(path, _routeBase, appBase),\n\t);\n}\n\n/**\n * A hook, that returns a context-aware version of `navigate`.\n * It will automatically resolve the given link relative to the current Route.\n * It will also resolve a link against the `basepath` of the Router.\n *\n * @example\n ```html\n \n \n\n \n \n \n \n \n \n\n \n \n\n \n \n ```\n *\n * @example\n ```html\n \n \n\n \n \n \n \n \n \n\n \n \n\n \n \n ```\n */\nexport function useNavigate() {\n\tusePreflightCheck(USE_NAVIGATE_ID);\n\tconst resolve = useResolve();\n\tconst { navigate } = useHistory();\n\t/**\n\t * Navigate to a new route.\n\t * Resolves the link relative to the current route and basepath.\n\t *\n\t * @param {string|number} to The path to navigate to.\n\t *\n\t * If `to` is a number we will navigate to the stack entry index + `to`\n\t * (-> `navigate(-1)`, is equivalent to hitting the back button of the browser)\n\t * @param {Object} options\n\t * @param {*} [options.state]\n\t * @param {boolean} [options.replace=false]\n\t */\n\tconst navigateRelative = (to, options) => {\n\t\t// If to is a number, we navigate to the target stack entry via `history.go`.\n\t\t// Otherwise resolve the link\n\t\tconst target = isNumber(to) ? to : resolve(to);\n\t\treturn navigate(target, options);\n\t};\n\treturn navigateRelative;\n}\n\n/**\n * Use Svelte Navigators matching without needing to use a Route.\n * Returns a readable store with the potential match,\n * that changes, when the location changes.\n *\n * The provided path will be resolved relatively,\n * as you're used to with all paths in Svelte Navigator\n *\n * @param {string} path The path, to match against.\n * It works just like a Route path\n * @returns {RouteMatchStore} The matched route.\n * Returns `null`, when nothing could be matched\n *\n * @example\n ```html\n \n ```\n */\nexport function useMatch(path) {\n\tusePreflightCheck(USE_MATCH_ID);\n\tconst location = useLocation();\n\tconst resolve = useResolve();\n\tconst { basepath: appBase } = getContext(ROUTER);\n\tconst resolvedPath = resolve(path);\n\tconst { pathname: fullPath } = normalizeLocation(\n\t\t{ pathname: resolvedPath },\n\t\tappBase,\n\t);\n\treturn derived(location, loc => match({ fullPath, path }, loc.pathname));\n}\n\n/**\n * Access the parent Routes matched params and wildcards\n * @returns {import(\"svelte/store\").Readable<{\n [param: string]: any;\n }>} A readable store containing the matched parameters and wildcards\n *\n * @example\n ```html\n \n \n\n

Welcome user {$params.id}! bleep bloop...

\n ```\n */\nexport function useParams() {\n\tusePreflightCheck(USE_PARAMS_ID, null, ROUTE, ROUTE_ID);\n\treturn toReadonly(ROUTE_PARAMS);\n}\n\n/**\n * Provide a custom element to focus, when the parent route is visited.\n * It returns the `registerFocus` function you can call manually with an\n * Element or use as a Svelte action via the `use` directive.\n *\n * @example\n ```html\n \n \n \n\n

Don't worry about me...

\n

Here, look at me!

\n ```\n * @example\n ```html\n \n \n \n\n

Don't worry about me...

\n

Here, look at me!

\n ```\n * @example\n ```html\n \n \n \n\n {#await lazyImport then MyComponent}\n \n {/await}\n\n \n \n\n

Hi there!

\n ```\n */\nexport function useFocus() {\n\tusePreflightCheck(USE_FOCUS_ID, null, ROUTE, ROUTE_ID);\n\tconst location = useLocation();\n\tconst focusElement = getContext(FOCUS_ELEM);\n\n\tlet resolve;\n\tconst unsubscribe = location.subscribe(() => {\n\t\tconst lazyElement = new Promise(_resolve => {\n\t\t\tresolve = _resolve;\n\t\t});\n\t\tfocusElement.set(lazyElement);\n\t});\n\n\tonDestroy(unsubscribe);\n\n\treturn node => {\n\t\tlet unmounted = false;\n\t\tconst innerUnsubscribe = location.subscribe(() => {\n\t\t\ttick().then(() => {\n\t\t\t\tif (!unmounted) {\n\t\t\t\t\tresolve(node);\n\t\t\t\t}\n\t\t\t});\n\t\t});\n\t\treturn {\n\t\t\tdestroy() {\n\t\t\t\tunmounted = true;\n\t\t\t\tinnerUnsubscribe();\n\t\t\t},\n\t\t};\n\t};\n}\n","\n\n\n\n
\n{#if isActive}\n\t\n\t\t\n\t\t{#if component !== null}\n\t\t\t\n\t\t{:else}\n\t\t\t\n\t\t{/if}\n\t\n{/if}\n
\n","
\n\n

404: NOT FOUND

\n \n
\n

the resource you're looking for is not here. Please go back home.

\n
\n\n
\n\n\n","export { identity as linear } from '../internal/index.mjs';\n\n/*\nAdapted from https://github.com/mattdesl\nDistributed under MIT License https://github.com/mattdesl/eases/blob/master/LICENSE.md\n*/\nfunction backInOut(t) {\n const s = 1.70158 * 1.525;\n if ((t *= 2) < 1)\n return 0.5 * (t * t * ((s + 1) * t - s));\n return 0.5 * ((t -= 2) * t * ((s + 1) * t + s) + 2);\n}\nfunction backIn(t) {\n const s = 1.70158;\n return t * t * ((s + 1) * t - s);\n}\nfunction backOut(t) {\n const s = 1.70158;\n return --t * t * ((s + 1) * t + s) + 1;\n}\nfunction bounceOut(t) {\n const a = 4.0 / 11.0;\n const b = 8.0 / 11.0;\n const c = 9.0 / 10.0;\n const ca = 4356.0 / 361.0;\n const cb = 35442.0 / 1805.0;\n const cc = 16061.0 / 1805.0;\n const t2 = t * t;\n return t < a\n ? 7.5625 * t2\n : t < b\n ? 9.075 * t2 - 9.9 * t + 3.4\n : t < c\n ? ca * t2 - cb * t + cc\n : 10.8 * t * t - 20.52 * t + 10.72;\n}\nfunction bounceInOut(t) {\n return t < 0.5\n ? 0.5 * (1.0 - bounceOut(1.0 - t * 2.0))\n : 0.5 * bounceOut(t * 2.0 - 1.0) + 0.5;\n}\nfunction bounceIn(t) {\n return 1.0 - bounceOut(1.0 - t);\n}\nfunction circInOut(t) {\n if ((t *= 2) < 1)\n return -0.5 * (Math.sqrt(1 - t * t) - 1);\n return 0.5 * (Math.sqrt(1 - (t -= 2) * t) + 1);\n}\nfunction circIn(t) {\n return 1.0 - Math.sqrt(1.0 - t * t);\n}\nfunction circOut(t) {\n return Math.sqrt(1 - --t * t);\n}\nfunction cubicInOut(t) {\n return t < 0.5 ? 4.0 * t * t * t : 0.5 * Math.pow(2.0 * t - 2.0, 3.0) + 1.0;\n}\nfunction cubicIn(t) {\n return t * t * t;\n}\nfunction cubicOut(t) {\n const f = t - 1.0;\n return f * f * f + 1.0;\n}\nfunction elasticInOut(t) {\n return t < 0.5\n ? 0.5 *\n Math.sin(((+13.0 * Math.PI) / 2) * 2.0 * t) *\n Math.pow(2.0, 10.0 * (2.0 * t - 1.0))\n : 0.5 *\n Math.sin(((-13.0 * Math.PI) / 2) * (2.0 * t - 1.0 + 1.0)) *\n Math.pow(2.0, -10.0 * (2.0 * t - 1.0)) +\n 1.0;\n}\nfunction elasticIn(t) {\n return Math.sin((13.0 * t * Math.PI) / 2) * Math.pow(2.0, 10.0 * (t - 1.0));\n}\nfunction elasticOut(t) {\n return (Math.sin((-13.0 * (t + 1.0) * Math.PI) / 2) * Math.pow(2.0, -10.0 * t) + 1.0);\n}\nfunction expoInOut(t) {\n return t === 0.0 || t === 1.0\n ? t\n : t < 0.5\n ? +0.5 * Math.pow(2.0, 20.0 * t - 10.0)\n : -0.5 * Math.pow(2.0, 10.0 - t * 20.0) + 1.0;\n}\nfunction expoIn(t) {\n return t === 0.0 ? t : Math.pow(2.0, 10.0 * (t - 1.0));\n}\nfunction expoOut(t) {\n return t === 1.0 ? t : 1.0 - Math.pow(2.0, -10.0 * t);\n}\nfunction quadInOut(t) {\n t /= 0.5;\n if (t < 1)\n return 0.5 * t * t;\n t--;\n return -0.5 * (t * (t - 2) - 1);\n}\nfunction quadIn(t) {\n return t * t;\n}\nfunction quadOut(t) {\n return -t * (t - 2.0);\n}\nfunction quartInOut(t) {\n return t < 0.5\n ? +8.0 * Math.pow(t, 4.0)\n : -8.0 * Math.pow(t - 1.0, 4.0) + 1.0;\n}\nfunction quartIn(t) {\n return Math.pow(t, 4.0);\n}\nfunction quartOut(t) {\n return Math.pow(t - 1.0, 3.0) * (1.0 - t) + 1.0;\n}\nfunction quintInOut(t) {\n if ((t *= 2) < 1)\n return 0.5 * t * t * t * t * t;\n return 0.5 * ((t -= 2) * t * t * t * t + 2);\n}\nfunction quintIn(t) {\n return t * t * t * t * t;\n}\nfunction quintOut(t) {\n return --t * t * t * t * t + 1;\n}\nfunction sineInOut(t) {\n return -0.5 * (Math.cos(Math.PI * t) - 1);\n}\nfunction sineIn(t) {\n const v = Math.cos(t * Math.PI * 0.5);\n if (Math.abs(v) < 1e-14)\n return 1;\n else\n return 1 - v;\n}\nfunction sineOut(t) {\n return Math.sin((t * Math.PI) / 2);\n}\n\nexport { backIn, backInOut, backOut, bounceIn, bounceInOut, bounceOut, circIn, circInOut, circOut, cubicIn, cubicInOut, cubicOut, elasticIn, elasticInOut, elasticOut, expoIn, expoInOut, expoOut, quadIn, quadInOut, quadOut, quartIn, quartInOut, quartOut, quintIn, quintInOut, quintOut, sineIn, sineInOut, sineOut };\n","import { writable } from '../store/index.mjs';\nimport { now, loop, assign } from '../internal/index.mjs';\nimport { linear } from '../easing/index.mjs';\n\nfunction is_date(obj) {\n return Object.prototype.toString.call(obj) === '[object Date]';\n}\n\nfunction tick_spring(ctx, last_value, current_value, target_value) {\n if (typeof current_value === 'number' || is_date(current_value)) {\n // @ts-ignore\n const delta = target_value - current_value;\n // @ts-ignore\n const velocity = (current_value - last_value) / (ctx.dt || 1 / 60); // guard div by 0\n const spring = ctx.opts.stiffness * delta;\n const damper = ctx.opts.damping * velocity;\n const acceleration = (spring - damper) * ctx.inv_mass;\n const d = (velocity + acceleration) * ctx.dt;\n if (Math.abs(d) < ctx.opts.precision && Math.abs(delta) < ctx.opts.precision) {\n return target_value; // settled\n }\n else {\n ctx.settled = false; // signal loop to keep ticking\n // @ts-ignore\n return is_date(current_value) ?\n new Date(current_value.getTime() + d) : current_value + d;\n }\n }\n else if (Array.isArray(current_value)) {\n // @ts-ignore\n return current_value.map((_, i) => tick_spring(ctx, last_value[i], current_value[i], target_value[i]));\n }\n else if (typeof current_value === 'object') {\n const next_value = {};\n for (const k in current_value) {\n // @ts-ignore\n next_value[k] = tick_spring(ctx, last_value[k], current_value[k], target_value[k]);\n }\n // @ts-ignore\n return next_value;\n }\n else {\n throw new Error(`Cannot spring ${typeof current_value} values`);\n }\n}\nfunction spring(value, opts = {}) {\n const store = writable(value);\n const { stiffness = 0.15, damping = 0.8, precision = 0.01 } = opts;\n let last_time;\n let task;\n let current_token;\n let last_value = value;\n let target_value = value;\n let inv_mass = 1;\n let inv_mass_recovery_rate = 0;\n let cancel_task = false;\n function set(new_value, opts = {}) {\n target_value = new_value;\n const token = current_token = {};\n if (value == null || opts.hard || (spring.stiffness >= 1 && spring.damping >= 1)) {\n cancel_task = true; // cancel any running animation\n last_time = now();\n last_value = new_value;\n store.set(value = target_value);\n return Promise.resolve();\n }\n else if (opts.soft) {\n const rate = opts.soft === true ? .5 : +opts.soft;\n inv_mass_recovery_rate = 1 / (rate * 60);\n inv_mass = 0; // infinite mass, unaffected by spring forces\n }\n if (!task) {\n last_time = now();\n cancel_task = false;\n task = loop(now => {\n if (cancel_task) {\n cancel_task = false;\n task = null;\n return false;\n }\n inv_mass = Math.min(inv_mass + inv_mass_recovery_rate, 1);\n const ctx = {\n inv_mass,\n opts: spring,\n settled: true,\n dt: (now - last_time) * 60 / 1000\n };\n const next_value = tick_spring(ctx, last_value, value, target_value);\n last_time = now;\n last_value = value;\n store.set(value = next_value);\n if (ctx.settled) {\n task = null;\n }\n return !ctx.settled;\n });\n }\n return new Promise(fulfil => {\n task.promise.then(() => {\n if (token === current_token)\n fulfil();\n });\n });\n }\n const spring = {\n set,\n update: (fn, opts) => set(fn(target_value, value), opts),\n subscribe: store.subscribe,\n stiffness,\n damping,\n precision\n };\n return spring;\n}\n\nfunction get_interpolator(a, b) {\n if (a === b || a !== a)\n return () => a;\n const type = typeof a;\n if (type !== typeof b || Array.isArray(a) !== Array.isArray(b)) {\n throw new Error('Cannot interpolate values of different type');\n }\n if (Array.isArray(a)) {\n const arr = b.map((bi, i) => {\n return get_interpolator(a[i], bi);\n });\n return t => arr.map(fn => fn(t));\n }\n if (type === 'object') {\n if (!a || !b)\n throw new Error('Object cannot be null');\n if (is_date(a) && is_date(b)) {\n a = a.getTime();\n b = b.getTime();\n const delta = b - a;\n return t => new Date(a + t * delta);\n }\n const keys = Object.keys(b);\n const interpolators = {};\n keys.forEach(key => {\n interpolators[key] = get_interpolator(a[key], b[key]);\n });\n return t => {\n const result = {};\n keys.forEach(key => {\n result[key] = interpolators[key](t);\n });\n return result;\n };\n }\n if (type === 'number') {\n const delta = b - a;\n return t => a + t * delta;\n }\n throw new Error(`Cannot interpolate ${type} values`);\n}\nfunction tweened(value, defaults = {}) {\n const store = writable(value);\n let task;\n let target_value = value;\n function set(new_value, opts) {\n if (value == null) {\n store.set(value = new_value);\n return Promise.resolve();\n }\n target_value = new_value;\n let previous_task = task;\n let started = false;\n let { delay = 0, duration = 400, easing = linear, interpolate = get_interpolator } = assign(assign({}, defaults), opts);\n if (duration === 0) {\n if (previous_task) {\n previous_task.abort();\n previous_task = null;\n }\n store.set(value = target_value);\n return Promise.resolve();\n }\n const start = now() + delay;\n let fn;\n task = loop(now => {\n if (now < start)\n return true;\n if (!started) {\n fn = interpolate(value, new_value);\n if (typeof duration === 'function')\n duration = duration(value, new_value);\n started = true;\n }\n if (previous_task) {\n previous_task.abort();\n previous_task = null;\n }\n const elapsed = now - start;\n if (elapsed > duration) {\n store.set(value = new_value);\n return false;\n }\n // @ts-ignore\n store.set(value = fn(easing(elapsed / duration)));\n return true;\n });\n return task.promise;\n }\n return {\n set,\n update: (fn, opts) => set(fn(target_value, value), opts),\n subscribe: store.subscribe\n };\n}\n\nexport { spring, tweened };\n","import { writable, readable } from 'svelte/store'\n\n\n// The server url\nexport const api = readable(\"https://artbucket-server.herokuapp.com\")\n\n// Some Reactive variables for the Dashboard\nexport let profileUrl = writable(\"\")\nexport let reactiveStoreName = writable(\"\")\nexport let reactiveUserName = writable(\"\")\nexport let reactiveTitle = writable(\"\")\nexport let reactiveWhatsapp = writable(\"\")\nexport let reactiveInstagram = writable(\"\")\nexport let reactiveId = writable(0)\n\n// A reactive variable for the add product image\nexport let addProductImage = writable(\"\")\n\n// A reactive array of products\nexport let productsArray = writable([])\n\n\n// A function to check whitespace\nexport const checkSpaces = (str) => {\n\n // Iterate through the string\n const theLength = str.length\n for (let i = 0; i < theLength; i++) {\n\n // check if the character is a space character\n if (str.charCodeAt(i) == 32) return false\n }\n\n // if no spaces\n return true\n}\n\n\n// The email invite string, used by Join and Register routes\nexport const emailInvite = writable(sessionStorage.getItem(\"emailInvite\") || \"\")\n\nemailInvite.subscribe(value => {\n sessionStorage.setItem(\"emailInvite\", value)\n})\n","\n\n\n artBucket.com: artists around you\n\n\n\n
\n
\n

artBucket

\n

an open-source, community-driven and collabarative database of talented artists and craft-creators around you

\n
\n
\n

currently home to {$creatorCount.toFixed(0)} artists and {$productCount.toFixed(0)} products

\n explore the marketplace\n
\n \n
\n\n\n\n\n\n","import { cubicInOut, linear, cubicOut } from '../easing/index.mjs';\nimport { is_function, assign } from '../internal/index.mjs';\n\n/*! *****************************************************************************\r\nCopyright (c) Microsoft Corporation.\r\n\r\nPermission to use, copy, modify, and/or distribute this software for any\r\npurpose with or without fee is hereby granted.\r\n\r\nTHE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\r\nREGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY\r\nAND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\r\nINDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM\r\nLOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR\r\nOTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR\r\nPERFORMANCE OF THIS SOFTWARE.\r\n***************************************************************************** */\r\n\r\nfunction __rest(s, e) {\r\n var t = {};\r\n for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)\r\n t[p] = s[p];\r\n if (s != null && typeof Object.getOwnPropertySymbols === \"function\")\r\n for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {\r\n if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))\r\n t[p[i]] = s[p[i]];\r\n }\r\n return t;\r\n}\n\nfunction blur(node, { delay = 0, duration = 400, easing = cubicInOut, amount = 5, opacity = 0 } = {}) {\n const style = getComputedStyle(node);\n const target_opacity = +style.opacity;\n const f = style.filter === 'none' ? '' : style.filter;\n const od = target_opacity * (1 - opacity);\n return {\n delay,\n duration,\n easing,\n css: (_t, u) => `opacity: ${target_opacity - (od * u)}; filter: ${f} blur(${u * amount}px);`\n };\n}\nfunction fade(node, { delay = 0, duration = 400, easing = linear } = {}) {\n const o = +getComputedStyle(node).opacity;\n return {\n delay,\n duration,\n easing,\n css: t => `opacity: ${t * o}`\n };\n}\nfunction fly(node, { delay = 0, duration = 400, easing = cubicOut, x = 0, y = 0, opacity = 0 } = {}) {\n const style = getComputedStyle(node);\n const target_opacity = +style.opacity;\n const transform = style.transform === 'none' ? '' : style.transform;\n const od = target_opacity * (1 - opacity);\n return {\n delay,\n duration,\n easing,\n css: (t, u) => `\n\t\t\ttransform: ${transform} translate(${(1 - t) * x}px, ${(1 - t) * y}px);\n\t\t\topacity: ${target_opacity - (od * u)}`\n };\n}\nfunction slide(node, { delay = 0, duration = 400, easing = cubicOut } = {}) {\n const style = getComputedStyle(node);\n const opacity = +style.opacity;\n const height = parseFloat(style.height);\n const padding_top = parseFloat(style.paddingTop);\n const padding_bottom = parseFloat(style.paddingBottom);\n const margin_top = parseFloat(style.marginTop);\n const margin_bottom = parseFloat(style.marginBottom);\n const border_top_width = parseFloat(style.borderTopWidth);\n const border_bottom_width = parseFloat(style.borderBottomWidth);\n return {\n delay,\n duration,\n easing,\n css: t => 'overflow: hidden;' +\n `opacity: ${Math.min(t * 20, 1) * opacity};` +\n `height: ${t * height}px;` +\n `padding-top: ${t * padding_top}px;` +\n `padding-bottom: ${t * padding_bottom}px;` +\n `margin-top: ${t * margin_top}px;` +\n `margin-bottom: ${t * margin_bottom}px;` +\n `border-top-width: ${t * border_top_width}px;` +\n `border-bottom-width: ${t * border_bottom_width}px;`\n };\n}\nfunction scale(node, { delay = 0, duration = 400, easing = cubicOut, start = 0, opacity = 0 } = {}) {\n const style = getComputedStyle(node);\n const target_opacity = +style.opacity;\n const transform = style.transform === 'none' ? '' : style.transform;\n const sd = 1 - start;\n const od = target_opacity * (1 - opacity);\n return {\n delay,\n duration,\n easing,\n css: (_t, u) => `\n\t\t\ttransform: ${transform} scale(${1 - (sd * u)});\n\t\t\topacity: ${target_opacity - (od * u)}\n\t\t`\n };\n}\nfunction draw(node, { delay = 0, speed, duration, easing = cubicInOut } = {}) {\n let len = node.getTotalLength();\n const style = getComputedStyle(node);\n if (style.strokeLinecap !== 'butt') {\n len += parseInt(style.strokeWidth);\n }\n if (duration === undefined) {\n if (speed === undefined) {\n duration = 800;\n }\n else {\n duration = len / speed;\n }\n }\n else if (typeof duration === 'function') {\n duration = duration(len);\n }\n return {\n delay,\n duration,\n easing,\n css: (t, u) => `stroke-dasharray: ${t * len} ${u * len}`\n };\n}\nfunction crossfade(_a) {\n var { fallback } = _a, defaults = __rest(_a, [\"fallback\"]);\n const to_receive = new Map();\n const to_send = new Map();\n function crossfade(from, node, params) {\n const { delay = 0, duration = d => Math.sqrt(d) * 30, easing = cubicOut } = assign(assign({}, defaults), params);\n const to = node.getBoundingClientRect();\n const dx = from.left - to.left;\n const dy = from.top - to.top;\n const dw = from.width / to.width;\n const dh = from.height / to.height;\n const d = Math.sqrt(dx * dx + dy * dy);\n const style = getComputedStyle(node);\n const transform = style.transform === 'none' ? '' : style.transform;\n const opacity = +style.opacity;\n return {\n delay,\n duration: is_function(duration) ? duration(d) : duration,\n easing,\n css: (t, u) => `\n\t\t\t\topacity: ${t * opacity};\n\t\t\t\ttransform-origin: top left;\n\t\t\t\ttransform: ${transform} translate(${u * dx}px,${u * dy}px) scale(${t + (1 - t) * dw}, ${t + (1 - t) * dh});\n\t\t\t`\n };\n }\n function transition(items, counterparts, intro) {\n return (node, params) => {\n items.set(params.key, {\n rect: node.getBoundingClientRect()\n });\n return () => {\n if (counterparts.has(params.key)) {\n const { rect } = counterparts.get(params.key);\n counterparts.delete(params.key);\n return crossfade(rect, node, params);\n }\n // if the node is disappearing altogether\n // (i.e. wasn't claimed by the other list)\n // then we need to supply an outro\n items.delete(params.key);\n return fallback && fallback(node, params, intro);\n };\n };\n }\n return [\n transition(to_send, to_receive, false),\n transition(to_receive, to_send, true)\n ];\n}\n\nexport { blur, crossfade, draw, fade, fly, scale, slide };\n","\n\n{#if shown}\n\n
\n
\n hide()}>×\n \n
\n
\n\n{/if}\n\n\n","
\n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n \n
\n\n\n","\n\n\n register: create yourself\n\n\n\n\n
\n\n {#if email !== \"\"}\n\n
\n

be a part of us

\n
\n\n
\n\n
\n \n {email}\n
\n\n
\n \n \n
\n\n
\n \n \n
\n\n
\n \n \n
\n\n
\n \n \n
\n\n
\n \n \n
\n\n
\n \n
\n\n
\n\n \n \n {#if response == 'OK'}\n\n

welcome artist

\n

redirecting you to login page

\n\n {:else if response == 'NOT'}\n\n

uh-oh !

\n

looks like {responseMessage}

\n\n {:else}\n\n

hold up

\n \n

making sure eveything's alright

\n\n {/if}\n\n
\n\n {:else}\n\n
\n\n

oops

\n

looks like you haven't been invited yet. Don't worry, you can always reach out to any of the existing creators out there if you know them.

\n

here is a list of creators currently on artBucket.com

\n\n explore creators\n\n
\n\n {/if}\n\n
\n\n\n\n\n\n\n","\n\n\n invite: join artBucket\n\n\n\n\n
\n \n

join artBucket

\n
\n

currently we are only able to on-board new creators via invite. We hope to make changes to this in the near future.

\n
\n how to get an invite?\n\n
\n
\n enter your invite code:\n
\n \n \n
\n
\n\n \n\n {#if responseModal === \"OK\"}\n\n

perfect

\n \n

redirecting you to the register page

\n\n {:else if responseModal === \"NOT\"}\n \n

oops

\n ×\n

seems like invalid code

\n\n {:else if responseModal === \"ERROR\"}\n\n

oops, sorry about that

\n \n

our servers messed up, please try again

\n\n {:else}\n\n

hold up

\n \n

checking the code

\n\n {/if}\n\n
\n\n\n\n\n","\n invites: how to get in\n\n\n\n\n
\n

getting invites

\n\n

invites can be given out by creators who are already registered in artBucket. If you need an invite, try contacting them for referrals.

\n\n explore creators\n\n

if you are unable to get referrals, don't worry. You can contact us directly at artistsaroundyou@gmail.com with an attached link to the profile or page of your business that is on any of the social platforms you're on.

\n
\n\n\n\n\n","\n\n\n login: welcome back\n\n\n\n\n
\n

welcome back

\n
\n\n
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\n \n \n
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\n \n \n
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\n \n
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\n\n \n {#if responseModal === \"NOT\"}\n\n

uh-oh

\n ×\n

{responseMessage}

\n\n {:else}\n\n

hold up

\n \n

making sure eveything's alright

\n\n {/if}\n
\n\n\n\n\n","\n\n{#if shown}\n\n
\n
\n

confirm to delete the product

\n
\n \n \n
\n
\n
\n\n{/if}\n\n\n","\n\n{#if shown}\n\n
\n
\n
\n \"product\"\n

{preDetails.name}

\n

{preDetails.description}

\n

starting from: ₹{preDetails.price}/-

\n \n
\n \n
\n
\n\n \n\n{/if}\n\n\n\n","\n\n{#if shown}\n\n
\n
\n
\n \n \n {errorMessage}\n
\n \n hide()}>\n
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\n
\n
\n\n \n {#if serverResponse.success}\n

woohoo!

\n

\n

invite sent successfully

\n {:else if serverResponse.error}\n

oops

\n

×

\n

{serverResponse.error}

\n {:else}\n
\n

running some checks

\n \n
\n {/if}\n
\n\n{/if}\n\n\n","\"use strict\";\n\nmodule.exports = function has(object, key) {\n return Object.prototype.hasOwnProperty.call(object, key);\n};","\"use strict\";\n\nvar _apply;\n\nfunction _classPrivateFieldLooseBase(receiver, privateKey) { if (!Object.prototype.hasOwnProperty.call(receiver, privateKey)) { throw new TypeError(\"attempted to use private field on non-instance\"); } return receiver; }\n\nvar id = 0;\n\nfunction _classPrivateFieldLooseKey(name) { return \"__private_\" + id++ + \"_\" + name; }\n\nconst has = require('./hasProperty');\n\nfunction insertReplacement(source, rx, replacement) {\n const newParts = [];\n source.forEach(chunk => {\n // When the source contains multiple placeholders for interpolation,\n // we should ignore chunks that are not strings, because those\n // can be JSX objects and will be otherwise incorrectly turned into strings.\n // Without this condition we’d get this: [object Object] hello [object Object] my